;;; GL ;;; ;;; Copyright (C) 2004 Philippe Brochard (hocwp@free.fr) ;;; ;;; #date#: Tue Feb 1 20:16:42 2005 ;;; ;;; The authors grant you the rights to distribute ;;; and use this software as governed by the terms ;;; of the Lisp Lesser GNU Public License ;;; (http://opensource.franz.com/preamble.html), ;;; known as the LLGPL. (in-package :gl) (export '(GL_UNSIGNED_SHORT_8_8_REV_APPLE GL_UNSIGNED_SHORT_8_8_APPLE GL_YCBCR_422_APPLE GL_APPLE_ycbcr_422 GL_UNPACK_CLIENT_STORAGE_APPLE GL_APPLE_client_storage GL_PACK_INVERT_MESA GL_MESA_pack_invert GL_UNSIGNED_SHORT_8_8_REV_MESA GL_UNSIGNED_SHORT_8_8_MESA GL_YCBCR_MESA GL_MESA_ycbcr_texture GL_UNSIGNED_SHORT_1_15_REV_MESA GL_UNSIGNED_SHORT_15_1_MESA GL_UNSIGNED_INT_8_24_REV_MESA GL_UNSIGNED_INT_24_8_MESA GL_DEPTH_STENCIL_MESA GL_MESA_packed_depth_stencil GL_TRACE_NAME_MESA GL_TRACE_MASK_MESA GL_TRACE_ERRORS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_ALL_BITS_MESA GL_MESA_trace GL_DOT3_RGBA_EXT GL_DOT3_RGB_EXT GL_EXT_texture_env_dot3 glResizeBuffersMESA GL_MESA_resize_buffers glWindowPos4dvMESA glWindowPos4fvMESA glWindowPos4svMESA glWindowPos4ivMESA glWindowPos4dMESA glWindowPos4fMESA glWindowPos4sMESA glWindowPos4iMESA glWindowPos3dvMESA glWindowPos3fvMESA glWindowPos3svMESA glWindowPos3ivMESA glWindowPos3dMESA glWindowPos3fMESA glWindowPos3sMESA glWindowPos3iMESA glWindowPos2dvMESA glWindowPos2fvMESA glWindowPos2svMESA glWindowPos2ivMESA glWindowPos2dMESA glWindowPos2fMESA glWindowPos2sMESA glWindowPos2iMESA GL_MESA_window_pos GL_EXT_texture_env_add GL_REFLECTION_MAP_NV GL_NORMAL_MAP_NV GL_NV_texgen_reflection GL_DECR_WRAP_EXT GL_INCR_WRAP_EXT GL_EXT_stencil_wrap GL_SHARED_TEXTURE_PALETTE_EXT GL_EXT_shared_texture_palette GL_OCCLUSION_TEST_RESULT_HP GL_OCCLUSION_TEST_HP GL_HP_occlusion_test glUnlockArraysEXT glLockArraysEXT GL_ARRAY_ELEMENT_LOCK_COUNT_EXT GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_EXT_compiled_vertex_array GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_EXT_clip_volume_hint glGetColorTableParameterivEXT glGetColorTableParameterfvEXT glGetColorTableEXT glColorSubTableEXT glColorTableEXT GL_COLOR_INDEX16_EXT GL_COLOR_INDEX12_EXT GL_COLOR_INDEX8_EXT GL_COLOR_INDEX4_EXT GL_COLOR_INDEX2_EXT GL_COLOR_INDEX1_EXT GL_TEXTURE_INDEX_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_TABLE_FORMAT_EXT GL_TABLE_TOO_LARGE_EXT GL_EXT_paletted_texture glPointParameterfvSGIS glPointParameterfSGIS glPointParameterfvEXT glPointParameterfEXT GL_DISTANCE_ATTENUATION_EXT GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MIN_EXT GL_EXT_point_parameters GL_EXT_blend_logic_op GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_SUBTRACT_EXT GL_EXT_blend_subtract glBlendEquationEXT GL_BLEND_EQUATION_EXT GL_MAX_EXT GL_MIN_EXT GL_FUNC_ADD_EXT GL_EXT_blend_minmax GL_CLAMP_TO_EDGE_SGIS GL_SGIS_texture_edge_clamp glDrawArraysEXT glArrayElementEXT glGetPointervEXT glEdgeFlagPointerEXT glTexCoordPointerEXT glIndexPointerEXT glColorPointerEXT glNormalPointerEXT glVertexPointerEXT GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_INDEX_ARRAY_POINTER_EXT GL_COLOR_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE_EXT GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_ARRAY_SIZE_EXT GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE_EXT GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE_EXT GL_VERTEX_ARRAY_SIZE_EXT GL_EDGE_FLAG_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_EXT GL_INDEX_ARRAY_EXT GL_COLOR_ARRAY_EXT GL_NORMAL_ARRAY_EXT GL_VERTEX_ARRAY_EXT GL_EXT_vertex_array GL_RESCALE_NORMAL_EXT GL_EXT_rescale_normal glIsTextureEXT glAreTexturesResidentEXT glPrioritizeTexturesEXT glBindTextureEXT glDeleteTexturesEXT glGenTexturesEXT GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_RESIDENT_EXT GL_TEXTURE_PRIORITY_EXT GL_EXT_texture_object glCopyTexSubImage3DEXT glTexSubImage3DEXT glTexImage3DEXT GL_TEXTURE_3D_BINDING_EXT GL_MAX_3D_TEXTURE_SIZE_EXT GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_DEPTH_EXT GL_PROXY_TEXTURE_3D_EXT GL_TEXTURE_3D_EXT GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_SKIP_IMAGES_EXT GL_PACK_IMAGE_HEIGHT_EXT GL_PACK_SKIP_IMAGES_EXT GL_EXT_texture3D glPolygonOffsetEXT GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_FACTOR_EXT GL_POLYGON_OFFSET_EXT GL_EXT_polygon_offset glBlendColorEXT GL_BLEND_COLOR_EXT GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_CONSTANT_COLOR_EXT GL_EXT_blend_color GL_ABGR_EXT GL_EXT_abgr PFNGLMULTITEXCOORD4SVARBPROC PFNGLMULTITEXCOORD4SARBPROC PFNGLMULTITEXCOORD4IVARBPROC PFNGLMULTITEXCOORD4IARBPROC PFNGLMULTITEXCOORD4FVARBPROC PFNGLMULTITEXCOORD4FARBPROC PFNGLMULTITEXCOORD4DVARBPROC PFNGLMULTITEXCOORD4DARBPROC PFNGLMULTITEXCOORD3SVARBPROC PFNGLMULTITEXCOORD3SARBPROC PFNGLMULTITEXCOORD3IVARBPROC PFNGLMULTITEXCOORD3IARBPROC PFNGLMULTITEXCOORD3FVARBPROC PFNGLMULTITEXCOORD3FARBPROC PFNGLMULTITEXCOORD3DVARBPROC PFNGLMULTITEXCOORD3DARBPROC PFNGLMULTITEXCOORD2SVARBPROC PFNGLMULTITEXCOORD2SARBPROC PFNGLMULTITEXCOORD2IVARBPROC PFNGLMULTITEXCOORD2IARBPROC PFNGLMULTITEXCOORD2FVARBPROC PFNGLMULTITEXCOORD2FARBPROC PFNGLMULTITEXCOORD2DVARBPROC PFNGLMULTITEXCOORD2DARBPROC PFNGLMULTITEXCOORD1SVARBPROC PFNGLMULTITEXCOORD1SARBPROC PFNGLMULTITEXCOORD1IVARBPROC PFNGLMULTITEXCOORD1IARBPROC PFNGLMULTITEXCOORD1FVARBPROC PFNGLMULTITEXCOORD1FARBPROC PFNGLMULTITEXCOORD1DVARBPROC PFNGLMULTITEXCOORD1DARBPROC PFNGLCLIENTACTIVETEXTUREARBPROC PFNGLACTIVETEXTUREARBPROC glMultiTexCoord4svARB glMultiTexCoord4sARB glMultiTexCoord4ivARB glMultiTexCoord4iARB glMultiTexCoord4fvARB glMultiTexCoord4fARB glMultiTexCoord4dvARB glMultiTexCoord4dARB glMultiTexCoord3svARB glMultiTexCoord3sARB glMultiTexCoord3ivARB glMultiTexCoord3iARB glMultiTexCoord3fvARB glMultiTexCoord3fARB glMultiTexCoord3dvARB glMultiTexCoord3dARB glMultiTexCoord2svARB glMultiTexCoord2sARB glMultiTexCoord2ivARB glMultiTexCoord2iARB glMultiTexCoord2fvARB glMultiTexCoord2fARB glMultiTexCoord2dvARB glMultiTexCoord2dARB glMultiTexCoord1svARB glMultiTexCoord1sARB glMultiTexCoord1ivARB glMultiTexCoord1iARB glMultiTexCoord1fvARB glMultiTexCoord1fARB glMultiTexCoord1dvARB glMultiTexCoord1dARB glClientActiveTextureARB glActiveTextureARB GL_MAX_TEXTURE_UNITS_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB GL_TEXTURE31_ARB GL_TEXTURE30_ARB GL_TEXTURE29_ARB GL_TEXTURE28_ARB GL_TEXTURE27_ARB GL_TEXTURE26_ARB GL_TEXTURE25_ARB GL_TEXTURE24_ARB GL_TEXTURE23_ARB GL_TEXTURE22_ARB GL_TEXTURE21_ARB GL_TEXTURE20_ARB GL_TEXTURE19_ARB GL_TEXTURE18_ARB GL_TEXTURE17_ARB GL_TEXTURE16_ARB GL_TEXTURE15_ARB GL_TEXTURE14_ARB GL_TEXTURE13_ARB GL_TEXTURE12_ARB GL_TEXTURE11_ARB GL_TEXTURE10_ARB GL_TEXTURE9_ARB GL_TEXTURE8_ARB GL_TEXTURE7_ARB GL_TEXTURE6_ARB GL_TEXTURE5_ARB GL_TEXTURE4_ARB GL_TEXTURE3_ARB GL_TEXTURE2_ARB GL_TEXTURE1_ARB GL_TEXTURE0_ARB GL_ARB_multitexture glSampleCoverage glMultTransposeMatrixf glMultTransposeMatrixd glLoadTransposeMatrixf glLoadTransposeMatrixd glMultiTexCoord4sv glMultiTexCoord4s glMultiTexCoord4iv glMultiTexCoord4i glMultiTexCoord4fv glMultiTexCoord4f glMultiTexCoord4dv glMultiTexCoord4d glMultiTexCoord3sv glMultiTexCoord3s glMultiTexCoord3iv glMultiTexCoord3i glMultiTexCoord3fv glMultiTexCoord3f glMultiTexCoord3dv glMultiTexCoord3d glMultiTexCoord2sv glMultiTexCoord2s glMultiTexCoord2iv glMultiTexCoord2i glMultiTexCoord2fv glMultiTexCoord2f glMultiTexCoord2dv glMultiTexCoord2d glMultiTexCoord1sv glMultiTexCoord1s glMultiTexCoord1iv glMultiTexCoord1i glMultiTexCoord1fv glMultiTexCoord1f glMultiTexCoord1dv glMultiTexCoord1d glGetCompressedTexImage glCompressedTexSubImage3D glCompressedTexSubImage2D glCompressedTexSubImage1D glCompressedTexImage3D glCompressedTexImage2D glCompressedTexImage1D glClientActiveTexture glActiveTexture glGetSeparableFilter glSeparableFilter2D glGetConvolutionParameteriv glGetConvolutionParameterfv glGetConvolutionFilter glCopyConvolutionFilter2D glCopyConvolutionFilter1D glConvolutionParameteriv glConvolutionParameteri glConvolutionParameterfv glConvolutionParameterf glConvolutionFilter2D glConvolutionFilter1D glGetMinmaxParameteriv glGetMinmaxParameterfv glGetMinmax glResetMinmax glMinmax glGetHistogramParameteriv glGetHistogramParameterfv glGetHistogram glResetHistogram glHistogram glBlendColor glBlendEquation glGetColorTableParameteriv glGetColorTableParameterfv glGetColorTable glCopyColorTable glCopyColorSubTable glColorTableParameterfv glColorTableParameteriv glColorSubTable glColorTable glCopyTexSubImage3D glTexSubImage3D glTexImage3D glDrawRangeElements glPopName glPushName glLoadName glInitNames glSelectBuffer glPassThrough glFeedbackBuffer glFogiv glFogfv glFogi glFogf glEvalMesh2 glEvalMesh1 glEvalPoint2 glEvalPoint1 glMapGrid2f glMapGrid2d glMapGrid1f glMapGrid1d glEvalCoord2fv glEvalCoord2dv glEvalCoord2f glEvalCoord2d glEvalCoord1fv glEvalCoord1dv glEvalCoord1f glEvalCoord1d glGetMapiv glGetMapfv glGetMapdv glMap2f glMap2d glMap1f glMap1d glCopyTexSubImage2D glCopyTexSubImage1D glCopyTexImage2D glCopyTexImage1D glTexSubImage2D glTexSubImage1D glIsTexture glAreTexturesResident glPrioritizeTextures glBindTexture glDeleteTextures glGenTextures glGetTexImage glTexImage2D glTexImage1D glGetTexLevelParameteriv glGetTexLevelParameterfv glGetTexParameteriv glGetTexParameterfv glTexParameteriv glTexParameterfv glTexParameteri glTexParameterf glGetTexEnviv glGetTexEnvfv glTexEnviv glTexEnvfv glTexEnvi glTexEnvf glGetTexGeniv glGetTexGenfv glGetTexGendv glTexGeniv glTexGenfv glTexGendv glTexGeni glTexGenf glTexGend glClearStencil glStencilOp glStencilMask glStencilFunc glCopyPixels glDrawPixels glReadPixels glBitmap glGetPixelMapusv glGetPixelMapuiv glGetPixelMapfv glPixelMapusv glPixelMapuiv glPixelMapfv glPixelTransferi glPixelTransferf glPixelStorei glPixelStoref glPixelZoom glColorMaterial glGetMaterialiv glGetMaterialfv glMaterialiv glMaterialfv glMateriali glMaterialf glLightModeliv glLightModelfv glLightModeli glLightModelf glGetLightiv glGetLightfv glLightiv glLightfv glLighti glLightf glShadeModel glInterleavedArrays glDrawElements glDrawArrays glArrayElement glGetPointerv glEdgeFlagPointer glTexCoordPointer glIndexPointer glColorPointer glNormalPointer glVertexPointer glRectsv glRectiv glRectfv glRectdv glRects glRecti glRectf glRectd glRasterPos4sv glRasterPos4iv glRasterPos4fv glRasterPos4dv glRasterPos3sv glRasterPos3iv glRasterPos3fv glRasterPos3dv glRasterPos2sv glRasterPos2iv glRasterPos2fv glRasterPos2dv glRasterPos4s glRasterPos4i glRasterPos4f glRasterPos4d glRasterPos3s glRasterPos3i glRasterPos3f glRasterPos3d glRasterPos2s glRasterPos2i glRasterPos2f glRasterPos2d glTexCoord4sv glTexCoord4iv glTexCoord4fv glTexCoord4dv glTexCoord3sv glTexCoord3iv glTexCoord3fv glTexCoord3dv glTexCoord2sv glTexCoord2iv glTexCoord2fv glTexCoord2dv glTexCoord1sv glTexCoord1iv glTexCoord1fv glTexCoord1dv glTexCoord4s glTexCoord4i glTexCoord4f glTexCoord4d glTexCoord3s glTexCoord3i glTexCoord3f glTexCoord3d glTexCoord2s glTexCoord2i glTexCoord2f glTexCoord2d glTexCoord1s glTexCoord1i glTexCoord1f glTexCoord1d glColor4usv glColor4uiv glColor4ubv glColor4sv glColor4iv glColor4fv glColor4dv glColor4bv glColor3usv glColor3uiv glColor3ubv glColor3sv glColor3iv glColor3fv glColor3dv glColor3bv glColor4us glColor4ui glColor4ub glColor4s glColor4i glColor4f glColor4d glColor4b glColor3us glColor3ui glColor3ub glColor3s glColor3i glColor3f glColor3d glColor3b glIndexubv glIndexsv glIndexiv glIndexfv glIndexdv glIndexub glIndexs glIndexi glIndexf glIndexd glNormal3sv glNormal3iv glNormal3fv glNormal3dv glNormal3bv glNormal3s glNormal3i glNormal3f glNormal3d glNormal3b glVertex4sv glVertex4iv glVertex4fv glVertex4dv glVertex3sv glVertex3iv glVertex3fv glVertex3dv glVertex2sv glVertex2iv glVertex2fv glVertex2dv glVertex4s glVertex4i glVertex4f glVertex4d glVertex3s glVertex3i glVertex3f glVertex3d glVertex2s glVertex2i glVertex2f glVertex2d glEnd glBegin glListBase glCallLists glCallList glEndList glNewList glGenLists glDeleteLists glIsList glTranslatef glTranslated glScalef glScaled glRotatef glRotated glMultMatrixf glMultMatrixd glLoadMatrixf glLoadMatrixd glLoadIdentity glPopMatrix glPushMatrix glViewport glFrustum glOrtho glMatrixMode glAccum glClearAccum glDepthRange glDepthMask glDepthFunc glClearDepth glHint glFlush glFinish glGetString glGetError glRenderMode glPopClientAttrib glPushClientAttrib glPopAttrib glPushAttrib glGetIntegerv glGetFloatv glGetDoublev glGetBooleanv glDisableClientState glEnableClientState glIsEnabled glDisable glEnable glReadBuffer glDrawBuffer glGetClipPlane glClipPlane glScissor glEdgeFlagv glEdgeFlag glGetPolygonStipple glPolygonStipple glPolygonOffset glPolygonMode glLineStipple glLineWidth glPointSize glFrontFace glCullFace glLogicOp glBlendFunc glAlphaFunc glColorMask glIndexMask glClear glClearColor glClearIndex GL_CLAMP_TO_BORDER GL_DOT3_RGBA GL_DOT3_RGB GL_PREVIOUS GL_PRIMARY_COLOR GL_CONSTANT GL_SUBTRACT GL_INTERPOLATE GL_ADD_SIGNED GL_RGB_SCALE GL_OPERAND2_ALPHA GL_OPERAND1_ALPHA GL_OPERAND0_ALPHA GL_OPERAND2_RGB GL_OPERAND1_RGB GL_OPERAND0_RGB GL_SOURCE2_ALPHA GL_SOURCE1_ALPHA GL_SOURCE0_ALPHA GL_SOURCE2_RGB GL_SOURCE1_RGB GL_SOURCE0_RGB GL_COMBINE_ALPHA GL_COMBINE_RGB GL_COMBINE GL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX GL_MULTISAMPLE_BIT GL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_VALUE GL_SAMPLES GL_SAMPLE_BUFFERS GL_SAMPLE_COVERAGE GL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_COVERAGE GL_MULTISAMPLE GL_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS GL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSION_HINT GL_COMPRESSED_RGBA GL_COMPRESSED_RGB GL_COMPRESSED_INTENSITY GL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE GL_COMPRESSED_ALPHA GL_MAX_CUBE_MAP_TEXTURE_SIZE GL_PROXY_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_CUBE_MAP GL_REFLECTION_MAP GL_NORMAL_MAP GL_MAX_TEXTURE_UNITS GL_CLIENT_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE GL_TEXTURE31 GL_TEXTURE30 GL_TEXTURE29 GL_TEXTURE28 GL_TEXTURE27 GL_TEXTURE26 GL_TEXTURE25 GL_TEXTURE24 GL_TEXTURE23 GL_TEXTURE22 GL_TEXTURE21 GL_TEXTURE20 GL_TEXTURE19 GL_TEXTURE18 GL_TEXTURE17 GL_TEXTURE16 GL_TEXTURE15 GL_TEXTURE14 GL_TEXTURE13 GL_TEXTURE12 GL_TEXTURE11 GL_TEXTURE10 GL_TEXTURE9 GL_TEXTURE8 GL_TEXTURE7 GL_TEXTURE6 GL_TEXTURE5 GL_TEXTURE4 GL_TEXTURE3 GL_TEXTURE2 GL_TEXTURE1 GL_TEXTURE0 GL_BLEND_COLOR GL_FUNC_REVERSE_SUBTRACT GL_FUNC_SUBTRACT GL_FUNC_ADD GL_MAX GL_MIN GL_BLEND_EQUATION GL_TABLE_TOO_LARGE GL_MINMAX_SINK GL_MINMAX_FORMAT GL_MINMAX GL_HISTOGRAM_SINK GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_FORMAT GL_HISTOGRAM_WIDTH GL_PROXY_HISTOGRAM GL_HISTOGRAM GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_RED_SCALE GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX GL_CONVOLUTION_BORDER_COLOR GL_REPLICATE_BORDER GL_CONSTANT_BORDER GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_RED_SCALE GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_WIDTH GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_WIDTH GL_CONVOLUTION_FORMAT GL_REDUCE GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_BORDER_MODE GL_SEPARABLE_2D GL_CONVOLUTION_2D GL_CONVOLUTION_1D GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_SCALE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE GL_COLOR_TABLE GL_TEXTURE_BINDING_3D GL_MAX_3D_TEXTURE_SIZE GL_TEXTURE_WRAP_R GL_TEXTURE_DEPTH GL_PROXY_TEXTURE_3D GL_TEXTURE_3D GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_SKIP_IMAGES GL_PACK_IMAGE_HEIGHT GL_PACK_SKIP_IMAGES GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE GL_TEXTURE_MAX_LEVEL GL_TEXTURE_BASE_LEVEL GL_TEXTURE_MAX_LOD GL_TEXTURE_MIN_LOD GL_SEPARATE_SPECULAR_COLOR GL_SINGLE_COLOR GL_LIGHT_MODEL_COLOR_CONTROL GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_5_6_5_REV GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 GL_BGRA GL_BGR GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_VERTICES GL_CLAMP_TO_EDGE GL_RESCALE_NORMAL GL_CLIENT_ALL_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_PIXEL_STORE_BIT GL_RGBA16 GL_RGBA12 GL_RGB10_A2 GL_RGBA8 GL_RGB5_A1 GL_RGBA4 GL_RGBA2 GL_RGB16 GL_RGB12 GL_RGB10 GL_RGB8 GL_RGB5 GL_RGB4 GL_R3_G3_B2 GL_INTENSITY16 GL_INTENSITY12 GL_INTENSITY8 GL_INTENSITY4 GL_INTENSITY GL_LUMINANCE16_ALPHA16 GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA4 GL_LUMINANCE8_ALPHA8 GL_LUMINANCE6_ALPHA2 GL_LUMINANCE4_ALPHA4 GL_LUMINANCE16 GL_LUMINANCE12 GL_LUMINANCE8 GL_LUMINANCE4 GL_ALPHA16 GL_ALPHA12 GL_ALPHA8 GL_ALPHA4 GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_1D GL_TEXTURE_RESIDENT GL_TEXTURE_PRIORITY GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_1D GL_ALL_ATTRIB_BITS GL_SCISSOR_BIT GL_TEXTURE_BIT GL_LIST_BIT GL_EVAL_BIT GL_HINT_BIT GL_COLOR_BUFFER_BIT GL_ENABLE_BIT GL_TRANSFORM_BIT GL_VIEWPORT_BIT GL_STENCIL_BUFFER_BIT GL_ACCUM_BUFFER_BIT GL_DEPTH_BUFFER_BIT GL_FOG_BIT GL_LIGHTING_BIT GL_PIXEL_MODE_BIT GL_POLYGON_STIPPLE_BIT GL_POLYGON_BIT GL_LINE_BIT GL_POINT_BIT GL_CURRENT_BIT GL_OUT_OF_MEMORY GL_STACK_UNDERFLOW GL_STACK_OVERFLOW GL_INVALID_OPERATION GL_INVALID_ENUM GL_INVALID_VALUE GL_NO_ERROR GL_EXTENSIONS GL_VERSION GL_RENDERER GL_VENDOR GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R GL_Q GL_R GL_T GL_S GL_CLAMP GL_REPEAT GL_NEAREST GL_MODULATE GL_DECAL GL_SPHERE_MAP GL_EYE_PLANE GL_EYE_LINEAR GL_OBJECT_PLANE GL_OBJECT_LINEAR GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_BLUE_SIZE GL_TEXTURE_GREEN_SIZE GL_TEXTURE_RED_SIZE GL_TEXTURE_COMPONENTS GL_TEXTURE_BORDER GL_TEXTURE_HEIGHT GL_TEXTURE_WIDTH GL_TEXTURE_BORDER_COLOR GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_T GL_TEXTURE_GEN_S GL_TEXTURE_ENV_COLOR GL_TEXTURE_MIN_FILTER GL_TEXTURE_MAG_FILTER GL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_S GL_TEXTURE_2D GL_TEXTURE_1D GL_TEXTURE_ENV_MODE GL_TEXTURE_ENV GL_ZOOM_Y GL_ZOOM_X GL_UNPACK_SWAP_BYTES GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_PIXELS GL_UNPACK_ROW_LENGTH GL_UNPACK_LSB_FIRST GL_UNPACK_ALIGNMENT GL_PACK_SWAP_BYTES GL_PACK_SKIP_ROWS GL_PACK_SKIP_PIXELS GL_PACK_ROW_LENGTH GL_PACK_LSB_FIRST GL_PACK_ALIGNMENT GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_S_TO_S_SIZE GL_DEPTH_BIAS GL_DEPTH_SCALE GL_ALPHA_BIAS GL_ALPHA_SCALE GL_BLUE_BIAS GL_BLUE_SCALE GL_GREEN_BIAS GL_GREEN_SCALE GL_RED_BIAS GL_RED_SCALE GL_INDEX_OFFSET GL_INDEX_SHIFT GL_MAP_STENCIL GL_MAP_COLOR GL_SCISSOR_BOX GL_SCISSOR_TEST GL_NICEST GL_FASTEST GL_DONT_CARE GL_POLYGON_SMOOTH_HINT GL_POINT_SMOOTH_HINT GL_PERSPECTIVE_CORRECTION_HINT GL_LINE_SMOOTH_HINT GL_FOG_HINT GL_ORDER GL_DOMAIN GL_COEFF GL_MAP2_VERTEX_4 GL_MAP2_VERTEX_3 GL_MAP2_TEXTURE_COORD_4 GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_1 GL_MAP2_NORMAL GL_MAP2_INDEX GL_MAP2_GRID_SEGMENTS GL_MAP2_GRID_DOMAIN GL_MAP2_COLOR_4 GL_MAP1_VERTEX_4 GL_MAP1_VERTEX_3 GL_MAP1_TEXTURE_COORD_4 GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_1 GL_MAP1_NORMAL GL_MAP1_INDEX GL_MAP1_GRID_SEGMENTS GL_MAP1_GRID_DOMAIN GL_MAP1_COLOR_4 GL_AUTO_NORMAL GL_VIEWPORT GL_TEXTURE_STACK_DEPTH GL_TEXTURE_MATRIX GL_RGBA_MODE GL_RENDER_MODE GL_PROJECTION_STACK_DEPTH GL_PROJECTION_MATRIX GL_NAME_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_MATRIX GL_INDEX_WRITEMASK GL_INDEX_MODE GL_INDEX_CLEAR_VALUE GL_CURRENT_TEXTURE_COORDS GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_COLOR GL_CURRENT_NORMAL GL_CURRENT_COLOR GL_CURRENT_INDEX GL_COLOR_WRITEMASK GL_COLOR_CLEAR_VALUE GL_CLIENT_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_VIEWPORT_DIMS GL_MAX_PIXEL_MAP_TABLE GL_MAX_TEXTURE_SIZE GL_MAX_CLIP_PLANES GL_MAX_LIGHTS GL_MAX_EVAL_ORDER GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_LIST_NESTING GL_RGBA GL_RGB GL_DITHER GL_STENCIL GL_DEPTH GL_COLOR GL_BITMAP GL_STEREO GL_DOUBLEBUFFER GL_DRAW_BUFFER GL_READ_BUFFER GL_AUX_BUFFERS GL_SUBPIXEL_BITS GL_INDEX_BITS GL_BLUE_BITS GL_GREEN_BITS GL_RED_BITS GL_ALPHA_BITS GL_LUMINANCE_ALPHA GL_LUMINANCE GL_ALPHA GL_BLUE GL_GREEN GL_RED GL_COLOR_INDEX GL_AUX3 GL_AUX2 GL_AUX1 GL_AUX0 GL_BACK_RIGHT GL_BACK_LEFT GL_FRONT_RIGHT GL_FRONT_LEFT GL_RIGHT GL_LEFT GL_NONE GL_DECR GL_INCR GL_REPLACE GL_KEEP GL_STENCIL_INDEX GL_STENCIL_CLEAR_VALUE GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_FAIL GL_STENCIL_REF GL_STENCIL_VALUE_MASK GL_STENCIL_FUNC GL_STENCIL_BITS GL_STENCIL_WRITEMASK GL_STENCIL_TEST GL_OR_INVERTED GL_OR_REVERSE GL_AND_INVERTED GL_AND_REVERSE GL_EQUIV GL_XOR GL_NOR GL_OR GL_NAND GL_AND GL_INVERT GL_NOOP GL_COPY_INVERTED GL_COPY GL_SET GL_CLEAR GL_LOGIC_OP_MODE GL_COLOR_LOGIC_OP GL_INDEX_LOGIC_OP GL_LOGIC_OP GL_EXP2 GL_EXP GL_LINEAR GL_FOG_END GL_FOG_START GL_FOG_INDEX GL_FOG_COLOR GL_FOG_DENSITY GL_FOG_MODE GL_FOG GL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_POINTER GL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_POINTER GL_PASS_THROUGH_TOKEN GL_COPY_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN GL_BITMAP_TOKEN GL_POLYGON_TOKEN GL_LINE_RESET_TOKEN GL_LINE_TOKEN GL_POINT_TOKEN GL_4D_COLOR_TEXTURE GL_3D_COLOR_TEXTURE GL_3D_COLOR GL_3D GL_2D GL_SELECT GL_RENDER GL_FEEDBACK GL_ONE_MINUS_CONSTANT_ALPHA GL_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_COLOR GL_CONSTANT_COLOR GL_SRC_ALPHA_SATURATE GL_ONE_MINUS_DST_COLOR GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA GL_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR GL_SRC_COLOR GL_ONE GL_ZERO GL_BLEND_DST GL_BLEND_SRC GL_BLEND GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF GL_ALPHA_TEST GL_RETURN GL_MULT GL_LOAD GL_ADD GL_ACCUM GL_ACCUM_CLEAR_VALUE GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS GL_CLIP_PLANE5 GL_CLIP_PLANE4 GL_CLIP_PLANE3 GL_CLIP_PLANE2 GL_CLIP_PLANE1 GL_CLIP_PLANE0 GL_NORMALIZE GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL GL_SMOOTH GL_FLAT GL_SHADE_MODEL GL_FRONT_AND_BACK GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_TWO_SIDE GL_COLOR_INDEXES GL_AMBIENT_AND_DIFFUSE GL_SPOT_DIRECTION GL_POSITION GL_EMISSION GL_SHININESS GL_SPECULAR GL_DIFFUSE GL_AMBIENT GL_QUADRATIC_ATTENUATION GL_LINEAR_ATTENUATION GL_CONSTANT_ATTENUATION GL_SPOT_CUTOFF GL_SPOT_EXPONENT GL_LIGHT7 GL_LIGHT6 GL_LIGHT5 GL_LIGHT4 GL_LIGHT3 GL_LIGHT2 GL_LIGHT1 GL_LIGHT0 GL_LIGHTING GL_DEPTH_COMPONENT GL_DEPTH_WRITEMASK GL_DEPTH_RANGE GL_DEPTH_FUNC GL_DEPTH_CLEAR_VALUE GL_DEPTH_BITS GL_DEPTH_TEST GL_ALWAYS GL_GEQUAL GL_NOTEQUAL GL_GREATER GL_LEQUAL GL_EQUAL GL_LESS GL_NEVER GL_LIST_MODE GL_LIST_INDEX GL_LIST_BASE GL_COMPILE_AND_EXECUTE GL_COMPILE GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_FACTOR GL_FRONT_FACE GL_CULL_FACE_MODE GL_CULL_FACE GL_EDGE_FLAG GL_POLYGON_STIPPLE GL_POLYGON_SMOOTH GL_POLYGON_MODE GL_BACK GL_FRONT GL_CCW GL_CW GL_FILL GL_LINE GL_POINT GL_LINE_WIDTH_RANGE GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH GL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE GL_LINE_SMOOTH GL_POINT_SIZE_RANGE GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE GL_POINT_SMOOTH GL_TEXTURE GL_PROJECTION GL_MODELVIEW GL_MATRIX_MODE GL_T4F_C4F_N3F_V4F GL_T2F_C4F_N3F_V3F GL_T2F_N3F_V3F GL_T2F_C3F_V3F GL_T2F_C4UB_V3F GL_T4F_V4F GL_T2F_V3F GL_C4F_N3F_V3F GL_N3F_V3F GL_C3F_V3F GL_C4UB_V3F GL_C4UB_V2F GL_V3F GL_V2F GL_EDGE_FLAG_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER GL_INDEX_ARRAY_POINTER GL_COLOR_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_SIZE GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_TYPE GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_SIZE GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_TYPE GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_SIZE GL_EDGE_FLAG_ARRAY GL_TEXTURE_COORD_ARRAY GL_INDEX_ARRAY GL_COLOR_ARRAY GL_NORMAL_ARRAY GL_VERTEX_ARRAY GL_POLYGON GL_QUAD_STRIP GL_QUADS GL_TRIANGLE_FAN GL_TRIANGLE_STRIP GL_TRIANGLES GL_LINE_STRIP GL_LINE_LOOP GL_LINES GL_POINTS GL_4_BYTES GL_3_BYTES GL_2_BYTES GL_DOUBLE GL_FLOAT GL_UNSIGNED_INT GL_INT GL_UNSIGNED_SHORT GL_SHORT GL_UNSIGNED_BYTE GL_BYTE GL_TRUE GL_FALSE GLclampd GLdouble GLclampf GLfloat GLsizei GLuint GLushort GLubyte GLint GLshort GLbyte GLvoid GLbitfield GLboolean GLenum signed GL_ARB_imaging GL_VERSION_1_3 GL_VERSION_1_2 GL_VERSION_1_1 __WIN32__ OPENSTEP __gl_h_)) ;;; COMMENT: /* $Id: gl.h,v 1.26 2002/09/23 17:26:11 keithw Exp $ */ ;;; COMMENT: /* * Mesa 3-D graphics library * Version: 4.0.4 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ ;;; DEFINE: #ifndef __gl_h_ ;; **IGNORED**: #ifndef __gl_h_ ;;; DEFINE: #define __gl_h_ (defconstant __gl_h_ NIL) ;;; DEFINE: #if defined(USE_MGL_NAMESPACE) ;; **IGNORED**: #if defined(USE_MGL_NAMESPACE) ;;; DEFINE: #include "gl_mangle.h" ;; **IGNORED**: #include "gl_mangle.h" ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /********************************************************************** * Begin system-specific stuff. */ ;;; DEFINE: #if defined(__BEOS__) ;; **IGNORED**: #if defined(__BEOS__) ;;; COMMENT: /* to get some BeOS-isms */ ;;; DEFINE: #include ;; **IGNORED**: #include ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) ;; **IGNORED**: #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) ;;; DEFINE: #define OPENSTEP (defconstant OPENSTEP NIL) ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) ;; **IGNORED**: #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) ;;; DEFINE: #define __WIN32__ (defconstant __WIN32__ NIL) ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) ;; **IGNORED**: #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) ;;; COMMENT: /* tag specify we're building mesa as a DLL */ ;;; DEFINE: # if defined(_MSC_VER) && defined(BUILD_GL32) ;; **IGNORED**: # if defined(_MSC_VER) && defined(BUILD_GL32) ;;; DEFINE: # define __declspec(dllexport) ;; **IGNORED**: # define __declspec(dllexport) ;;; COMMENT: /* tag specifying we're building for DLL runtime support */ ;;; DEFINE: # elif defined(_MSC_VER) && defined(_DLL) ;; **IGNORED**: # elif defined(_MSC_VER) && defined(_DLL) ;;; DEFINE: # define __declspec(dllimport) ;; **IGNORED**: # define __declspec(dllimport) ;;; COMMENT: /* for use with static link lib build of Win32 edition only */ ;;; DEFINE: # else ;; **IGNORED**: # else ;;; DEFINE: # define extern ;; **IGNORED**: # define extern ;;; COMMENT: /* _STATIC_MESA support */ ;;; DEFINE: # endif ;; **IGNORED**: # endif ;;; DEFINE: # define __stdcall ;; **IGNORED**: # define __stdcall ;;; DEFINE: #else ;; **IGNORED**: #else ;;; COMMENT: /* non-Windows compilation */ ;;; DEFINE: # define extern ;; **IGNORED**: # define extern ;;; DEFINE: # define ;; **IGNORED**: # define ;;; COMMENT: /* WIN32 / CYGWIN bracket */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) ;; **IGNORED**: #if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) ;;; DEFINE: # define PRAGMA_EXPORT_SUPPORTED 1 ;; **IGNORED**: # define PRAGMA_EXPORT_SUPPORTED 1 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__) ;; **IGNORED**: #if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__) ;;; DEFINE: #include ;; **IGNORED**: #include ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED ;; **IGNORED**: #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED ;;; DEFINE: #pragma import on ;; **IGNORED**: #pragma import on ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: //* * End system-specific stuff. **********************************************************************/ ;;; DEFINE: #ifdef __cplusplus ;; **IGNORED**: #ifdef __cplusplus ;;; CODE: extern "C" { ;; **IGNORED**: extern "C" { ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #define GL_VERSION_1_1 1 (defconstant GL_VERSION_1_1 1) ;;; DEFINE: #define GL_VERSION_1_2 1 (defconstant GL_VERSION_1_2 1) ;;; DEFINE: #define GL_VERSION_1_3 1 (defconstant GL_VERSION_1_3 1) ;;; DEFINE: #define GL_ARB_imaging 1 (defconstant GL_ARB_imaging 1) ;;; COMMENT: /* * * Datatypes * */ ;;; DEFINE: #ifdef CENTERLINE_CLPP ;; **IGNORED**: #ifdef CENTERLINE_CLPP ;;; DEFINE: #define signed (defconstant signed NIL) ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; CODE: typedef unsigned int GLenum; (ffi:def-c-type GLenum ffi:uint) ;;; CODE: typedef unsigned char GLboolean; (ffi:def-c-type GLboolean ffi:uchar) ;;; CODE: typedef unsigned int GLbitfield; (ffi:def-c-type GLbitfield ffi:uint) ;;; CODE: typedef void GLvoid; (ffi:def-c-type GLvoid NIL) ;;; CODE: typedef signed char GLbyte; (ffi:def-c-type GLbyte ffi:char) ;;; COMMENT: /* 1-byte signed */ ;;; CODE: typedef short GLshort; (ffi:def-c-type GLshort ffi:short) ;;; COMMENT: /* 2-byte signed */ ;;; CODE: typedef int GLint; (ffi:def-c-type GLint ffi:int) ;;; COMMENT: /* 4-byte signed */ ;;; CODE: typedef unsigned char GLubyte; (ffi:def-c-type GLubyte ffi:uchar) ;;; COMMENT: /* 1-byte unsigned */ ;;; CODE: typedef unsigned short GLushort; (ffi:def-c-type GLushort ffi:ushort) ;;; COMMENT: /* 2-byte unsigned */ ;;; CODE: typedef unsigned int GLuint; (ffi:def-c-type GLuint ffi:uint) ;;; COMMENT: /* 4-byte unsigned */ ;;; CODE: typedef int GLsizei; (ffi:def-c-type GLsizei ffi:int) ;;; COMMENT: /* 4-byte signed */ ;;; CODE: typedef float GLfloat; (ffi:def-c-type GLfloat ffi:single-float) ;;; COMMENT: /* single precision float */ ;;; CODE: typedef float GLclampf; (ffi:def-c-type GLclampf ffi:single-float) ;;; COMMENT: /* single precision float in [0,1] */ ;;; CODE: typedef double GLdouble; (ffi:def-c-type GLdouble ffi:double-float) ;;; COMMENT: /* double precision float */ ;;; CODE: typedef double GLclampd; (ffi:def-c-type GLclampd ffi:double-float) ;;; COMMENT: /* double precision float in [0,1] */ ;;; COMMENT: /* * * Constants * */ ;;; COMMENT: /* Boolean values */ ;;; DEFINE: #define GL_FALSE 0x0 (defconstant GL_FALSE #x0) ;;; DEFINE: #define GL_TRUE 0x1 (defconstant GL_TRUE #x1) ;;; COMMENT: /* Data types */ ;;; DEFINE: #define GL_BYTE 0x1400 (defconstant GL_BYTE #x1400) ;;; DEFINE: #define GL_UNSIGNED_BYTE 0x1401 (defconstant GL_UNSIGNED_BYTE #x1401) ;;; DEFINE: #define GL_SHORT 0x1402 (defconstant GL_SHORT #x1402) ;;; DEFINE: #define GL_UNSIGNED_SHORT 0x1403 (defconstant GL_UNSIGNED_SHORT #x1403) ;;; DEFINE: #define GL_INT 0x1404 (defconstant GL_INT #x1404) ;;; DEFINE: #define GL_UNSIGNED_INT 0x1405 (defconstant GL_UNSIGNED_INT #x1405) ;;; DEFINE: #define GL_FLOAT 0x1406 (defconstant GL_FLOAT #x1406) ;;; DEFINE: #define GL_DOUBLE 0x140A (defconstant GL_DOUBLE #x140A) ;;; DEFINE: #define GL_2_BYTES 0x1407 (defconstant GL_2_BYTES #x1407) ;;; DEFINE: #define GL_3_BYTES 0x1408 (defconstant GL_3_BYTES #x1408) ;;; DEFINE: #define GL_4_BYTES 0x1409 (defconstant GL_4_BYTES #x1409) ;;; COMMENT: /* Primitives */ ;;; DEFINE: #define GL_POINTS 0x0000 (defconstant GL_POINTS #x0000) ;;; DEFINE: #define GL_LINES 0x0001 (defconstant GL_LINES #x0001) ;;; DEFINE: #define GL_LINE_LOOP 0x0002 (defconstant GL_LINE_LOOP #x0002) ;;; DEFINE: #define GL_LINE_STRIP 0x0003 (defconstant GL_LINE_STRIP #x0003) ;;; DEFINE: #define GL_TRIANGLES 0x0004 (defconstant GL_TRIANGLES #x0004) ;;; DEFINE: #define GL_TRIANGLE_STRIP 0x0005 (defconstant GL_TRIANGLE_STRIP #x0005) ;;; DEFINE: #define GL_TRIANGLE_FAN 0x0006 (defconstant GL_TRIANGLE_FAN #x0006) ;;; DEFINE: #define GL_QUADS 0x0007 (defconstant GL_QUADS #x0007) ;;; DEFINE: #define GL_QUAD_STRIP 0x0008 (defconstant GL_QUAD_STRIP #x0008) ;;; DEFINE: #define GL_POLYGON 0x0009 (defconstant GL_POLYGON #x0009) ;;; COMMENT: /* Vertex Arrays */ ;;; DEFINE: #define GL_VERTEX_ARRAY 0x8074 (defconstant GL_VERTEX_ARRAY #x8074) ;;; DEFINE: #define GL_NORMAL_ARRAY 0x8075 (defconstant GL_NORMAL_ARRAY #x8075) ;;; DEFINE: #define GL_COLOR_ARRAY 0x8076 (defconstant GL_COLOR_ARRAY #x8076) ;;; DEFINE: #define GL_INDEX_ARRAY 0x8077 (defconstant GL_INDEX_ARRAY #x8077) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY 0x8078 (defconstant GL_TEXTURE_COORD_ARRAY #x8078) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY 0x8079 (defconstant GL_EDGE_FLAG_ARRAY #x8079) ;;; DEFINE: #define GL_VERTEX_ARRAY_SIZE 0x807A (defconstant GL_VERTEX_ARRAY_SIZE #x807A) ;;; DEFINE: #define GL_VERTEX_ARRAY_TYPE 0x807B (defconstant GL_VERTEX_ARRAY_TYPE #x807B) ;;; DEFINE: #define GL_VERTEX_ARRAY_STRIDE 0x807C (defconstant GL_VERTEX_ARRAY_STRIDE #x807C) ;;; DEFINE: #define GL_NORMAL_ARRAY_TYPE 0x807E (defconstant GL_NORMAL_ARRAY_TYPE #x807E) ;;; DEFINE: #define GL_NORMAL_ARRAY_STRIDE 0x807F (defconstant GL_NORMAL_ARRAY_STRIDE #x807F) ;;; DEFINE: #define GL_COLOR_ARRAY_SIZE 0x8081 (defconstant GL_COLOR_ARRAY_SIZE #x8081) ;;; DEFINE: #define GL_COLOR_ARRAY_TYPE 0x8082 (defconstant GL_COLOR_ARRAY_TYPE #x8082) ;;; DEFINE: #define GL_COLOR_ARRAY_STRIDE 0x8083 (defconstant GL_COLOR_ARRAY_STRIDE #x8083) ;;; DEFINE: #define GL_INDEX_ARRAY_TYPE 0x8085 (defconstant GL_INDEX_ARRAY_TYPE #x8085) ;;; DEFINE: #define GL_INDEX_ARRAY_STRIDE 0x8086 (defconstant GL_INDEX_ARRAY_STRIDE #x8086) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 (defconstant GL_TEXTURE_COORD_ARRAY_SIZE #x8088) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 (defconstant GL_TEXTURE_COORD_ARRAY_TYPE #x8089) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A (defconstant GL_TEXTURE_COORD_ARRAY_STRIDE #x808A) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C (defconstant GL_EDGE_FLAG_ARRAY_STRIDE #x808C) ;;; DEFINE: #define GL_VERTEX_ARRAY_POINTER 0x808E (defconstant GL_VERTEX_ARRAY_POINTER #x808E) ;;; DEFINE: #define GL_NORMAL_ARRAY_POINTER 0x808F (defconstant GL_NORMAL_ARRAY_POINTER #x808F) ;;; DEFINE: #define GL_COLOR_ARRAY_POINTER 0x8090 (defconstant GL_COLOR_ARRAY_POINTER #x8090) ;;; DEFINE: #define GL_INDEX_ARRAY_POINTER 0x8091 (defconstant GL_INDEX_ARRAY_POINTER #x8091) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 (defconstant GL_TEXTURE_COORD_ARRAY_POINTER #x8092) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 (defconstant GL_EDGE_FLAG_ARRAY_POINTER #x8093) ;;; DEFINE: #define GL_V2F 0x2A20 (defconstant GL_V2F #x2A20) ;;; DEFINE: #define GL_V3F 0x2A21 (defconstant GL_V3F #x2A21) ;;; DEFINE: #define GL_C4UB_V2F 0x2A22 (defconstant GL_C4UB_V2F #x2A22) ;;; DEFINE: #define GL_C4UB_V3F 0x2A23 (defconstant GL_C4UB_V3F #x2A23) ;;; DEFINE: #define GL_C3F_V3F 0x2A24 (defconstant GL_C3F_V3F #x2A24) ;;; DEFINE: #define GL_N3F_V3F 0x2A25 (defconstant GL_N3F_V3F #x2A25) ;;; DEFINE: #define GL_C4F_N3F_V3F 0x2A26 (defconstant GL_C4F_N3F_V3F #x2A26) ;;; DEFINE: #define GL_T2F_V3F 0x2A27 (defconstant GL_T2F_V3F #x2A27) ;;; DEFINE: #define GL_T4F_V4F 0x2A28 (defconstant GL_T4F_V4F #x2A28) ;;; DEFINE: #define GL_T2F_C4UB_V3F 0x2A29 (defconstant GL_T2F_C4UB_V3F #x2A29) ;;; DEFINE: #define GL_T2F_C3F_V3F 0x2A2A (defconstant GL_T2F_C3F_V3F #x2A2A) ;;; DEFINE: #define GL_T2F_N3F_V3F 0x2A2B (defconstant GL_T2F_N3F_V3F #x2A2B) ;;; DEFINE: #define GL_T2F_C4F_N3F_V3F 0x2A2C (defconstant GL_T2F_C4F_N3F_V3F #x2A2C) ;;; DEFINE: #define GL_T4F_C4F_N3F_V4F 0x2A2D (defconstant GL_T4F_C4F_N3F_V4F #x2A2D) ;;; COMMENT: /* Matrix Mode */ ;;; DEFINE: #define GL_MATRIX_MODE 0x0BA0 (defconstant GL_MATRIX_MODE #x0BA0) ;;; DEFINE: #define GL_MODELVIEW 0x1700 (defconstant GL_MODELVIEW #x1700) ;;; DEFINE: #define GL_PROJECTION 0x1701 (defconstant GL_PROJECTION #x1701) ;;; DEFINE: #define GL_TEXTURE 0x1702 (defconstant GL_TEXTURE #x1702) ;;; COMMENT: /* Points */ ;;; DEFINE: #define GL_POINT_SMOOTH 0x0B10 (defconstant GL_POINT_SMOOTH #x0B10) ;;; DEFINE: #define GL_POINT_SIZE 0x0B11 (defconstant GL_POINT_SIZE #x0B11) ;;; DEFINE: #define GL_POINT_SIZE_GRANULARITY 0x0B13 (defconstant GL_POINT_SIZE_GRANULARITY #x0B13) ;;; DEFINE: #define GL_POINT_SIZE_RANGE 0x0B12 (defconstant GL_POINT_SIZE_RANGE #x0B12) ;;; COMMENT: /* Lines */ ;;; DEFINE: #define GL_LINE_SMOOTH 0x0B20 (defconstant GL_LINE_SMOOTH #x0B20) ;;; DEFINE: #define GL_LINE_STIPPLE 0x0B24 (defconstant GL_LINE_STIPPLE #x0B24) ;;; DEFINE: #define GL_LINE_STIPPLE_PATTERN 0x0B25 (defconstant GL_LINE_STIPPLE_PATTERN #x0B25) ;;; DEFINE: #define GL_LINE_STIPPLE_REPEAT 0x0B26 (defconstant GL_LINE_STIPPLE_REPEAT #x0B26) ;;; DEFINE: #define GL_LINE_WIDTH 0x0B21 (defconstant GL_LINE_WIDTH #x0B21) ;;; DEFINE: #define GL_LINE_WIDTH_GRANULARITY 0x0B23 (defconstant GL_LINE_WIDTH_GRANULARITY #x0B23) ;;; DEFINE: #define GL_LINE_WIDTH_RANGE 0x0B22 (defconstant GL_LINE_WIDTH_RANGE #x0B22) ;;; COMMENT: /* Polygons */ ;;; DEFINE: #define GL_POINT 0x1B00 (defconstant GL_POINT #x1B00) ;;; DEFINE: #define GL_LINE 0x1B01 (defconstant GL_LINE #x1B01) ;;; DEFINE: #define GL_FILL 0x1B02 (defconstant GL_FILL #x1B02) ;;; DEFINE: #define GL_CW 0x0900 (defconstant GL_CW #x0900) ;;; DEFINE: #define GL_CCW 0x0901 (defconstant GL_CCW #x0901) ;;; DEFINE: #define GL_FRONT 0x0404 (defconstant GL_FRONT #x0404) ;;; DEFINE: #define GL_BACK 0x0405 (defconstant GL_BACK #x0405) ;;; DEFINE: #define GL_POLYGON_MODE 0x0B40 (defconstant GL_POLYGON_MODE #x0B40) ;;; DEFINE: #define GL_POLYGON_SMOOTH 0x0B41 (defconstant GL_POLYGON_SMOOTH #x0B41) ;;; DEFINE: #define GL_POLYGON_STIPPLE 0x0B42 (defconstant GL_POLYGON_STIPPLE #x0B42) ;;; DEFINE: #define GL_EDGE_FLAG 0x0B43 (defconstant GL_EDGE_FLAG #x0B43) ;;; DEFINE: #define GL_CULL_FACE 0x0B44 (defconstant GL_CULL_FACE #x0B44) ;;; DEFINE: #define GL_CULL_FACE_MODE 0x0B45 (defconstant GL_CULL_FACE_MODE #x0B45) ;;; DEFINE: #define GL_FRONT_FACE 0x0B46 (defconstant GL_FRONT_FACE #x0B46) ;;; DEFINE: #define GL_POLYGON_OFFSET_FACTOR 0x8038 (defconstant GL_POLYGON_OFFSET_FACTOR #x8038) ;;; DEFINE: #define GL_POLYGON_OFFSET_UNITS 0x2A00 (defconstant GL_POLYGON_OFFSET_UNITS #x2A00) ;;; DEFINE: #define GL_POLYGON_OFFSET_POINT 0x2A01 (defconstant GL_POLYGON_OFFSET_POINT #x2A01) ;;; DEFINE: #define GL_POLYGON_OFFSET_LINE 0x2A02 (defconstant GL_POLYGON_OFFSET_LINE #x2A02) ;;; DEFINE: #define GL_POLYGON_OFFSET_FILL 0x8037 (defconstant GL_POLYGON_OFFSET_FILL #x8037) ;;; COMMENT: /* Display Lists */ ;;; DEFINE: #define GL_COMPILE 0x1300 (defconstant GL_COMPILE #x1300) ;;; DEFINE: #define GL_COMPILE_AND_EXECUTE 0x1301 (defconstant GL_COMPILE_AND_EXECUTE #x1301) ;;; DEFINE: #define GL_LIST_BASE 0x0B32 (defconstant GL_LIST_BASE #x0B32) ;;; DEFINE: #define GL_LIST_INDEX 0x0B33 (defconstant GL_LIST_INDEX #x0B33) ;;; DEFINE: #define GL_LIST_MODE 0x0B30 (defconstant GL_LIST_MODE #x0B30) ;;; COMMENT: /* Depth buffer */ ;;; DEFINE: #define GL_NEVER 0x0200 (defconstant GL_NEVER #x0200) ;;; DEFINE: #define GL_LESS 0x0201 (defconstant GL_LESS #x0201) ;;; DEFINE: #define GL_EQUAL 0x0202 (defconstant GL_EQUAL #x0202) ;;; DEFINE: #define GL_LEQUAL 0x0203 (defconstant GL_LEQUAL #x0203) ;;; DEFINE: #define GL_GREATER 0x0204 (defconstant GL_GREATER #x0204) ;;; DEFINE: #define GL_NOTEQUAL 0x0205 (defconstant GL_NOTEQUAL #x0205) ;;; DEFINE: #define GL_GEQUAL 0x0206 (defconstant GL_GEQUAL #x0206) ;;; DEFINE: #define GL_ALWAYS 0x0207 (defconstant GL_ALWAYS #x0207) ;;; DEFINE: #define GL_DEPTH_TEST 0x0B71 (defconstant GL_DEPTH_TEST #x0B71) ;;; DEFINE: #define GL_DEPTH_BITS 0x0D56 (defconstant GL_DEPTH_BITS #x0D56) ;;; DEFINE: #define GL_DEPTH_CLEAR_VALUE 0x0B73 (defconstant GL_DEPTH_CLEAR_VALUE #x0B73) ;;; DEFINE: #define GL_DEPTH_FUNC 0x0B74 (defconstant GL_DEPTH_FUNC #x0B74) ;;; DEFINE: #define GL_DEPTH_RANGE 0x0B70 (defconstant GL_DEPTH_RANGE #x0B70) ;;; DEFINE: #define GL_DEPTH_WRITEMASK 0x0B72 (defconstant GL_DEPTH_WRITEMASK #x0B72) ;;; DEFINE: #define GL_DEPTH_COMPONENT 0x1902 (defconstant GL_DEPTH_COMPONENT #x1902) ;;; COMMENT: /* Lighting */ ;;; DEFINE: #define GL_LIGHTING 0x0B50 (defconstant GL_LIGHTING #x0B50) ;;; DEFINE: #define GL_LIGHT0 0x4000 (defconstant GL_LIGHT0 #x4000) ;;; DEFINE: #define GL_LIGHT1 0x4001 (defconstant GL_LIGHT1 #x4001) ;;; DEFINE: #define GL_LIGHT2 0x4002 (defconstant GL_LIGHT2 #x4002) ;;; DEFINE: #define GL_LIGHT3 0x4003 (defconstant GL_LIGHT3 #x4003) ;;; DEFINE: #define GL_LIGHT4 0x4004 (defconstant GL_LIGHT4 #x4004) ;;; DEFINE: #define GL_LIGHT5 0x4005 (defconstant GL_LIGHT5 #x4005) ;;; DEFINE: #define GL_LIGHT6 0x4006 (defconstant GL_LIGHT6 #x4006) ;;; DEFINE: #define GL_LIGHT7 0x4007 (defconstant GL_LIGHT7 #x4007) ;;; DEFINE: #define GL_SPOT_EXPONENT 0x1205 (defconstant GL_SPOT_EXPONENT #x1205) ;;; DEFINE: #define GL_SPOT_CUTOFF 0x1206 (defconstant GL_SPOT_CUTOFF #x1206) ;;; DEFINE: #define GL_CONSTANT_ATTENUATION 0x1207 (defconstant GL_CONSTANT_ATTENUATION #x1207) ;;; DEFINE: #define GL_LINEAR_ATTENUATION 0x1208 (defconstant GL_LINEAR_ATTENUATION #x1208) ;;; DEFINE: #define GL_QUADRATIC_ATTENUATION 0x1209 (defconstant GL_QUADRATIC_ATTENUATION #x1209) ;;; DEFINE: #define GL_AMBIENT 0x1200 (defconstant GL_AMBIENT #x1200) ;;; DEFINE: #define GL_DIFFUSE 0x1201 (defconstant GL_DIFFUSE #x1201) ;;; DEFINE: #define GL_SPECULAR 0x1202 (defconstant GL_SPECULAR #x1202) ;;; DEFINE: #define GL_SHININESS 0x1601 (defconstant GL_SHININESS #x1601) ;;; DEFINE: #define GL_EMISSION 0x1600 (defconstant GL_EMISSION #x1600) ;;; DEFINE: #define GL_POSITION 0x1203 (defconstant GL_POSITION #x1203) ;;; DEFINE: #define GL_SPOT_DIRECTION 0x1204 (defconstant GL_SPOT_DIRECTION #x1204) ;;; DEFINE: #define GL_AMBIENT_AND_DIFFUSE 0x1602 (defconstant GL_AMBIENT_AND_DIFFUSE #x1602) ;;; DEFINE: #define GL_COLOR_INDEXES 0x1603 (defconstant GL_COLOR_INDEXES #x1603) ;;; DEFINE: #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 (defconstant GL_LIGHT_MODEL_TWO_SIDE #x0B52) ;;; DEFINE: #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 (defconstant GL_LIGHT_MODEL_LOCAL_VIEWER #x0B51) ;;; DEFINE: #define GL_LIGHT_MODEL_AMBIENT 0x0B53 (defconstant GL_LIGHT_MODEL_AMBIENT #x0B53) ;;; DEFINE: #define GL_FRONT_AND_BACK 0x0408 (defconstant GL_FRONT_AND_BACK #x0408) ;;; DEFINE: #define GL_SHADE_MODEL 0x0B54 (defconstant GL_SHADE_MODEL #x0B54) ;;; DEFINE: #define GL_FLAT 0x1D00 (defconstant GL_FLAT #x1D00) ;;; DEFINE: #define GL_SMOOTH 0x1D01 (defconstant GL_SMOOTH #x1D01) ;;; DEFINE: #define GL_COLOR_MATERIAL 0x0B57 (defconstant GL_COLOR_MATERIAL #x0B57) ;;; DEFINE: #define GL_COLOR_MATERIAL_FACE 0x0B55 (defconstant GL_COLOR_MATERIAL_FACE #x0B55) ;;; DEFINE: #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 (defconstant GL_COLOR_MATERIAL_PARAMETER #x0B56) ;;; DEFINE: #define GL_NORMALIZE 0x0BA1 (defconstant GL_NORMALIZE #x0BA1) ;;; COMMENT: /* User clipping planes */ ;;; DEFINE: #define GL_CLIP_PLANE0 0x3000 (defconstant GL_CLIP_PLANE0 #x3000) ;;; DEFINE: #define GL_CLIP_PLANE1 0x3001 (defconstant GL_CLIP_PLANE1 #x3001) ;;; DEFINE: #define GL_CLIP_PLANE2 0x3002 (defconstant GL_CLIP_PLANE2 #x3002) ;;; DEFINE: #define GL_CLIP_PLANE3 0x3003 (defconstant GL_CLIP_PLANE3 #x3003) ;;; DEFINE: #define GL_CLIP_PLANE4 0x3004 (defconstant GL_CLIP_PLANE4 #x3004) ;;; DEFINE: #define GL_CLIP_PLANE5 0x3005 (defconstant GL_CLIP_PLANE5 #x3005) ;;; COMMENT: /* Accumulation buffer */ ;;; DEFINE: #define GL_ACCUM_RED_BITS 0x0D58 (defconstant GL_ACCUM_RED_BITS #x0D58) ;;; DEFINE: #define GL_ACCUM_GREEN_BITS 0x0D59 (defconstant GL_ACCUM_GREEN_BITS #x0D59) ;;; DEFINE: #define GL_ACCUM_BLUE_BITS 0x0D5A (defconstant GL_ACCUM_BLUE_BITS #x0D5A) ;;; DEFINE: #define GL_ACCUM_ALPHA_BITS 0x0D5B (defconstant GL_ACCUM_ALPHA_BITS #x0D5B) ;;; DEFINE: #define GL_ACCUM_CLEAR_VALUE 0x0B80 (defconstant GL_ACCUM_CLEAR_VALUE #x0B80) ;;; DEFINE: #define GL_ACCUM 0x0100 (defconstant GL_ACCUM #x0100) ;;; DEFINE: #define GL_ADD 0x0104 (defconstant GL_ADD #x0104) ;;; DEFINE: #define GL_LOAD 0x0101 (defconstant GL_LOAD #x0101) ;;; DEFINE: #define GL_MULT 0x0103 (defconstant GL_MULT #x0103) ;;; DEFINE: #define GL_RETURN 0x0102 (defconstant GL_RETURN #x0102) ;;; COMMENT: /* Alpha testing */ ;;; DEFINE: #define GL_ALPHA_TEST 0x0BC0 (defconstant GL_ALPHA_TEST #x0BC0) ;;; DEFINE: #define GL_ALPHA_TEST_REF 0x0BC2 (defconstant GL_ALPHA_TEST_REF #x0BC2) ;;; DEFINE: #define GL_ALPHA_TEST_FUNC 0x0BC1 (defconstant GL_ALPHA_TEST_FUNC #x0BC1) ;;; COMMENT: /* Blending */ ;;; DEFINE: #define GL_BLEND 0x0BE2 (defconstant GL_BLEND #x0BE2) ;;; DEFINE: #define GL_BLEND_SRC 0x0BE1 (defconstant GL_BLEND_SRC #x0BE1) ;;; DEFINE: #define GL_BLEND_DST 0x0BE0 (defconstant GL_BLEND_DST #x0BE0) ;;; DEFINE: #define GL_ZERO 0x0 (defconstant GL_ZERO #x0) ;;; DEFINE: #define GL_ONE 0x1 (defconstant GL_ONE #x1) ;;; DEFINE: #define GL_SRC_COLOR 0x0300 (defconstant GL_SRC_COLOR #x0300) ;;; DEFINE: #define GL_ONE_MINUS_SRC_COLOR 0x0301 (defconstant GL_ONE_MINUS_SRC_COLOR #x0301) ;;; DEFINE: #define GL_SRC_ALPHA 0x0302 (defconstant GL_SRC_ALPHA #x0302) ;;; DEFINE: #define GL_ONE_MINUS_SRC_ALPHA 0x0303 (defconstant GL_ONE_MINUS_SRC_ALPHA #x0303) ;;; DEFINE: #define GL_DST_ALPHA 0x0304 (defconstant GL_DST_ALPHA #x0304) ;;; DEFINE: #define GL_ONE_MINUS_DST_ALPHA 0x0305 (defconstant GL_ONE_MINUS_DST_ALPHA #x0305) ;;; DEFINE: #define GL_DST_COLOR 0x0306 (defconstant GL_DST_COLOR #x0306) ;;; DEFINE: #define GL_ONE_MINUS_DST_COLOR 0x0307 (defconstant GL_ONE_MINUS_DST_COLOR #x0307) ;;; DEFINE: #define GL_SRC_ALPHA_SATURATE 0x0308 (defconstant GL_SRC_ALPHA_SATURATE #x0308) ;;; DEFINE: #define GL_CONSTANT_COLOR 0x8001 (defconstant GL_CONSTANT_COLOR #x8001) ;;; DEFINE: #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 (defconstant GL_ONE_MINUS_CONSTANT_COLOR #x8002) ;;; DEFINE: #define GL_CONSTANT_ALPHA 0x8003 (defconstant GL_CONSTANT_ALPHA #x8003) ;;; DEFINE: #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 (defconstant GL_ONE_MINUS_CONSTANT_ALPHA #x8004) ;;; COMMENT: /* Render Mode */ ;;; DEFINE: #define GL_FEEDBACK 0x1C01 (defconstant GL_FEEDBACK #x1C01) ;;; DEFINE: #define GL_RENDER 0x1C00 (defconstant GL_RENDER #x1C00) ;;; DEFINE: #define GL_SELECT 0x1C02 (defconstant GL_SELECT #x1C02) ;;; COMMENT: /* Feedback */ ;;; DEFINE: #define GL_2D 0x0600 (defconstant GL_2D #x0600) ;;; DEFINE: #define GL_3D 0x0601 (defconstant GL_3D #x0601) ;;; DEFINE: #define GL_3D_COLOR 0x0602 (defconstant GL_3D_COLOR #x0602) ;;; DEFINE: #define GL_3D_COLOR_TEXTURE 0x0603 (defconstant GL_3D_COLOR_TEXTURE #x0603) ;;; DEFINE: #define GL_4D_COLOR_TEXTURE 0x0604 (defconstant GL_4D_COLOR_TEXTURE #x0604) ;;; DEFINE: #define GL_POINT_TOKEN 0x0701 (defconstant GL_POINT_TOKEN #x0701) ;;; DEFINE: #define GL_LINE_TOKEN 0x0702 (defconstant GL_LINE_TOKEN #x0702) ;;; DEFINE: #define GL_LINE_RESET_TOKEN 0x0707 (defconstant GL_LINE_RESET_TOKEN #x0707) ;;; DEFINE: #define GL_POLYGON_TOKEN 0x0703 (defconstant GL_POLYGON_TOKEN #x0703) ;;; DEFINE: #define GL_BITMAP_TOKEN 0x0704 (defconstant GL_BITMAP_TOKEN #x0704) ;;; DEFINE: #define GL_DRAW_PIXEL_TOKEN 0x0705 (defconstant GL_DRAW_PIXEL_TOKEN #x0705) ;;; DEFINE: #define GL_COPY_PIXEL_TOKEN 0x0706 (defconstant GL_COPY_PIXEL_TOKEN #x0706) ;;; DEFINE: #define GL_PASS_THROUGH_TOKEN 0x0700 (defconstant GL_PASS_THROUGH_TOKEN #x0700) ;;; DEFINE: #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 (defconstant GL_FEEDBACK_BUFFER_POINTER #x0DF0) ;;; DEFINE: #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 (defconstant GL_FEEDBACK_BUFFER_SIZE #x0DF1) ;;; DEFINE: #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 (defconstant GL_FEEDBACK_BUFFER_TYPE #x0DF2) ;;; COMMENT: /* Selection */ ;;; DEFINE: #define GL_SELECTION_BUFFER_POINTER 0x0DF3 (defconstant GL_SELECTION_BUFFER_POINTER #x0DF3) ;;; DEFINE: #define GL_SELECTION_BUFFER_SIZE 0x0DF4 (defconstant GL_SELECTION_BUFFER_SIZE #x0DF4) ;;; COMMENT: /* Fog */ ;;; DEFINE: #define GL_FOG 0x0B60 (defconstant GL_FOG #x0B60) ;;; DEFINE: #define GL_FOG_MODE 0x0B65 (defconstant GL_FOG_MODE #x0B65) ;;; DEFINE: #define GL_FOG_DENSITY 0x0B62 (defconstant GL_FOG_DENSITY #x0B62) ;;; DEFINE: #define GL_FOG_COLOR 0x0B66 (defconstant GL_FOG_COLOR #x0B66) ;;; DEFINE: #define GL_FOG_INDEX 0x0B61 (defconstant GL_FOG_INDEX #x0B61) ;;; DEFINE: #define GL_FOG_START 0x0B63 (defconstant GL_FOG_START #x0B63) ;;; DEFINE: #define GL_FOG_END 0x0B64 (defconstant GL_FOG_END #x0B64) ;;; DEFINE: #define GL_LINEAR 0x2601 (defconstant GL_LINEAR #x2601) ;;; DEFINE: #define GL_EXP 0x0800 (defconstant GL_EXP #x0800) ;;; DEFINE: #define GL_EXP2 0x0801 (defconstant GL_EXP2 #x0801) ;;; COMMENT: /* Logic Ops */ ;;; DEFINE: #define GL_LOGIC_OP 0x0BF1 (defconstant GL_LOGIC_OP #x0BF1) ;;; DEFINE: #define GL_INDEX_LOGIC_OP 0x0BF1 (defconstant GL_INDEX_LOGIC_OP #x0BF1) ;;; DEFINE: #define GL_COLOR_LOGIC_OP 0x0BF2 (defconstant GL_COLOR_LOGIC_OP #x0BF2) ;;; DEFINE: #define GL_LOGIC_OP_MODE 0x0BF0 (defconstant GL_LOGIC_OP_MODE #x0BF0) ;;; DEFINE: #define GL_CLEAR 0x1500 (defconstant GL_CLEAR #x1500) ;;; DEFINE: #define GL_SET 0x150F (defconstant GL_SET #x150F) ;;; DEFINE: #define GL_COPY 0x1503 (defconstant GL_COPY #x1503) ;;; DEFINE: #define GL_COPY_INVERTED 0x150C (defconstant GL_COPY_INVERTED #x150C) ;;; DEFINE: #define GL_NOOP 0x1505 (defconstant GL_NOOP #x1505) ;;; DEFINE: #define GL_INVERT 0x150A (defconstant GL_INVERT #x150A) ;;; DEFINE: #define GL_AND 0x1501 (defconstant GL_AND #x1501) ;;; DEFINE: #define GL_NAND 0x150E (defconstant GL_NAND #x150E) ;;; DEFINE: #define GL_OR 0x1507 (defconstant GL_OR #x1507) ;;; DEFINE: #define GL_NOR 0x1508 (defconstant GL_NOR #x1508) ;;; DEFINE: #define GL_XOR 0x1506 (defconstant GL_XOR #x1506) ;;; DEFINE: #define GL_EQUIV 0x1509 (defconstant GL_EQUIV #x1509) ;;; DEFINE: #define GL_AND_REVERSE 0x1502 (defconstant GL_AND_REVERSE #x1502) ;;; DEFINE: #define GL_AND_INVERTED 0x1504 (defconstant GL_AND_INVERTED #x1504) ;;; DEFINE: #define GL_OR_REVERSE 0x150B (defconstant GL_OR_REVERSE #x150B) ;;; DEFINE: #define GL_OR_INVERTED 0x150D (defconstant GL_OR_INVERTED #x150D) ;;; COMMENT: /* Stencil */ ;;; DEFINE: #define GL_STENCIL_TEST 0x0B90 (defconstant GL_STENCIL_TEST #x0B90) ;;; DEFINE: #define GL_STENCIL_WRITEMASK 0x0B98 (defconstant GL_STENCIL_WRITEMASK #x0B98) ;;; DEFINE: #define GL_STENCIL_BITS 0x0D57 (defconstant GL_STENCIL_BITS #x0D57) ;;; DEFINE: #define GL_STENCIL_FUNC 0x0B92 (defconstant GL_STENCIL_FUNC #x0B92) ;;; DEFINE: #define GL_STENCIL_VALUE_MASK 0x0B93 (defconstant GL_STENCIL_VALUE_MASK #x0B93) ;;; DEFINE: #define GL_STENCIL_REF 0x0B97 (defconstant GL_STENCIL_REF #x0B97) ;;; DEFINE: #define GL_STENCIL_FAIL 0x0B94 (defconstant GL_STENCIL_FAIL #x0B94) ;;; DEFINE: #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 (defconstant GL_STENCIL_PASS_DEPTH_PASS #x0B96) ;;; DEFINE: #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 (defconstant GL_STENCIL_PASS_DEPTH_FAIL #x0B95) ;;; DEFINE: #define GL_STENCIL_CLEAR_VALUE 0x0B91 (defconstant GL_STENCIL_CLEAR_VALUE #x0B91) ;;; DEFINE: #define GL_STENCIL_INDEX 0x1901 (defconstant GL_STENCIL_INDEX #x1901) ;;; DEFINE: #define GL_KEEP 0x1E00 (defconstant GL_KEEP #x1E00) ;;; DEFINE: #define GL_REPLACE 0x1E01 (defconstant GL_REPLACE #x1E01) ;;; DEFINE: #define GL_INCR 0x1E02 (defconstant GL_INCR #x1E02) ;;; DEFINE: #define GL_DECR 0x1E03 (defconstant GL_DECR #x1E03) ;;; COMMENT: /* Buffers, Pixel Drawing/Reading */ ;;; DEFINE: #define GL_NONE 0x0 (defconstant GL_NONE #x0) ;;; DEFINE: #define GL_LEFT 0x0406 (defconstant GL_LEFT #x0406) ;;; DEFINE: #define GL_RIGHT 0x0407 (defconstant GL_RIGHT #x0407) ;;; COMMENT: /*GL_FRONT 0x0404 */ ;;; COMMENT: /*GL_BACK 0x0405 */ ;;; COMMENT: /*GL_FRONT_AND_BACK 0x0408 */ ;;; DEFINE: #define GL_FRONT_LEFT 0x0400 (defconstant GL_FRONT_LEFT #x0400) ;;; DEFINE: #define GL_FRONT_RIGHT 0x0401 (defconstant GL_FRONT_RIGHT #x0401) ;;; DEFINE: #define GL_BACK_LEFT 0x0402 (defconstant GL_BACK_LEFT #x0402) ;;; DEFINE: #define GL_BACK_RIGHT 0x0403 (defconstant GL_BACK_RIGHT #x0403) ;;; DEFINE: #define GL_AUX0 0x0409 (defconstant GL_AUX0 #x0409) ;;; DEFINE: #define GL_AUX1 0x040A (defconstant GL_AUX1 #x040A) ;;; DEFINE: #define GL_AUX2 0x040B (defconstant GL_AUX2 #x040B) ;;; DEFINE: #define GL_AUX3 0x040C (defconstant GL_AUX3 #x040C) ;;; DEFINE: #define GL_COLOR_INDEX 0x1900 (defconstant GL_COLOR_INDEX #x1900) ;;; DEFINE: #define GL_RED 0x1903 (defconstant GL_RED #x1903) ;;; DEFINE: #define GL_GREEN 0x1904 (defconstant GL_GREEN #x1904) ;;; DEFINE: #define GL_BLUE 0x1905 (defconstant GL_BLUE #x1905) ;;; DEFINE: #define GL_ALPHA 0x1906 (defconstant GL_ALPHA #x1906) ;;; DEFINE: #define GL_LUMINANCE 0x1909 (defconstant GL_LUMINANCE #x1909) ;;; DEFINE: #define GL_LUMINANCE_ALPHA 0x190A (defconstant GL_LUMINANCE_ALPHA #x190A) ;;; DEFINE: #define GL_ALPHA_BITS 0x0D55 (defconstant GL_ALPHA_BITS #x0D55) ;;; DEFINE: #define GL_RED_BITS 0x0D52 (defconstant GL_RED_BITS #x0D52) ;;; DEFINE: #define GL_GREEN_BITS 0x0D53 (defconstant GL_GREEN_BITS #x0D53) ;;; DEFINE: #define GL_BLUE_BITS 0x0D54 (defconstant GL_BLUE_BITS #x0D54) ;;; DEFINE: #define GL_INDEX_BITS 0x0D51 (defconstant GL_INDEX_BITS #x0D51) ;;; DEFINE: #define GL_SUBPIXEL_BITS 0x0D50 (defconstant GL_SUBPIXEL_BITS #x0D50) ;;; DEFINE: #define GL_AUX_BUFFERS 0x0C00 (defconstant GL_AUX_BUFFERS #x0C00) ;;; DEFINE: #define GL_READ_BUFFER 0x0C02 (defconstant GL_READ_BUFFER #x0C02) ;;; DEFINE: #define GL_DRAW_BUFFER 0x0C01 (defconstant GL_DRAW_BUFFER #x0C01) ;;; DEFINE: #define GL_DOUBLEBUFFER 0x0C32 (defconstant GL_DOUBLEBUFFER #x0C32) ;;; DEFINE: #define GL_STEREO 0x0C33 (defconstant GL_STEREO #x0C33) ;;; DEFINE: #define GL_BITMAP 0x1A00 (defconstant GL_BITMAP #x1A00) ;;; DEFINE: #define GL_COLOR 0x1800 (defconstant GL_COLOR #x1800) ;;; DEFINE: #define GL_DEPTH 0x1801 (defconstant GL_DEPTH #x1801) ;;; DEFINE: #define GL_STENCIL 0x1802 (defconstant GL_STENCIL #x1802) ;;; DEFINE: #define GL_DITHER 0x0BD0 (defconstant GL_DITHER #x0BD0) ;;; DEFINE: #define GL_RGB 0x1907 (defconstant GL_RGB #x1907) ;;; DEFINE: #define GL_RGBA 0x1908 (defconstant GL_RGBA #x1908) ;;; COMMENT: /* Implementation limits */ ;;; DEFINE: #define GL_MAX_LIST_NESTING 0x0B31 (defconstant GL_MAX_LIST_NESTING #x0B31) ;;; DEFINE: #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 (defconstant GL_MAX_ATTRIB_STACK_DEPTH #x0D35) ;;; DEFINE: #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 (defconstant GL_MAX_MODELVIEW_STACK_DEPTH #x0D36) ;;; DEFINE: #define GL_MAX_NAME_STACK_DEPTH 0x0D37 (defconstant GL_MAX_NAME_STACK_DEPTH #x0D37) ;;; DEFINE: #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 (defconstant GL_MAX_PROJECTION_STACK_DEPTH #x0D38) ;;; DEFINE: #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 (defconstant GL_MAX_TEXTURE_STACK_DEPTH #x0D39) ;;; DEFINE: #define GL_MAX_EVAL_ORDER 0x0D30 (defconstant GL_MAX_EVAL_ORDER #x0D30) ;;; DEFINE: #define GL_MAX_LIGHTS 0x0D31 (defconstant GL_MAX_LIGHTS #x0D31) ;;; DEFINE: #define GL_MAX_CLIP_PLANES 0x0D32 (defconstant GL_MAX_CLIP_PLANES #x0D32) ;;; DEFINE: #define GL_MAX_TEXTURE_SIZE 0x0D33 (defconstant GL_MAX_TEXTURE_SIZE #x0D33) ;;; DEFINE: #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 (defconstant GL_MAX_PIXEL_MAP_TABLE #x0D34) ;;; DEFINE: #define GL_MAX_VIEWPORT_DIMS 0x0D3A (defconstant GL_MAX_VIEWPORT_DIMS #x0D3A) ;;; DEFINE: #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B (defconstant GL_MAX_CLIENT_ATTRIB_STACK_DEPTH #x0D3B) ;;; COMMENT: /* Gets */ ;;; DEFINE: #define GL_ATTRIB_STACK_DEPTH 0x0BB0 (defconstant GL_ATTRIB_STACK_DEPTH #x0BB0) ;;; DEFINE: #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 (defconstant GL_CLIENT_ATTRIB_STACK_DEPTH #x0BB1) ;;; DEFINE: #define GL_COLOR_CLEAR_VALUE 0x0C22 (defconstant GL_COLOR_CLEAR_VALUE #x0C22) ;;; DEFINE: #define GL_COLOR_WRITEMASK 0x0C23 (defconstant GL_COLOR_WRITEMASK #x0C23) ;;; DEFINE: #define GL_CURRENT_INDEX 0x0B01 (defconstant GL_CURRENT_INDEX #x0B01) ;;; DEFINE: #define GL_CURRENT_COLOR 0x0B00 (defconstant GL_CURRENT_COLOR #x0B00) ;;; DEFINE: #define GL_CURRENT_NORMAL 0x0B02 (defconstant GL_CURRENT_NORMAL #x0B02) ;;; DEFINE: #define GL_CURRENT_RASTER_COLOR 0x0B04 (defconstant GL_CURRENT_RASTER_COLOR #x0B04) ;;; DEFINE: #define GL_CURRENT_RASTER_DISTANCE 0x0B09 (defconstant GL_CURRENT_RASTER_DISTANCE #x0B09) ;;; DEFINE: #define GL_CURRENT_RASTER_INDEX 0x0B05 (defconstant GL_CURRENT_RASTER_INDEX #x0B05) ;;; DEFINE: #define GL_CURRENT_RASTER_POSITION 0x0B07 (defconstant GL_CURRENT_RASTER_POSITION #x0B07) ;;; DEFINE: #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 (defconstant GL_CURRENT_RASTER_TEXTURE_COORDS #x0B06) ;;; DEFINE: #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 (defconstant GL_CURRENT_RASTER_POSITION_VALID #x0B08) ;;; DEFINE: #define GL_CURRENT_TEXTURE_COORDS 0x0B03 (defconstant GL_CURRENT_TEXTURE_COORDS #x0B03) ;;; DEFINE: #define GL_INDEX_CLEAR_VALUE 0x0C20 (defconstant GL_INDEX_CLEAR_VALUE #x0C20) ;;; DEFINE: #define GL_INDEX_MODE 0x0C30 (defconstant GL_INDEX_MODE #x0C30) ;;; DEFINE: #define GL_INDEX_WRITEMASK 0x0C21 (defconstant GL_INDEX_WRITEMASK #x0C21) ;;; DEFINE: #define GL_MODELVIEW_MATRIX 0x0BA6 (defconstant GL_MODELVIEW_MATRIX #x0BA6) ;;; DEFINE: #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 (defconstant GL_MODELVIEW_STACK_DEPTH #x0BA3) ;;; DEFINE: #define GL_NAME_STACK_DEPTH 0x0D70 (defconstant GL_NAME_STACK_DEPTH #x0D70) ;;; DEFINE: #define GL_PROJECTION_MATRIX 0x0BA7 (defconstant GL_PROJECTION_MATRIX #x0BA7) ;;; DEFINE: #define GL_PROJECTION_STACK_DEPTH 0x0BA4 (defconstant GL_PROJECTION_STACK_DEPTH #x0BA4) ;;; DEFINE: #define GL_RENDER_MODE 0x0C40 (defconstant GL_RENDER_MODE #x0C40) ;;; DEFINE: #define GL_RGBA_MODE 0x0C31 (defconstant GL_RGBA_MODE #x0C31) ;;; DEFINE: #define GL_TEXTURE_MATRIX 0x0BA8 (defconstant GL_TEXTURE_MATRIX #x0BA8) ;;; DEFINE: #define GL_TEXTURE_STACK_DEPTH 0x0BA5 (defconstant GL_TEXTURE_STACK_DEPTH #x0BA5) ;;; DEFINE: #define GL_VIEWPORT 0x0BA2 (defconstant GL_VIEWPORT #x0BA2) ;;; COMMENT: /* Evaluators */ ;;; DEFINE: #define GL_AUTO_NORMAL 0x0D80 (defconstant GL_AUTO_NORMAL #x0D80) ;;; DEFINE: #define GL_MAP1_COLOR_4 0x0D90 (defconstant GL_MAP1_COLOR_4 #x0D90) ;;; DEFINE: #define GL_MAP1_GRID_DOMAIN 0x0DD0 (defconstant GL_MAP1_GRID_DOMAIN #x0DD0) ;;; DEFINE: #define GL_MAP1_GRID_SEGMENTS 0x0DD1 (defconstant GL_MAP1_GRID_SEGMENTS #x0DD1) ;;; DEFINE: #define GL_MAP1_INDEX 0x0D91 (defconstant GL_MAP1_INDEX #x0D91) ;;; DEFINE: #define GL_MAP1_NORMAL 0x0D92 (defconstant GL_MAP1_NORMAL #x0D92) ;;; DEFINE: #define GL_MAP1_TEXTURE_COORD_1 0x0D93 (defconstant GL_MAP1_TEXTURE_COORD_1 #x0D93) ;;; DEFINE: #define GL_MAP1_TEXTURE_COORD_2 0x0D94 (defconstant GL_MAP1_TEXTURE_COORD_2 #x0D94) ;;; DEFINE: #define GL_MAP1_TEXTURE_COORD_3 0x0D95 (defconstant GL_MAP1_TEXTURE_COORD_3 #x0D95) ;;; DEFINE: #define GL_MAP1_TEXTURE_COORD_4 0x0D96 (defconstant GL_MAP1_TEXTURE_COORD_4 #x0D96) ;;; DEFINE: #define GL_MAP1_VERTEX_3 0x0D97 (defconstant GL_MAP1_VERTEX_3 #x0D97) ;;; DEFINE: #define GL_MAP1_VERTEX_4 0x0D98 (defconstant GL_MAP1_VERTEX_4 #x0D98) ;;; DEFINE: #define GL_MAP2_COLOR_4 0x0DB0 (defconstant GL_MAP2_COLOR_4 #x0DB0) ;;; DEFINE: #define GL_MAP2_GRID_DOMAIN 0x0DD2 (defconstant GL_MAP2_GRID_DOMAIN #x0DD2) ;;; DEFINE: #define GL_MAP2_GRID_SEGMENTS 0x0DD3 (defconstant GL_MAP2_GRID_SEGMENTS #x0DD3) ;;; DEFINE: #define GL_MAP2_INDEX 0x0DB1 (defconstant GL_MAP2_INDEX #x0DB1) ;;; DEFINE: #define GL_MAP2_NORMAL 0x0DB2 (defconstant GL_MAP2_NORMAL #x0DB2) ;;; DEFINE: #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 (defconstant GL_MAP2_TEXTURE_COORD_1 #x0DB3) ;;; DEFINE: #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 (defconstant GL_MAP2_TEXTURE_COORD_2 #x0DB4) ;;; DEFINE: #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 (defconstant GL_MAP2_TEXTURE_COORD_3 #x0DB5) ;;; DEFINE: #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 (defconstant GL_MAP2_TEXTURE_COORD_4 #x0DB6) ;;; DEFINE: #define GL_MAP2_VERTEX_3 0x0DB7 (defconstant GL_MAP2_VERTEX_3 #x0DB7) ;;; DEFINE: #define GL_MAP2_VERTEX_4 0x0DB8 (defconstant GL_MAP2_VERTEX_4 #x0DB8) ;;; DEFINE: #define GL_COEFF 0x0A00 (defconstant GL_COEFF #x0A00) ;;; DEFINE: #define GL_DOMAIN 0x0A02 (defconstant GL_DOMAIN #x0A02) ;;; DEFINE: #define GL_ORDER 0x0A01 (defconstant GL_ORDER #x0A01) ;;; COMMENT: /* Hints */ ;;; DEFINE: #define GL_FOG_HINT 0x0C54 (defconstant GL_FOG_HINT #x0C54) ;;; DEFINE: #define GL_LINE_SMOOTH_HINT 0x0C52 (defconstant GL_LINE_SMOOTH_HINT #x0C52) ;;; DEFINE: #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 (defconstant GL_PERSPECTIVE_CORRECTION_HINT #x0C50) ;;; DEFINE: #define GL_POINT_SMOOTH_HINT 0x0C51 (defconstant GL_POINT_SMOOTH_HINT #x0C51) ;;; DEFINE: #define GL_POLYGON_SMOOTH_HINT 0x0C53 (defconstant GL_POLYGON_SMOOTH_HINT #x0C53) ;;; DEFINE: #define GL_DONT_CARE 0x1100 (defconstant GL_DONT_CARE #x1100) ;;; DEFINE: #define GL_FASTEST 0x1101 (defconstant GL_FASTEST #x1101) ;;; DEFINE: #define GL_NICEST 0x1102 (defconstant GL_NICEST #x1102) ;;; COMMENT: /* Scissor box */ ;;; DEFINE: #define GL_SCISSOR_TEST 0x0C11 (defconstant GL_SCISSOR_TEST #x0C11) ;;; DEFINE: #define GL_SCISSOR_BOX 0x0C10 (defconstant GL_SCISSOR_BOX #x0C10) ;;; COMMENT: /* Pixel Mode / Transfer */ ;;; DEFINE: #define GL_MAP_COLOR 0x0D10 (defconstant GL_MAP_COLOR #x0D10) ;;; DEFINE: #define GL_MAP_STENCIL 0x0D11 (defconstant GL_MAP_STENCIL #x0D11) ;;; DEFINE: #define GL_INDEX_SHIFT 0x0D12 (defconstant GL_INDEX_SHIFT #x0D12) ;;; DEFINE: #define GL_INDEX_OFFSET 0x0D13 (defconstant GL_INDEX_OFFSET #x0D13) ;;; DEFINE: #define GL_RED_SCALE 0x0D14 (defconstant GL_RED_SCALE #x0D14) ;;; DEFINE: #define GL_RED_BIAS 0x0D15 (defconstant GL_RED_BIAS #x0D15) ;;; DEFINE: #define GL_GREEN_SCALE 0x0D18 (defconstant GL_GREEN_SCALE #x0D18) ;;; DEFINE: #define GL_GREEN_BIAS 0x0D19 (defconstant GL_GREEN_BIAS #x0D19) ;;; DEFINE: #define GL_BLUE_SCALE 0x0D1A (defconstant GL_BLUE_SCALE #x0D1A) ;;; DEFINE: #define GL_BLUE_BIAS 0x0D1B (defconstant GL_BLUE_BIAS #x0D1B) ;;; DEFINE: #define GL_ALPHA_SCALE 0x0D1C (defconstant GL_ALPHA_SCALE #x0D1C) ;;; DEFINE: #define GL_ALPHA_BIAS 0x0D1D (defconstant GL_ALPHA_BIAS #x0D1D) ;;; DEFINE: #define GL_DEPTH_SCALE 0x0D1E (defconstant GL_DEPTH_SCALE #x0D1E) ;;; DEFINE: #define GL_DEPTH_BIAS 0x0D1F (defconstant GL_DEPTH_BIAS #x0D1F) ;;; DEFINE: #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 (defconstant GL_PIXEL_MAP_S_TO_S_SIZE #x0CB1) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 (defconstant GL_PIXEL_MAP_I_TO_I_SIZE #x0CB0) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 (defconstant GL_PIXEL_MAP_I_TO_R_SIZE #x0CB2) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 (defconstant GL_PIXEL_MAP_I_TO_G_SIZE #x0CB3) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 (defconstant GL_PIXEL_MAP_I_TO_B_SIZE #x0CB4) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 (defconstant GL_PIXEL_MAP_I_TO_A_SIZE #x0CB5) ;;; DEFINE: #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 (defconstant GL_PIXEL_MAP_R_TO_R_SIZE #x0CB6) ;;; DEFINE: #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 (defconstant GL_PIXEL_MAP_G_TO_G_SIZE #x0CB7) ;;; DEFINE: #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 (defconstant GL_PIXEL_MAP_B_TO_B_SIZE #x0CB8) ;;; DEFINE: #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 (defconstant GL_PIXEL_MAP_A_TO_A_SIZE #x0CB9) ;;; DEFINE: #define GL_PIXEL_MAP_S_TO_S 0x0C71 (defconstant GL_PIXEL_MAP_S_TO_S #x0C71) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_I 0x0C70 (defconstant GL_PIXEL_MAP_I_TO_I #x0C70) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_R 0x0C72 (defconstant GL_PIXEL_MAP_I_TO_R #x0C72) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_G 0x0C73 (defconstant GL_PIXEL_MAP_I_TO_G #x0C73) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_B 0x0C74 (defconstant GL_PIXEL_MAP_I_TO_B #x0C74) ;;; DEFINE: #define GL_PIXEL_MAP_I_TO_A 0x0C75 (defconstant GL_PIXEL_MAP_I_TO_A #x0C75) ;;; DEFINE: #define GL_PIXEL_MAP_R_TO_R 0x0C76 (defconstant GL_PIXEL_MAP_R_TO_R #x0C76) ;;; DEFINE: #define GL_PIXEL_MAP_G_TO_G 0x0C77 (defconstant GL_PIXEL_MAP_G_TO_G #x0C77) ;;; DEFINE: #define GL_PIXEL_MAP_B_TO_B 0x0C78 (defconstant GL_PIXEL_MAP_B_TO_B #x0C78) ;;; DEFINE: #define GL_PIXEL_MAP_A_TO_A 0x0C79 (defconstant GL_PIXEL_MAP_A_TO_A #x0C79) ;;; DEFINE: #define GL_PACK_ALIGNMENT 0x0D05 (defconstant GL_PACK_ALIGNMENT #x0D05) ;;; DEFINE: #define GL_PACK_LSB_FIRST 0x0D01 (defconstant GL_PACK_LSB_FIRST #x0D01) ;;; DEFINE: #define GL_PACK_ROW_LENGTH 0x0D02 (defconstant GL_PACK_ROW_LENGTH #x0D02) ;;; DEFINE: #define GL_PACK_SKIP_PIXELS 0x0D04 (defconstant GL_PACK_SKIP_PIXELS #x0D04) ;;; DEFINE: #define GL_PACK_SKIP_ROWS 0x0D03 (defconstant GL_PACK_SKIP_ROWS #x0D03) ;;; DEFINE: #define GL_PACK_SWAP_BYTES 0x0D00 (defconstant GL_PACK_SWAP_BYTES #x0D00) ;;; DEFINE: #define GL_UNPACK_ALIGNMENT 0x0CF5 (defconstant GL_UNPACK_ALIGNMENT #x0CF5) ;;; DEFINE: #define GL_UNPACK_LSB_FIRST 0x0CF1 (defconstant GL_UNPACK_LSB_FIRST #x0CF1) ;;; DEFINE: #define GL_UNPACK_ROW_LENGTH 0x0CF2 (defconstant GL_UNPACK_ROW_LENGTH #x0CF2) ;;; DEFINE: #define GL_UNPACK_SKIP_PIXELS 0x0CF4 (defconstant GL_UNPACK_SKIP_PIXELS #x0CF4) ;;; DEFINE: #define GL_UNPACK_SKIP_ROWS 0x0CF3 (defconstant GL_UNPACK_SKIP_ROWS #x0CF3) ;;; DEFINE: #define GL_UNPACK_SWAP_BYTES 0x0CF0 (defconstant GL_UNPACK_SWAP_BYTES #x0CF0) ;;; DEFINE: #define GL_ZOOM_X 0x0D16 (defconstant GL_ZOOM_X #x0D16) ;;; DEFINE: #define GL_ZOOM_Y 0x0D17 (defconstant GL_ZOOM_Y #x0D17) ;;; COMMENT: /* Texture mapping */ ;;; DEFINE: #define GL_TEXTURE_ENV 0x2300 (defconstant GL_TEXTURE_ENV #x2300) ;;; DEFINE: #define GL_TEXTURE_ENV_MODE 0x2200 (defconstant GL_TEXTURE_ENV_MODE #x2200) ;;; DEFINE: #define GL_TEXTURE_1D 0x0DE0 (defconstant GL_TEXTURE_1D #x0DE0) ;;; DEFINE: #define GL_TEXTURE_2D 0x0DE1 (defconstant GL_TEXTURE_2D #x0DE1) ;;; DEFINE: #define GL_TEXTURE_WRAP_S 0x2802 (defconstant GL_TEXTURE_WRAP_S #x2802) ;;; DEFINE: #define GL_TEXTURE_WRAP_T 0x2803 (defconstant GL_TEXTURE_WRAP_T #x2803) ;;; DEFINE: #define GL_TEXTURE_MAG_FILTER 0x2800 (defconstant GL_TEXTURE_MAG_FILTER #x2800) ;;; DEFINE: #define GL_TEXTURE_MIN_FILTER 0x2801 (defconstant GL_TEXTURE_MIN_FILTER #x2801) ;;; DEFINE: #define GL_TEXTURE_ENV_COLOR 0x2201 (defconstant GL_TEXTURE_ENV_COLOR #x2201) ;;; DEFINE: #define GL_TEXTURE_GEN_S 0x0C60 (defconstant GL_TEXTURE_GEN_S #x0C60) ;;; DEFINE: #define GL_TEXTURE_GEN_T 0x0C61 (defconstant GL_TEXTURE_GEN_T #x0C61) ;;; DEFINE: #define GL_TEXTURE_GEN_MODE 0x2500 (defconstant GL_TEXTURE_GEN_MODE #x2500) ;;; DEFINE: #define GL_TEXTURE_BORDER_COLOR 0x1004 (defconstant GL_TEXTURE_BORDER_COLOR #x1004) ;;; DEFINE: #define GL_TEXTURE_WIDTH 0x1000 (defconstant GL_TEXTURE_WIDTH #x1000) ;;; DEFINE: #define GL_TEXTURE_HEIGHT 0x1001 (defconstant GL_TEXTURE_HEIGHT #x1001) ;;; DEFINE: #define GL_TEXTURE_BORDER 0x1005 (defconstant GL_TEXTURE_BORDER #x1005) ;;; DEFINE: #define GL_TEXTURE_COMPONENTS 0x1003 (defconstant GL_TEXTURE_COMPONENTS #x1003) ;;; DEFINE: #define GL_TEXTURE_RED_SIZE 0x805C (defconstant GL_TEXTURE_RED_SIZE #x805C) ;;; DEFINE: #define GL_TEXTURE_GREEN_SIZE 0x805D (defconstant GL_TEXTURE_GREEN_SIZE #x805D) ;;; DEFINE: #define GL_TEXTURE_BLUE_SIZE 0x805E (defconstant GL_TEXTURE_BLUE_SIZE #x805E) ;;; DEFINE: #define GL_TEXTURE_ALPHA_SIZE 0x805F (defconstant GL_TEXTURE_ALPHA_SIZE #x805F) ;;; DEFINE: #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 (defconstant GL_TEXTURE_LUMINANCE_SIZE #x8060) ;;; DEFINE: #define GL_TEXTURE_INTENSITY_SIZE 0x8061 (defconstant GL_TEXTURE_INTENSITY_SIZE #x8061) ;;; DEFINE: #define GL_NEAREST_MIPMAP_NEAREST 0x2700 (defconstant GL_NEAREST_MIPMAP_NEAREST #x2700) ;;; DEFINE: #define GL_NEAREST_MIPMAP_LINEAR 0x2702 (defconstant GL_NEAREST_MIPMAP_LINEAR #x2702) ;;; DEFINE: #define GL_LINEAR_MIPMAP_NEAREST 0x2701 (defconstant GL_LINEAR_MIPMAP_NEAREST #x2701) ;;; DEFINE: #define GL_LINEAR_MIPMAP_LINEAR 0x2703 (defconstant GL_LINEAR_MIPMAP_LINEAR #x2703) ;;; DEFINE: #define GL_OBJECT_LINEAR 0x2401 (defconstant GL_OBJECT_LINEAR #x2401) ;;; DEFINE: #define GL_OBJECT_PLANE 0x2501 (defconstant GL_OBJECT_PLANE #x2501) ;;; DEFINE: #define GL_EYE_LINEAR 0x2400 (defconstant GL_EYE_LINEAR #x2400) ;;; DEFINE: #define GL_EYE_PLANE 0x2502 (defconstant GL_EYE_PLANE #x2502) ;;; DEFINE: #define GL_SPHERE_MAP 0x2402 (defconstant GL_SPHERE_MAP #x2402) ;;; DEFINE: #define GL_DECAL 0x2101 (defconstant GL_DECAL #x2101) ;;; DEFINE: #define GL_MODULATE 0x2100 (defconstant GL_MODULATE #x2100) ;;; DEFINE: #define GL_NEAREST 0x2600 (defconstant GL_NEAREST #x2600) ;;; DEFINE: #define GL_REPEAT 0x2901 (defconstant GL_REPEAT #x2901) ;;; DEFINE: #define GL_CLAMP 0x2900 (defconstant GL_CLAMP #x2900) ;;; DEFINE: #define GL_S 0x2000 (defconstant GL_S #x2000) ;;; DEFINE: #define GL_T 0x2001 (defconstant GL_T #x2001) ;;; DEFINE: #define GL_R 0x2002 (defconstant GL_R #x2002) ;;; DEFINE: #define GL_Q 0x2003 (defconstant GL_Q #x2003) ;;; DEFINE: #define GL_TEXTURE_GEN_R 0x0C62 (defconstant GL_TEXTURE_GEN_R #x0C62) ;;; DEFINE: #define GL_TEXTURE_GEN_Q 0x0C63 (defconstant GL_TEXTURE_GEN_Q #x0C63) ;;; COMMENT: /* Utility */ ;;; DEFINE: #define GL_VENDOR 0x1F00 (defconstant GL_VENDOR #x1F00) ;;; DEFINE: #define GL_RENDERER 0x1F01 (defconstant GL_RENDERER #x1F01) ;;; DEFINE: #define GL_VERSION 0x1F02 (defconstant GL_VERSION #x1F02) ;;; DEFINE: #define GL_EXTENSIONS 0x1F03 (defconstant GL_EXTENSIONS #x1F03) ;;; COMMENT: /* Errors */ ;;; DEFINE: #define GL_NO_ERROR 0x0 (defconstant GL_NO_ERROR #x0) ;;; DEFINE: #define GL_INVALID_VALUE 0x0501 (defconstant GL_INVALID_VALUE #x0501) ;;; DEFINE: #define GL_INVALID_ENUM 0x0500 (defconstant GL_INVALID_ENUM #x0500) ;;; DEFINE: #define GL_INVALID_OPERATION 0x0502 (defconstant GL_INVALID_OPERATION #x0502) ;;; DEFINE: #define GL_STACK_OVERFLOW 0x0503 (defconstant GL_STACK_OVERFLOW #x0503) ;;; DEFINE: #define GL_STACK_UNDERFLOW 0x0504 (defconstant GL_STACK_UNDERFLOW #x0504) ;;; DEFINE: #define GL_OUT_OF_MEMORY 0x0505 (defconstant GL_OUT_OF_MEMORY #x0505) ;;; COMMENT: /* glPush/PopAttrib bits */ ;;; DEFINE: #define GL_CURRENT_BIT 0x00000001 (defconstant GL_CURRENT_BIT #x00000001) ;;; DEFINE: #define GL_POINT_BIT 0x00000002 (defconstant GL_POINT_BIT #x00000002) ;;; DEFINE: #define GL_LINE_BIT 0x00000004 (defconstant GL_LINE_BIT #x00000004) ;;; DEFINE: #define GL_POLYGON_BIT 0x00000008 (defconstant GL_POLYGON_BIT #x00000008) ;;; DEFINE: #define GL_POLYGON_STIPPLE_BIT 0x00000010 (defconstant GL_POLYGON_STIPPLE_BIT #x00000010) ;;; DEFINE: #define GL_PIXEL_MODE_BIT 0x00000020 (defconstant GL_PIXEL_MODE_BIT #x00000020) ;;; DEFINE: #define GL_LIGHTING_BIT 0x00000040 (defconstant GL_LIGHTING_BIT #x00000040) ;;; DEFINE: #define GL_FOG_BIT 0x00000080 (defconstant GL_FOG_BIT #x00000080) ;;; DEFINE: #define GL_DEPTH_BUFFER_BIT 0x00000100 (defconstant GL_DEPTH_BUFFER_BIT #x00000100) ;;; DEFINE: #define GL_ACCUM_BUFFER_BIT 0x00000200 (defconstant GL_ACCUM_BUFFER_BIT #x00000200) ;;; DEFINE: #define GL_STENCIL_BUFFER_BIT 0x00000400 (defconstant GL_STENCIL_BUFFER_BIT #x00000400) ;;; DEFINE: #define GL_VIEWPORT_BIT 0x00000800 (defconstant GL_VIEWPORT_BIT #x00000800) ;;; DEFINE: #define GL_TRANSFORM_BIT 0x00001000 (defconstant GL_TRANSFORM_BIT #x00001000) ;;; DEFINE: #define GL_ENABLE_BIT 0x00002000 (defconstant GL_ENABLE_BIT #x00002000) ;;; DEFINE: #define GL_COLOR_BUFFER_BIT 0x00004000 (defconstant GL_COLOR_BUFFER_BIT #x00004000) ;;; DEFINE: #define GL_HINT_BIT 0x00008000 (defconstant GL_HINT_BIT #x00008000) ;;; DEFINE: #define GL_EVAL_BIT 0x00010000 (defconstant GL_EVAL_BIT #x00010000) ;;; DEFINE: #define GL_LIST_BIT 0x00020000 (defconstant GL_LIST_BIT #x00020000) ;;; DEFINE: #define GL_TEXTURE_BIT 0x00040000 (defconstant GL_TEXTURE_BIT #x00040000) ;;; DEFINE: #define GL_SCISSOR_BIT 0x00080000 (defconstant GL_SCISSOR_BIT #x00080000) ;;; DEFINE: #define GL_ALL_ATTRIB_BITS 0x000FFFFF (defconstant GL_ALL_ATTRIB_BITS #x000FFFFF) ;;; COMMENT: /* OpenGL 1.1 */ ;;; DEFINE: #define GL_PROXY_TEXTURE_1D 0x8063 (defconstant GL_PROXY_TEXTURE_1D #x8063) ;;; DEFINE: #define GL_PROXY_TEXTURE_2D 0x8064 (defconstant GL_PROXY_TEXTURE_2D #x8064) ;;; DEFINE: #define GL_TEXTURE_PRIORITY 0x8066 (defconstant GL_TEXTURE_PRIORITY #x8066) ;;; DEFINE: #define GL_TEXTURE_RESIDENT 0x8067 (defconstant GL_TEXTURE_RESIDENT #x8067) ;;; DEFINE: #define GL_TEXTURE_BINDING_1D 0x8068 (defconstant GL_TEXTURE_BINDING_1D #x8068) ;;; DEFINE: #define GL_TEXTURE_BINDING_2D 0x8069 (defconstant GL_TEXTURE_BINDING_2D #x8069) ;;; DEFINE: #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 (defconstant GL_TEXTURE_INTERNAL_FORMAT #x1003) ;;; DEFINE: #define GL_ALPHA4 0x803B (defconstant GL_ALPHA4 #x803B) ;;; DEFINE: #define GL_ALPHA8 0x803C (defconstant GL_ALPHA8 #x803C) ;;; DEFINE: #define GL_ALPHA12 0x803D (defconstant GL_ALPHA12 #x803D) ;;; DEFINE: #define GL_ALPHA16 0x803E (defconstant GL_ALPHA16 #x803E) ;;; DEFINE: #define GL_LUMINANCE4 0x803F (defconstant GL_LUMINANCE4 #x803F) ;;; DEFINE: #define GL_LUMINANCE8 0x8040 (defconstant GL_LUMINANCE8 #x8040) ;;; DEFINE: #define GL_LUMINANCE12 0x8041 (defconstant GL_LUMINANCE12 #x8041) ;;; DEFINE: #define GL_LUMINANCE16 0x8042 (defconstant GL_LUMINANCE16 #x8042) ;;; DEFINE: #define GL_LUMINANCE4_ALPHA4 0x8043 (defconstant GL_LUMINANCE4_ALPHA4 #x8043) ;;; DEFINE: #define GL_LUMINANCE6_ALPHA2 0x8044 (defconstant GL_LUMINANCE6_ALPHA2 #x8044) ;;; DEFINE: #define GL_LUMINANCE8_ALPHA8 0x8045 (defconstant GL_LUMINANCE8_ALPHA8 #x8045) ;;; DEFINE: #define GL_LUMINANCE12_ALPHA4 0x8046 (defconstant GL_LUMINANCE12_ALPHA4 #x8046) ;;; DEFINE: #define GL_LUMINANCE12_ALPHA12 0x8047 (defconstant GL_LUMINANCE12_ALPHA12 #x8047) ;;; DEFINE: #define GL_LUMINANCE16_ALPHA16 0x8048 (defconstant GL_LUMINANCE16_ALPHA16 #x8048) ;;; DEFINE: #define GL_INTENSITY 0x8049 (defconstant GL_INTENSITY #x8049) ;;; DEFINE: #define GL_INTENSITY4 0x804A (defconstant GL_INTENSITY4 #x804A) ;;; DEFINE: #define GL_INTENSITY8 0x804B (defconstant GL_INTENSITY8 #x804B) ;;; DEFINE: #define GL_INTENSITY12 0x804C (defconstant GL_INTENSITY12 #x804C) ;;; DEFINE: #define GL_INTENSITY16 0x804D (defconstant GL_INTENSITY16 #x804D) ;;; DEFINE: #define GL_R3_G3_B2 0x2A10 (defconstant GL_R3_G3_B2 #x2A10) ;;; DEFINE: #define GL_RGB4 0x804F (defconstant GL_RGB4 #x804F) ;;; DEFINE: #define GL_RGB5 0x8050 (defconstant GL_RGB5 #x8050) ;;; DEFINE: #define GL_RGB8 0x8051 (defconstant GL_RGB8 #x8051) ;;; DEFINE: #define GL_RGB10 0x8052 (defconstant GL_RGB10 #x8052) ;;; DEFINE: #define GL_RGB12 0x8053 (defconstant GL_RGB12 #x8053) ;;; DEFINE: #define GL_RGB16 0x8054 (defconstant GL_RGB16 #x8054) ;;; DEFINE: #define GL_RGBA2 0x8055 (defconstant GL_RGBA2 #x8055) ;;; DEFINE: #define GL_RGBA4 0x8056 (defconstant GL_RGBA4 #x8056) ;;; DEFINE: #define GL_RGB5_A1 0x8057 (defconstant GL_RGB5_A1 #x8057) ;;; DEFINE: #define GL_RGBA8 0x8058 (defconstant GL_RGBA8 #x8058) ;;; DEFINE: #define GL_RGB10_A2 0x8059 (defconstant GL_RGB10_A2 #x8059) ;;; DEFINE: #define GL_RGBA12 0x805A (defconstant GL_RGBA12 #x805A) ;;; DEFINE: #define GL_RGBA16 0x805B (defconstant GL_RGBA16 #x805B) ;;; DEFINE: #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 (defconstant GL_CLIENT_PIXEL_STORE_BIT #x00000001) ;;; DEFINE: #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 (defconstant GL_CLIENT_VERTEX_ARRAY_BIT #x00000002) ;;; DEFINE: #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF (defconstant GL_ALL_CLIENT_ATTRIB_BITS #xFFFFFFFF) ;;; DEFINE: #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF (defconstant GL_CLIENT_ALL_ATTRIB_BITS #xFFFFFFFF) ;;; COMMENT: /* OpenGL 1.2 */ ;;; DEFINE: #define GL_RESCALE_NORMAL 0x803A (defconstant GL_RESCALE_NORMAL #x803A) ;;; DEFINE: #define GL_CLAMP_TO_EDGE 0x812F (defconstant GL_CLAMP_TO_EDGE #x812F) ;;; DEFINE: #define GL_MAX_ELEMENTS_VERTICES 0x80E8 (defconstant GL_MAX_ELEMENTS_VERTICES #x80E8) ;;; DEFINE: #define GL_MAX_ELEMENTS_INDICES 0x80E9 (defconstant GL_MAX_ELEMENTS_INDICES #x80E9) ;;; DEFINE: #define GL_BGR 0x80E0 (defconstant GL_BGR #x80E0) ;;; DEFINE: #define GL_BGRA 0x80E1 (defconstant GL_BGRA #x80E1) ;;; DEFINE: #define GL_UNSIGNED_BYTE_3_3_2 0x8032 (defconstant GL_UNSIGNED_BYTE_3_3_2 #x8032) ;;; DEFINE: #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 (defconstant GL_UNSIGNED_BYTE_2_3_3_REV #x8362) ;;; DEFINE: #define GL_UNSIGNED_SHORT_5_6_5 0x8363 (defconstant GL_UNSIGNED_SHORT_5_6_5 #x8363) ;;; DEFINE: #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 (defconstant GL_UNSIGNED_SHORT_5_6_5_REV #x8364) ;;; DEFINE: #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 (defconstant GL_UNSIGNED_SHORT_4_4_4_4 #x8033) ;;; DEFINE: #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 (defconstant GL_UNSIGNED_SHORT_4_4_4_4_REV #x8365) ;;; DEFINE: #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 (defconstant GL_UNSIGNED_SHORT_5_5_5_1 #x8034) ;;; DEFINE: #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 (defconstant GL_UNSIGNED_SHORT_1_5_5_5_REV #x8366) ;;; DEFINE: #define GL_UNSIGNED_INT_8_8_8_8 0x8035 (defconstant GL_UNSIGNED_INT_8_8_8_8 #x8035) ;;; DEFINE: #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 (defconstant GL_UNSIGNED_INT_8_8_8_8_REV #x8367) ;;; DEFINE: #define GL_UNSIGNED_INT_10_10_10_2 0x8036 (defconstant GL_UNSIGNED_INT_10_10_10_2 #x8036) ;;; DEFINE: #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 (defconstant GL_UNSIGNED_INT_2_10_10_10_REV #x8368) ;;; DEFINE: #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 (defconstant GL_LIGHT_MODEL_COLOR_CONTROL #x81F8) ;;; DEFINE: #define GL_SINGLE_COLOR 0x81F9 (defconstant GL_SINGLE_COLOR #x81F9) ;;; DEFINE: #define GL_SEPARATE_SPECULAR_COLOR 0x81FA (defconstant GL_SEPARATE_SPECULAR_COLOR #x81FA) ;;; DEFINE: #define GL_TEXTURE_MIN_LOD 0x813A (defconstant GL_TEXTURE_MIN_LOD #x813A) ;;; DEFINE: #define GL_TEXTURE_MAX_LOD 0x813B (defconstant GL_TEXTURE_MAX_LOD #x813B) ;;; DEFINE: #define GL_TEXTURE_BASE_LEVEL 0x813C (defconstant GL_TEXTURE_BASE_LEVEL #x813C) ;;; DEFINE: #define GL_TEXTURE_MAX_LEVEL 0x813D (defconstant GL_TEXTURE_MAX_LEVEL #x813D) ;;; DEFINE: #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 (defconstant GL_SMOOTH_POINT_SIZE_RANGE #x0B12) ;;; DEFINE: #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 (defconstant GL_SMOOTH_POINT_SIZE_GRANULARITY #x0B13) ;;; DEFINE: #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 (defconstant GL_SMOOTH_LINE_WIDTH_RANGE #x0B22) ;;; DEFINE: #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 (defconstant GL_SMOOTH_LINE_WIDTH_GRANULARITY #x0B23) ;;; DEFINE: #define GL_ALIASED_POINT_SIZE_RANGE 0x846D (defconstant GL_ALIASED_POINT_SIZE_RANGE #x846D) ;;; DEFINE: #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E (defconstant GL_ALIASED_LINE_WIDTH_RANGE #x846E) ;;; DEFINE: #define GL_PACK_SKIP_IMAGES 0x806B (defconstant GL_PACK_SKIP_IMAGES #x806B) ;;; DEFINE: #define GL_PACK_IMAGE_HEIGHT 0x806C (defconstant GL_PACK_IMAGE_HEIGHT #x806C) ;;; DEFINE: #define GL_UNPACK_SKIP_IMAGES 0x806D (defconstant GL_UNPACK_SKIP_IMAGES #x806D) ;;; DEFINE: #define GL_UNPACK_IMAGE_HEIGHT 0x806E (defconstant GL_UNPACK_IMAGE_HEIGHT #x806E) ;;; DEFINE: #define GL_TEXTURE_3D 0x806F (defconstant GL_TEXTURE_3D #x806F) ;;; DEFINE: #define GL_PROXY_TEXTURE_3D 0x8070 (defconstant GL_PROXY_TEXTURE_3D #x8070) ;;; DEFINE: #define GL_TEXTURE_DEPTH 0x8071 (defconstant GL_TEXTURE_DEPTH #x8071) ;;; DEFINE: #define GL_TEXTURE_WRAP_R 0x8072 (defconstant GL_TEXTURE_WRAP_R #x8072) ;;; DEFINE: #define GL_MAX_3D_TEXTURE_SIZE 0x8073 (defconstant GL_MAX_3D_TEXTURE_SIZE #x8073) ;;; DEFINE: #define GL_TEXTURE_BINDING_3D 0x806A (defconstant GL_TEXTURE_BINDING_3D #x806A) ;;; COMMENT: /* * OpenGL 1.2 imaging subset */ ;;; COMMENT: /* GL_EXT_color_table */ ;;; DEFINE: #define GL_COLOR_TABLE 0x80D0 (defconstant GL_COLOR_TABLE #x80D0) ;;; DEFINE: #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 (defconstant GL_POST_CONVOLUTION_COLOR_TABLE #x80D1) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 (defconstant GL_POST_COLOR_MATRIX_COLOR_TABLE #x80D2) ;;; DEFINE: #define GL_PROXY_COLOR_TABLE 0x80D3 (defconstant GL_PROXY_COLOR_TABLE #x80D3) ;;; DEFINE: #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 (defconstant GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #x80D4) ;;; DEFINE: #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 (defconstant GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #x80D5) ;;; DEFINE: #define GL_COLOR_TABLE_SCALE 0x80D6 (defconstant GL_COLOR_TABLE_SCALE #x80D6) ;;; DEFINE: #define GL_COLOR_TABLE_BIAS 0x80D7 (defconstant GL_COLOR_TABLE_BIAS #x80D7) ;;; DEFINE: #define GL_COLOR_TABLE_FORMAT 0x80D8 (defconstant GL_COLOR_TABLE_FORMAT #x80D8) ;;; DEFINE: #define GL_COLOR_TABLE_WIDTH 0x80D9 (defconstant GL_COLOR_TABLE_WIDTH #x80D9) ;;; DEFINE: #define GL_COLOR_TABLE_RED_SIZE 0x80DA (defconstant GL_COLOR_TABLE_RED_SIZE #x80DA) ;;; DEFINE: #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB (defconstant GL_COLOR_TABLE_GREEN_SIZE #x80DB) ;;; DEFINE: #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC (defconstant GL_COLOR_TABLE_BLUE_SIZE #x80DC) ;;; DEFINE: #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD (defconstant GL_COLOR_TABLE_ALPHA_SIZE #x80DD) ;;; DEFINE: #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE (defconstant GL_COLOR_TABLE_LUMINANCE_SIZE #x80DE) ;;; DEFINE: #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF (defconstant GL_COLOR_TABLE_INTENSITY_SIZE #x80DF) ;;; COMMENT: /* GL_EXT_convolution and GL_HP_convolution_border_modes */ ;;; DEFINE: #define GL_CONVOLUTION_1D 0x8010 (defconstant GL_CONVOLUTION_1D #x8010) ;;; DEFINE: #define GL_CONVOLUTION_2D 0x8011 (defconstant GL_CONVOLUTION_2D #x8011) ;;; DEFINE: #define GL_SEPARABLE_2D 0x8012 (defconstant GL_SEPARABLE_2D #x8012) ;;; DEFINE: #define GL_CONVOLUTION_BORDER_MODE 0x8013 (defconstant GL_CONVOLUTION_BORDER_MODE #x8013) ;;; DEFINE: #define GL_CONVOLUTION_FILTER_SCALE 0x8014 (defconstant GL_CONVOLUTION_FILTER_SCALE #x8014) ;;; DEFINE: #define GL_CONVOLUTION_FILTER_BIAS 0x8015 (defconstant GL_CONVOLUTION_FILTER_BIAS #x8015) ;;; DEFINE: #define GL_REDUCE 0x8016 (defconstant GL_REDUCE #x8016) ;;; DEFINE: #define GL_CONVOLUTION_FORMAT 0x8017 (defconstant GL_CONVOLUTION_FORMAT #x8017) ;;; DEFINE: #define GL_CONVOLUTION_WIDTH 0x8018 (defconstant GL_CONVOLUTION_WIDTH #x8018) ;;; DEFINE: #define GL_CONVOLUTION_HEIGHT 0x8019 (defconstant GL_CONVOLUTION_HEIGHT #x8019) ;;; DEFINE: #define GL_MAX_CONVOLUTION_WIDTH 0x801A (defconstant GL_MAX_CONVOLUTION_WIDTH #x801A) ;;; DEFINE: #define GL_MAX_CONVOLUTION_HEIGHT 0x801B (defconstant GL_MAX_CONVOLUTION_HEIGHT #x801B) ;;; DEFINE: #define GL_POST_CONVOLUTION_RED_SCALE 0x801C (defconstant GL_POST_CONVOLUTION_RED_SCALE #x801C) ;;; DEFINE: #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D (defconstant GL_POST_CONVOLUTION_GREEN_SCALE #x801D) ;;; DEFINE: #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E (defconstant GL_POST_CONVOLUTION_BLUE_SCALE #x801E) ;;; DEFINE: #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F (defconstant GL_POST_CONVOLUTION_ALPHA_SCALE #x801F) ;;; DEFINE: #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 (defconstant GL_POST_CONVOLUTION_RED_BIAS #x8020) ;;; DEFINE: #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 (defconstant GL_POST_CONVOLUTION_GREEN_BIAS #x8021) ;;; DEFINE: #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 (defconstant GL_POST_CONVOLUTION_BLUE_BIAS #x8022) ;;; DEFINE: #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 (defconstant GL_POST_CONVOLUTION_ALPHA_BIAS #x8023) ;;; DEFINE: #define GL_CONSTANT_BORDER 0x8151 (defconstant GL_CONSTANT_BORDER #x8151) ;;; DEFINE: #define GL_REPLICATE_BORDER 0x8153 (defconstant GL_REPLICATE_BORDER #x8153) ;;; DEFINE: #define GL_CONVOLUTION_BORDER_COLOR 0x8154 (defconstant GL_CONVOLUTION_BORDER_COLOR #x8154) ;;; COMMENT: /* GL_SGI_color_matrix */ ;;; DEFINE: #define GL_COLOR_MATRIX 0x80B1 (defconstant GL_COLOR_MATRIX #x80B1) ;;; DEFINE: #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 (defconstant GL_COLOR_MATRIX_STACK_DEPTH #x80B2) ;;; DEFINE: #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 (defconstant GL_MAX_COLOR_MATRIX_STACK_DEPTH #x80B3) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 (defconstant GL_POST_COLOR_MATRIX_RED_SCALE #x80B4) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 (defconstant GL_POST_COLOR_MATRIX_GREEN_SCALE #x80B5) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 (defconstant GL_POST_COLOR_MATRIX_BLUE_SCALE #x80B6) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 (defconstant GL_POST_COLOR_MATRIX_ALPHA_SCALE #x80B7) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 (defconstant GL_POST_COLOR_MATRIX_RED_BIAS #x80B8) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 (defconstant GL_POST_COLOR_MATRIX_GREEN_BIAS #x80B9) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA (defconstant GL_POST_COLOR_MATRIX_BLUE_BIAS #x80BA) ;;; DEFINE: #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB (defconstant GL_POST_COLOR_MATRIX_ALPHA_BIAS #x80BB) ;;; COMMENT: /* GL_EXT_histogram */ ;;; DEFINE: #define GL_HISTOGRAM 0x8024 (defconstant GL_HISTOGRAM #x8024) ;;; DEFINE: #define GL_PROXY_HISTOGRAM 0x8025 (defconstant GL_PROXY_HISTOGRAM #x8025) ;;; DEFINE: #define GL_HISTOGRAM_WIDTH 0x8026 (defconstant GL_HISTOGRAM_WIDTH #x8026) ;;; DEFINE: #define GL_HISTOGRAM_FORMAT 0x8027 (defconstant GL_HISTOGRAM_FORMAT #x8027) ;;; DEFINE: #define GL_HISTOGRAM_RED_SIZE 0x8028 (defconstant GL_HISTOGRAM_RED_SIZE #x8028) ;;; DEFINE: #define GL_HISTOGRAM_GREEN_SIZE 0x8029 (defconstant GL_HISTOGRAM_GREEN_SIZE #x8029) ;;; DEFINE: #define GL_HISTOGRAM_BLUE_SIZE 0x802A (defconstant GL_HISTOGRAM_BLUE_SIZE #x802A) ;;; DEFINE: #define GL_HISTOGRAM_ALPHA_SIZE 0x802B (defconstant GL_HISTOGRAM_ALPHA_SIZE #x802B) ;;; DEFINE: #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C (defconstant GL_HISTOGRAM_LUMINANCE_SIZE #x802C) ;;; DEFINE: #define GL_HISTOGRAM_SINK 0x802D (defconstant GL_HISTOGRAM_SINK #x802D) ;;; DEFINE: #define GL_MINMAX 0x802E (defconstant GL_MINMAX #x802E) ;;; DEFINE: #define GL_MINMAX_FORMAT 0x802F (defconstant GL_MINMAX_FORMAT #x802F) ;;; DEFINE: #define GL_MINMAX_SINK 0x8030 (defconstant GL_MINMAX_SINK #x8030) ;;; DEFINE: #define GL_TABLE_TOO_LARGE 0x8031 (defconstant GL_TABLE_TOO_LARGE #x8031) ;;; COMMENT: /* GL_EXT_blend_color, GL_EXT_blend_minmax */ ;;; DEFINE: #define GL_BLEND_EQUATION 0x8009 (defconstant GL_BLEND_EQUATION #x8009) ;;; DEFINE: #define GL_MIN 0x8007 (defconstant GL_MIN #x8007) ;;; DEFINE: #define GL_MAX 0x8008 (defconstant GL_MAX #x8008) ;;; DEFINE: #define GL_FUNC_ADD 0x8006 (defconstant GL_FUNC_ADD #x8006) ;;; DEFINE: #define GL_FUNC_SUBTRACT 0x800A (defconstant GL_FUNC_SUBTRACT #x800A) ;;; DEFINE: #define GL_FUNC_REVERSE_SUBTRACT 0x800B (defconstant GL_FUNC_REVERSE_SUBTRACT #x800B) ;;; DEFINE: #define GL_BLEND_COLOR 0x8005 (defconstant GL_BLEND_COLOR #x8005) ;;; COMMENT: /* OpenGL 1.3 */ ;;; COMMENT: /* multitexture */ ;;; DEFINE: #define GL_TEXTURE0 0x84C0 (defconstant GL_TEXTURE0 #x84C0) ;;; DEFINE: #define GL_TEXTURE1 0x84C1 (defconstant GL_TEXTURE1 #x84C1) ;;; DEFINE: #define GL_TEXTURE2 0x84C2 (defconstant GL_TEXTURE2 #x84C2) ;;; DEFINE: #define GL_TEXTURE3 0x84C3 (defconstant GL_TEXTURE3 #x84C3) ;;; DEFINE: #define GL_TEXTURE4 0x84C4 (defconstant GL_TEXTURE4 #x84C4) ;;; DEFINE: #define GL_TEXTURE5 0x84C5 (defconstant GL_TEXTURE5 #x84C5) ;;; DEFINE: #define GL_TEXTURE6 0x84C6 (defconstant GL_TEXTURE6 #x84C6) ;;; DEFINE: #define GL_TEXTURE7 0x84C7 (defconstant GL_TEXTURE7 #x84C7) ;;; DEFINE: #define GL_TEXTURE8 0x84C8 (defconstant GL_TEXTURE8 #x84C8) ;;; DEFINE: #define GL_TEXTURE9 0x84C9 (defconstant GL_TEXTURE9 #x84C9) ;;; DEFINE: #define GL_TEXTURE10 0x84CA (defconstant GL_TEXTURE10 #x84CA) ;;; DEFINE: #define GL_TEXTURE11 0x84CB (defconstant GL_TEXTURE11 #x84CB) ;;; DEFINE: #define GL_TEXTURE12 0x84CC (defconstant GL_TEXTURE12 #x84CC) ;;; DEFINE: #define GL_TEXTURE13 0x84CD (defconstant GL_TEXTURE13 #x84CD) ;;; DEFINE: #define GL_TEXTURE14 0x84CE (defconstant GL_TEXTURE14 #x84CE) ;;; DEFINE: #define GL_TEXTURE15 0x84CF (defconstant GL_TEXTURE15 #x84CF) ;;; DEFINE: #define GL_TEXTURE16 0x84D0 (defconstant GL_TEXTURE16 #x84D0) ;;; DEFINE: #define GL_TEXTURE17 0x84D1 (defconstant GL_TEXTURE17 #x84D1) ;;; DEFINE: #define GL_TEXTURE18 0x84D2 (defconstant GL_TEXTURE18 #x84D2) ;;; DEFINE: #define GL_TEXTURE19 0x84D3 (defconstant GL_TEXTURE19 #x84D3) ;;; DEFINE: #define GL_TEXTURE20 0x84D4 (defconstant GL_TEXTURE20 #x84D4) ;;; DEFINE: #define GL_TEXTURE21 0x84D5 (defconstant GL_TEXTURE21 #x84D5) ;;; DEFINE: #define GL_TEXTURE22 0x84D6 (defconstant GL_TEXTURE22 #x84D6) ;;; DEFINE: #define GL_TEXTURE23 0x84D7 (defconstant GL_TEXTURE23 #x84D7) ;;; DEFINE: #define GL_TEXTURE24 0x84D8 (defconstant GL_TEXTURE24 #x84D8) ;;; DEFINE: #define GL_TEXTURE25 0x84D9 (defconstant GL_TEXTURE25 #x84D9) ;;; DEFINE: #define GL_TEXTURE26 0x84DA (defconstant GL_TEXTURE26 #x84DA) ;;; DEFINE: #define GL_TEXTURE27 0x84DB (defconstant GL_TEXTURE27 #x84DB) ;;; DEFINE: #define GL_TEXTURE28 0x84DC (defconstant GL_TEXTURE28 #x84DC) ;;; DEFINE: #define GL_TEXTURE29 0x84DD (defconstant GL_TEXTURE29 #x84DD) ;;; DEFINE: #define GL_TEXTURE30 0x84DE (defconstant GL_TEXTURE30 #x84DE) ;;; DEFINE: #define GL_TEXTURE31 0x84DF (defconstant GL_TEXTURE31 #x84DF) ;;; DEFINE: #define GL_ACTIVE_TEXTURE 0x84E0 (defconstant GL_ACTIVE_TEXTURE #x84E0) ;;; DEFINE: #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 (defconstant GL_CLIENT_ACTIVE_TEXTURE #x84E1) ;;; DEFINE: #define GL_MAX_TEXTURE_UNITS 0x84E2 (defconstant GL_MAX_TEXTURE_UNITS #x84E2) ;;; COMMENT: /* texture_cube_map */ ;;; DEFINE: #define GL_NORMAL_MAP 0x8511 (defconstant GL_NORMAL_MAP #x8511) ;;; DEFINE: #define GL_REFLECTION_MAP 0x8512 (defconstant GL_REFLECTION_MAP #x8512) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP 0x8513 (defconstant GL_TEXTURE_CUBE_MAP #x8513) ;;; DEFINE: #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 (defconstant GL_TEXTURE_BINDING_CUBE_MAP #x8514) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 (defconstant GL_TEXTURE_CUBE_MAP_POSITIVE_X #x8515) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 (defconstant GL_TEXTURE_CUBE_MAP_NEGATIVE_X #x8516) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 (defconstant GL_TEXTURE_CUBE_MAP_POSITIVE_Y #x8517) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 (defconstant GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #x8518) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 (defconstant GL_TEXTURE_CUBE_MAP_POSITIVE_Z #x8519) ;;; DEFINE: #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A (defconstant GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #x851A) ;;; DEFINE: #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B (defconstant GL_PROXY_TEXTURE_CUBE_MAP #x851B) ;;; DEFINE: #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C (defconstant GL_MAX_CUBE_MAP_TEXTURE_SIZE #x851C) ;;; COMMENT: /* texture_compression */ ;;; DEFINE: #define GL_COMPRESSED_ALPHA 0x84E9 (defconstant GL_COMPRESSED_ALPHA #x84E9) ;;; DEFINE: #define GL_COMPRESSED_LUMINANCE 0x84EA (defconstant GL_COMPRESSED_LUMINANCE #x84EA) ;;; DEFINE: #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB (defconstant GL_COMPRESSED_LUMINANCE_ALPHA #x84EB) ;;; DEFINE: #define GL_COMPRESSED_INTENSITY 0x84EC (defconstant GL_COMPRESSED_INTENSITY #x84EC) ;;; DEFINE: #define GL_COMPRESSED_RGB 0x84ED (defconstant GL_COMPRESSED_RGB #x84ED) ;;; DEFINE: #define GL_COMPRESSED_RGBA 0x84EE (defconstant GL_COMPRESSED_RGBA #x84EE) ;;; DEFINE: #define GL_TEXTURE_COMPRESSION_HINT 0x84EF (defconstant GL_TEXTURE_COMPRESSION_HINT #x84EF) ;;; DEFINE: #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 (defconstant GL_TEXTURE_COMPRESSED_IMAGE_SIZE #x86A0) ;;; DEFINE: #define GL_TEXTURE_COMPRESSED 0x86A1 (defconstant GL_TEXTURE_COMPRESSED #x86A1) ;;; DEFINE: #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 (defconstant GL_NUM_COMPRESSED_TEXTURE_FORMATS #x86A2) ;;; DEFINE: #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 (defconstant GL_COMPRESSED_TEXTURE_FORMATS #x86A3) ;;; COMMENT: /* multisample */ ;;; DEFINE: #define GL_MULTISAMPLE 0x809D (defconstant GL_MULTISAMPLE #x809D) ;;; DEFINE: #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E (defconstant GL_SAMPLE_ALPHA_TO_COVERAGE #x809E) ;;; DEFINE: #define GL_SAMPLE_ALPHA_TO_ONE 0x809F (defconstant GL_SAMPLE_ALPHA_TO_ONE #x809F) ;;; DEFINE: #define GL_SAMPLE_COVERAGE 0x80A0 (defconstant GL_SAMPLE_COVERAGE #x80A0) ;;; DEFINE: #define GL_SAMPLE_BUFFERS 0x80A8 (defconstant GL_SAMPLE_BUFFERS #x80A8) ;;; DEFINE: #define GL_SAMPLES 0x80A9 (defconstant GL_SAMPLES #x80A9) ;;; DEFINE: #define GL_SAMPLE_COVERAGE_VALUE 0x80AA (defconstant GL_SAMPLE_COVERAGE_VALUE #x80AA) ;;; DEFINE: #define GL_SAMPLE_COVERAGE_INVERT 0x80AB (defconstant GL_SAMPLE_COVERAGE_INVERT #x80AB) ;;; DEFINE: #define GL_MULTISAMPLE_BIT 0x20000000 (defconstant GL_MULTISAMPLE_BIT #x20000000) ;;; COMMENT: /* transpose_matrix */ ;;; DEFINE: #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 (defconstant GL_TRANSPOSE_MODELVIEW_MATRIX #x84E3) ;;; DEFINE: #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 (defconstant GL_TRANSPOSE_PROJECTION_MATRIX #x84E4) ;;; DEFINE: #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 (defconstant GL_TRANSPOSE_TEXTURE_MATRIX #x84E5) ;;; DEFINE: #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 (defconstant GL_TRANSPOSE_COLOR_MATRIX #x84E6) ;;; COMMENT: /* texture_env_combine */ ;;; DEFINE: #define GL_COMBINE 0x8570 (defconstant GL_COMBINE #x8570) ;;; DEFINE: #define GL_COMBINE_RGB 0x8571 (defconstant GL_COMBINE_RGB #x8571) ;;; DEFINE: #define GL_COMBINE_ALPHA 0x8572 (defconstant GL_COMBINE_ALPHA #x8572) ;;; DEFINE: #define GL_SOURCE0_RGB 0x8580 (defconstant GL_SOURCE0_RGB #x8580) ;;; DEFINE: #define GL_SOURCE1_RGB 0x8581 (defconstant GL_SOURCE1_RGB #x8581) ;;; DEFINE: #define GL_SOURCE2_RGB 0x8582 (defconstant GL_SOURCE2_RGB #x8582) ;;; DEFINE: #define GL_SOURCE0_ALPHA 0x8588 (defconstant GL_SOURCE0_ALPHA #x8588) ;;; DEFINE: #define GL_SOURCE1_ALPHA 0x8589 (defconstant GL_SOURCE1_ALPHA #x8589) ;;; DEFINE: #define GL_SOURCE2_ALPHA 0x858A (defconstant GL_SOURCE2_ALPHA #x858A) ;;; DEFINE: #define GL_OPERAND0_RGB 0x8590 (defconstant GL_OPERAND0_RGB #x8590) ;;; DEFINE: #define GL_OPERAND1_RGB 0x8591 (defconstant GL_OPERAND1_RGB #x8591) ;;; DEFINE: #define GL_OPERAND2_RGB 0x8592 (defconstant GL_OPERAND2_RGB #x8592) ;;; DEFINE: #define GL_OPERAND0_ALPHA 0x8598 (defconstant GL_OPERAND0_ALPHA #x8598) ;;; DEFINE: #define GL_OPERAND1_ALPHA 0x8599 (defconstant GL_OPERAND1_ALPHA #x8599) ;;; DEFINE: #define GL_OPERAND2_ALPHA 0x859A (defconstant GL_OPERAND2_ALPHA #x859A) ;;; DEFINE: #define GL_RGB_SCALE 0x8573 (defconstant GL_RGB_SCALE #x8573) ;;; DEFINE: #define GL_ADD_SIGNED 0x8574 (defconstant GL_ADD_SIGNED #x8574) ;;; DEFINE: #define GL_INTERPOLATE 0x8575 (defconstant GL_INTERPOLATE #x8575) ;;; DEFINE: #define GL_SUBTRACT 0x84E7 (defconstant GL_SUBTRACT #x84E7) ;;; DEFINE: #define GL_CONSTANT 0x8576 (defconstant GL_CONSTANT #x8576) ;;; DEFINE: #define GL_PRIMARY_COLOR 0x8577 (defconstant GL_PRIMARY_COLOR #x8577) ;;; DEFINE: #define GL_PREVIOUS 0x8578 (defconstant GL_PREVIOUS #x8578) ;;; COMMENT: /* texture_env_dot3 */ ;;; DEFINE: #define GL_DOT3_RGB 0x86AE (defconstant GL_DOT3_RGB #x86AE) ;;; DEFINE: #define GL_DOT3_RGBA 0x86AF (defconstant GL_DOT3_RGBA #x86AF) ;;; COMMENT: /* texture_border_clamp */ ;;; DEFINE: #define GL_CLAMP_TO_BORDER 0x812D (defconstant GL_CLAMP_TO_BORDER #x812D) ;;; DEFINE: #if defined(__BEOS__) || defined(__QUICKDRAW__) ;; **IGNORED**: #if defined(__BEOS__) || defined(__QUICKDRAW__) ;;; DEFINE: #pragma export on ;; **IGNORED**: #pragma export on ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * Miscellaneous */ ;;; CODE: void glClearIndex( GLfloat c ); (ffi:def-call-out glClearIndex (:name "glClearIndex") (:return-type NIL) (:arguments (c GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); (ffi:def-call-out glClearColor (:name "glClearColor") (:return-type NIL) (:arguments (red GLclampf) (green GLclampf) (blue GLclampf) (alpha GLclampf)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glClear( GLbitfield mask ); (ffi:def-call-out glClear (:name "glClear") (:return-type NIL) (:arguments (mask GLbitfield)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexMask( GLuint mask ); (ffi:def-call-out glIndexMask (:name "glIndexMask") (:return-type NIL) (:arguments (mask GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); (ffi:def-call-out glColorMask (:name "glColorMask") (:return-type NIL) (:arguments (red GLboolean) (green GLboolean) (blue GLboolean) (alpha GLboolean)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glAlphaFunc( GLenum func, GLclampf ref ); (ffi:def-call-out glAlphaFunc (:name "glAlphaFunc") (:return-type NIL) (:arguments (func GLenum) (ref GLclampf)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glBlendFunc( GLenum sfactor, GLenum dfactor ); (ffi:def-call-out glBlendFunc (:name "glBlendFunc") (:return-type NIL) (:arguments (sfactor GLenum) (dfactor GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLogicOp( GLenum opcode ); (ffi:def-call-out glLogicOp (:name "glLogicOp") (:return-type NIL) (:arguments (opcode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCullFace( GLenum mode ); (ffi:def-call-out glCullFace (:name "glCullFace") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFrontFace( GLenum mode ); (ffi:def-call-out glFrontFace (:name "glFrontFace") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPointSize( GLfloat size ); (ffi:def-call-out glPointSize (:name "glPointSize") (:return-type NIL) (:arguments (size GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLineWidth( GLfloat width ); (ffi:def-call-out glLineWidth (:name "glLineWidth") (:return-type NIL) (:arguments (width GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLineStipple( GLint factor, GLushort pattern ); (ffi:def-call-out glLineStipple (:name "glLineStipple") (:return-type NIL) (:arguments (factor GLint) (pattern GLushort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPolygonMode( GLenum face, GLenum mode ); (ffi:def-call-out glPolygonMode (:name "glPolygonMode") (:return-type NIL) (:arguments (face GLenum) (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPolygonOffset( GLfloat factor, GLfloat units ); (ffi:def-call-out glPolygonOffset (:name "glPolygonOffset") (:return-type NIL) (:arguments (factor GLfloat) (units GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPolygonStipple( GLubyte *mask ); (ffi:def-call-out glPolygonStipple (:name "glPolygonStipple") (:return-type NIL) (:arguments (mask (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetPolygonStipple( GLubyte *mask ); (ffi:def-call-out glGetPolygonStipple (:name "glGetPolygonStipple") (:return-type NIL) (:arguments (mask (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEdgeFlag( GLboolean flag ); (ffi:def-call-out glEdgeFlag (:name "glEdgeFlag") (:return-type NIL) (:arguments (flag GLboolean)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEdgeFlagv( GLboolean *flag ); (ffi:def-call-out glEdgeFlagv (:name "glEdgeFlagv") (:return-type NIL) (:arguments (flag (ffi:c-array-ptr GLboolean))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); (ffi:def-call-out glScissor (:name "glScissor") (:return-type NIL) (:arguments (x GLint) (y GLint) (width GLsizei) (height GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glClipPlane( GLenum plane, GLdouble *equation ); (ffi:def-call-out glClipPlane (:name "glClipPlane") (:return-type NIL) (:arguments (plane GLenum) (equation (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetClipPlane( GLenum plane, GLdouble *equation ); (ffi:def-call-out glGetClipPlane (:name "glGetClipPlane") (:return-type NIL) (:arguments (plane GLenum) (equation (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDrawBuffer( GLenum mode ); (ffi:def-call-out glDrawBuffer (:name "glDrawBuffer") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glReadBuffer( GLenum mode ); (ffi:def-call-out glReadBuffer (:name "glReadBuffer") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEnable( GLenum cap ); (ffi:def-call-out glEnable (:name "glEnable") (:return-type NIL) (:arguments (cap GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDisable( GLenum cap ); (ffi:def-call-out glDisable (:name "glDisable") (:return-type NIL) (:arguments (cap GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLboolean glIsEnabled( GLenum cap ); (ffi:def-call-out glIsEnabled (:name "glIsEnabled") (:return-type GLboolean) (:arguments (cap GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEnableClientState( GLenum cap ); (ffi:def-call-out glEnableClientState (:name "glEnableClientState") (:return-type NIL) (:arguments (cap GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 */ ;;; CODE: void glDisableClientState( GLenum cap ); (ffi:def-call-out glDisableClientState (:name "glDisableClientState") (:return-type NIL) (:arguments (cap GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 */ ;;; CODE: void glGetBooleanv( GLenum pname, GLboolean *params ); (ffi:def-call-out glGetBooleanv (:name "glGetBooleanv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLboolean))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetDoublev( GLenum pname, GLdouble *params ); (ffi:def-call-out glGetDoublev (:name "glGetDoublev") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetFloatv( GLenum pname, GLfloat *params ); (ffi:def-call-out glGetFloatv (:name "glGetFloatv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetIntegerv( GLenum pname, GLint *params ); (ffi:def-call-out glGetIntegerv (:name "glGetIntegerv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPushAttrib( GLbitfield mask ); (ffi:def-call-out glPushAttrib (:name "glPushAttrib") (:return-type NIL) (:arguments (mask GLbitfield)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPopAttrib( void ); (ffi:def-call-out glPopAttrib (:name "glPopAttrib") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPushClientAttrib( GLbitfield mask ); (ffi:def-call-out glPushClientAttrib (:name "glPushClientAttrib") (:return-type NIL) (:arguments (mask GLbitfield)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 */ ;;; CODE: void glPopClientAttrib( void ); (ffi:def-call-out glPopClientAttrib (:name "glPopClientAttrib") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 */ ;;; CODE: GLint glRenderMode( GLenum mode ); (ffi:def-call-out glRenderMode (:name "glRenderMode") (:return-type GLint) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLenum glGetError( void ); (ffi:def-call-out glGetError (:name "glGetError") (:return-type GLenum) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLubyte* glGetString( GLenum name ); (ffi:def-call-out glGetString (:name "glGetString") (:return-type (ffi:c-array-ptr GLubyte)) (:arguments (name GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFinish( void ); (ffi:def-call-out glFinish (:name "glFinish") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFlush( void ); (ffi:def-call-out glFlush (:name "glFlush") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glHint( GLenum target, GLenum mode ); (ffi:def-call-out glHint (:name "glHint") (:return-type NIL) (:arguments (target GLenum) (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Depth Buffer */ ;;; CODE: void glClearDepth( GLclampd depth ); (ffi:def-call-out glClearDepth (:name "glClearDepth") (:return-type NIL) (:arguments (depth GLclampd)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDepthFunc( GLenum func ); (ffi:def-call-out glDepthFunc (:name "glDepthFunc") (:return-type NIL) (:arguments (func GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDepthMask( GLboolean flag ); (ffi:def-call-out glDepthMask (:name "glDepthMask") (:return-type NIL) (:arguments (flag GLboolean)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDepthRange( GLclampd near_val, GLclampd far_val ); (ffi:def-call-out glDepthRange (:name "glDepthRange") (:return-type NIL) (:arguments (near_val GLclampd) (far_val GLclampd)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Accumulation Buffer */ ;;; CODE: void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); (ffi:def-call-out glClearAccum (:name "glClearAccum") (:return-type NIL) (:arguments (red GLfloat) (green GLfloat) (blue GLfloat) (alpha GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glAccum( GLenum op, GLfloat value ); (ffi:def-call-out glAccum (:name "glAccum") (:return-type NIL) (:arguments (op GLenum) (value GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Transformation */ ;;; CODE: void glMatrixMode( GLenum mode ); (ffi:def-call-out glMatrixMode (:name "glMatrixMode") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); (ffi:def-call-out glOrtho (:name "glOrtho") (:return-type NIL) (:arguments (left GLdouble) (right GLdouble) (bottom GLdouble) (top GLdouble) (near_val GLdouble) (far_val GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); (ffi:def-call-out glFrustum (:name "glFrustum") (:return-type NIL) (:arguments (left GLdouble) (right GLdouble) (bottom GLdouble) (top GLdouble) (near_val GLdouble) (far_val GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); (ffi:def-call-out glViewport (:name "glViewport") (:return-type NIL) (:arguments (x GLint) (y GLint) (width GLsizei) (height GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPushMatrix( void ); (ffi:def-call-out glPushMatrix (:name "glPushMatrix") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPopMatrix( void ); (ffi:def-call-out glPopMatrix (:name "glPopMatrix") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLoadIdentity( void ); (ffi:def-call-out glLoadIdentity (:name "glLoadIdentity") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLoadMatrixd( GLdouble *m ); (ffi:def-call-out glLoadMatrixd (:name "glLoadMatrixd") (:return-type NIL) (:arguments (m (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLoadMatrixf( GLfloat *m ); (ffi:def-call-out glLoadMatrixf (:name "glLoadMatrixf") (:return-type NIL) (:arguments (m (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultMatrixd( GLdouble *m ); (ffi:def-call-out glMultMatrixd (:name "glMultMatrixd") (:return-type NIL) (:arguments (m (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultMatrixf( GLfloat *m ); (ffi:def-call-out glMultMatrixf (:name "glMultMatrixf") (:return-type NIL) (:arguments (m (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); (ffi:def-call-out glRotated (:name "glRotated") (:return-type NIL) (:arguments (angle GLdouble) (x GLdouble) (y GLdouble) (z GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); (ffi:def-call-out glRotatef (:name "glRotatef") (:return-type NIL) (:arguments (angle GLfloat) (x GLfloat) (y GLfloat) (z GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glScaled( GLdouble x, GLdouble y, GLdouble z ); (ffi:def-call-out glScaled (:name "glScaled") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glScalef( GLfloat x, GLfloat y, GLfloat z ); (ffi:def-call-out glScalef (:name "glScalef") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTranslated( GLdouble x, GLdouble y, GLdouble z ); (ffi:def-call-out glTranslated (:name "glTranslated") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTranslatef( GLfloat x, GLfloat y, GLfloat z ); (ffi:def-call-out glTranslatef (:name "glTranslatef") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Display Lists */ ;;; CODE: GLboolean glIsList( GLuint list ); (ffi:def-call-out glIsList (:name "glIsList") (:return-type GLboolean) (:arguments (list GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDeleteLists( GLuint list, GLsizei range ); (ffi:def-call-out glDeleteLists (:name "glDeleteLists") (:return-type NIL) (:arguments (list GLuint) (range GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLuint glGenLists( GLsizei range ); (ffi:def-call-out glGenLists (:name "glGenLists") (:return-type GLuint) (:arguments (range GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNewList( GLuint list, GLenum mode ); (ffi:def-call-out glNewList (:name "glNewList") (:return-type NIL) (:arguments (list GLuint) (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEndList( void ); (ffi:def-call-out glEndList (:name "glEndList") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCallList( GLuint list ); (ffi:def-call-out glCallList (:name "glCallList") (:return-type NIL) (:arguments (list GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCallLists( GLsizei n, GLenum type, GLvoid *lists ); (ffi:def-call-out glCallLists (:name "glCallLists") (:return-type NIL) (:arguments (n GLsizei) (type GLenum) (lists (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glListBase( GLuint base ); (ffi:def-call-out glListBase (:name "glListBase") (:return-type NIL) (:arguments (base GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Drawing Functions */ ;;; CODE: void glBegin( GLenum mode ); (ffi:def-call-out glBegin (:name "glBegin") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEnd( void ); (ffi:def-call-out glEnd (:name "glEnd") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2d( GLdouble x, GLdouble y ); (ffi:def-call-out glVertex2d (:name "glVertex2d") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2f( GLfloat x, GLfloat y ); (ffi:def-call-out glVertex2f (:name "glVertex2f") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2i( GLint x, GLint y ); (ffi:def-call-out glVertex2i (:name "glVertex2i") (:return-type NIL) (:arguments (x GLint) (y GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2s( GLshort x, GLshort y ); (ffi:def-call-out glVertex2s (:name "glVertex2s") (:return-type NIL) (:arguments (x GLshort) (y GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3d( GLdouble x, GLdouble y, GLdouble z ); (ffi:def-call-out glVertex3d (:name "glVertex3d") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); (ffi:def-call-out glVertex3f (:name "glVertex3f") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3i( GLint x, GLint y, GLint z ); (ffi:def-call-out glVertex3i (:name "glVertex3i") (:return-type NIL) (:arguments (x GLint) (y GLint) (z GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3s( GLshort x, GLshort y, GLshort z ); (ffi:def-call-out glVertex3s (:name "glVertex3s") (:return-type NIL) (:arguments (x GLshort) (y GLshort) (z GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); (ffi:def-call-out glVertex4d (:name "glVertex4d") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble) (w GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); (ffi:def-call-out glVertex4f (:name "glVertex4f") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat) (w GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4i( GLint x, GLint y, GLint z, GLint w ); (ffi:def-call-out glVertex4i (:name "glVertex4i") (:return-type NIL) (:arguments (x GLint) (y GLint) (z GLint) (w GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); (ffi:def-call-out glVertex4s (:name "glVertex4s") (:return-type NIL) (:arguments (x GLshort) (y GLshort) (z GLshort) (w GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2dv( GLdouble *v ); (ffi:def-call-out glVertex2dv (:name "glVertex2dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2fv( GLfloat *v ); (ffi:def-call-out glVertex2fv (:name "glVertex2fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2iv( GLint *v ); (ffi:def-call-out glVertex2iv (:name "glVertex2iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex2sv( GLshort *v ); (ffi:def-call-out glVertex2sv (:name "glVertex2sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3dv( GLdouble *v ); (ffi:def-call-out glVertex3dv (:name "glVertex3dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3fv( GLfloat *v ); (ffi:def-call-out glVertex3fv (:name "glVertex3fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3iv( GLint *v ); (ffi:def-call-out glVertex3iv (:name "glVertex3iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex3sv( GLshort *v ); (ffi:def-call-out glVertex3sv (:name "glVertex3sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4dv( GLdouble *v ); (ffi:def-call-out glVertex4dv (:name "glVertex4dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4fv( GLfloat *v ); (ffi:def-call-out glVertex4fv (:name "glVertex4fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4iv( GLint *v ); (ffi:def-call-out glVertex4iv (:name "glVertex4iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glVertex4sv( GLshort *v ); (ffi:def-call-out glVertex4sv (:name "glVertex4sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); (ffi:def-call-out glNormal3b (:name "glNormal3b") (:return-type NIL) (:arguments (nx GLbyte) (ny GLbyte) (nz GLbyte)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); (ffi:def-call-out glNormal3d (:name "glNormal3d") (:return-type NIL) (:arguments (nx GLdouble) (ny GLdouble) (nz GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); (ffi:def-call-out glNormal3f (:name "glNormal3f") (:return-type NIL) (:arguments (nx GLfloat) (ny GLfloat) (nz GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3i( GLint nx, GLint ny, GLint nz ); (ffi:def-call-out glNormal3i (:name "glNormal3i") (:return-type NIL) (:arguments (nx GLint) (ny GLint) (nz GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); (ffi:def-call-out glNormal3s (:name "glNormal3s") (:return-type NIL) (:arguments (nx GLshort) (ny GLshort) (nz GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3bv( GLbyte *v ); (ffi:def-call-out glNormal3bv (:name "glNormal3bv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLbyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3dv( GLdouble *v ); (ffi:def-call-out glNormal3dv (:name "glNormal3dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3fv( GLfloat *v ); (ffi:def-call-out glNormal3fv (:name "glNormal3fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3iv( GLint *v ); (ffi:def-call-out glNormal3iv (:name "glNormal3iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormal3sv( GLshort *v ); (ffi:def-call-out glNormal3sv (:name "glNormal3sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexd( GLdouble c ); (ffi:def-call-out glIndexd (:name "glIndexd") (:return-type NIL) (:arguments (c GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexf( GLfloat c ); (ffi:def-call-out glIndexf (:name "glIndexf") (:return-type NIL) (:arguments (c GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexi( GLint c ); (ffi:def-call-out glIndexi (:name "glIndexi") (:return-type NIL) (:arguments (c GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexs( GLshort c ); (ffi:def-call-out glIndexs (:name "glIndexs") (:return-type NIL) (:arguments (c GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexub( GLubyte c ); (ffi:def-call-out glIndexub (:name "glIndexub") (:return-type NIL) (:arguments (c GLubyte)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 */ ;;; CODE: void glIndexdv( GLdouble *c ); (ffi:def-call-out glIndexdv (:name "glIndexdv") (:return-type NIL) (:arguments (c (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexfv( GLfloat *c ); (ffi:def-call-out glIndexfv (:name "glIndexfv") (:return-type NIL) (:arguments (c (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexiv( GLint *c ); (ffi:def-call-out glIndexiv (:name "glIndexiv") (:return-type NIL) (:arguments (c (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexsv( GLshort *c ); (ffi:def-call-out glIndexsv (:name "glIndexsv") (:return-type NIL) (:arguments (c (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexubv( GLubyte *c ); (ffi:def-call-out glIndexubv (:name "glIndexubv") (:return-type NIL) (:arguments (c (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 */ ;;; CODE: void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); (ffi:def-call-out glColor3b (:name "glColor3b") (:return-type NIL) (:arguments (red GLbyte) (green GLbyte) (blue GLbyte)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); (ffi:def-call-out glColor3d (:name "glColor3d") (:return-type NIL) (:arguments (red GLdouble) (green GLdouble) (blue GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); (ffi:def-call-out glColor3f (:name "glColor3f") (:return-type NIL) (:arguments (red GLfloat) (green GLfloat) (blue GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3i( GLint red, GLint green, GLint blue ); (ffi:def-call-out glColor3i (:name "glColor3i") (:return-type NIL) (:arguments (red GLint) (green GLint) (blue GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3s( GLshort red, GLshort green, GLshort blue ); (ffi:def-call-out glColor3s (:name "glColor3s") (:return-type NIL) (:arguments (red GLshort) (green GLshort) (blue GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); (ffi:def-call-out glColor3ub (:name "glColor3ub") (:return-type NIL) (:arguments (red GLubyte) (green GLubyte) (blue GLubyte)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3ui( GLuint red, GLuint green, GLuint blue ); (ffi:def-call-out glColor3ui (:name "glColor3ui") (:return-type NIL) (:arguments (red GLuint) (green GLuint) (blue GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3us( GLushort red, GLushort green, GLushort blue ); (ffi:def-call-out glColor3us (:name "glColor3us") (:return-type NIL) (:arguments (red GLushort) (green GLushort) (blue GLushort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); (ffi:def-call-out glColor4b (:name "glColor4b") (:return-type NIL) (:arguments (red GLbyte) (green GLbyte) (blue GLbyte) (alpha GLbyte)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); (ffi:def-call-out glColor4d (:name "glColor4d") (:return-type NIL) (:arguments (red GLdouble) (green GLdouble) (blue GLdouble) (alpha GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); (ffi:def-call-out glColor4f (:name "glColor4f") (:return-type NIL) (:arguments (red GLfloat) (green GLfloat) (blue GLfloat) (alpha GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); (ffi:def-call-out glColor4i (:name "glColor4i") (:return-type NIL) (:arguments (red GLint) (green GLint) (blue GLint) (alpha GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); (ffi:def-call-out glColor4s (:name "glColor4s") (:return-type NIL) (:arguments (red GLshort) (green GLshort) (blue GLshort) (alpha GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); (ffi:def-call-out glColor4ub (:name "glColor4ub") (:return-type NIL) (:arguments (red GLubyte) (green GLubyte) (blue GLubyte) (alpha GLubyte)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); (ffi:def-call-out glColor4ui (:name "glColor4ui") (:return-type NIL) (:arguments (red GLuint) (green GLuint) (blue GLuint) (alpha GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); (ffi:def-call-out glColor4us (:name "glColor4us") (:return-type NIL) (:arguments (red GLushort) (green GLushort) (blue GLushort) (alpha GLushort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3bv( GLbyte *v ); (ffi:def-call-out glColor3bv (:name "glColor3bv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLbyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3dv( GLdouble *v ); (ffi:def-call-out glColor3dv (:name "glColor3dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3fv( GLfloat *v ); (ffi:def-call-out glColor3fv (:name "glColor3fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3iv( GLint *v ); (ffi:def-call-out glColor3iv (:name "glColor3iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3sv( GLshort *v ); (ffi:def-call-out glColor3sv (:name "glColor3sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3ubv( GLubyte *v ); (ffi:def-call-out glColor3ubv (:name "glColor3ubv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3uiv( GLuint *v ); (ffi:def-call-out glColor3uiv (:name "glColor3uiv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor3usv( GLushort *v ); (ffi:def-call-out glColor3usv (:name "glColor3usv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLushort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4bv( GLbyte *v ); (ffi:def-call-out glColor4bv (:name "glColor4bv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLbyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4dv( GLdouble *v ); (ffi:def-call-out glColor4dv (:name "glColor4dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4fv( GLfloat *v ); (ffi:def-call-out glColor4fv (:name "glColor4fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4iv( GLint *v ); (ffi:def-call-out glColor4iv (:name "glColor4iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4sv( GLshort *v ); (ffi:def-call-out glColor4sv (:name "glColor4sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4ubv( GLubyte *v ); (ffi:def-call-out glColor4ubv (:name "glColor4ubv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4uiv( GLuint *v ); (ffi:def-call-out glColor4uiv (:name "glColor4uiv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColor4usv( GLushort *v ); (ffi:def-call-out glColor4usv (:name "glColor4usv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLushort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1d( GLdouble s ); (ffi:def-call-out glTexCoord1d (:name "glTexCoord1d") (:return-type NIL) (:arguments (s GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1f( GLfloat s ); (ffi:def-call-out glTexCoord1f (:name "glTexCoord1f") (:return-type NIL) (:arguments (s GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1i( GLint s ); (ffi:def-call-out glTexCoord1i (:name "glTexCoord1i") (:return-type NIL) (:arguments (s GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1s( GLshort s ); (ffi:def-call-out glTexCoord1s (:name "glTexCoord1s") (:return-type NIL) (:arguments (s GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2d( GLdouble s, GLdouble t ); (ffi:def-call-out glTexCoord2d (:name "glTexCoord2d") (:return-type NIL) (:arguments (s GLdouble) (t GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2f( GLfloat s, GLfloat t ); (ffi:def-call-out glTexCoord2f (:name "glTexCoord2f") (:return-type NIL) (:arguments (s GLfloat) (t GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2i( GLint s, GLint t ); (ffi:def-call-out glTexCoord2i (:name "glTexCoord2i") (:return-type NIL) (:arguments (s GLint) (t GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2s( GLshort s, GLshort t ); (ffi:def-call-out glTexCoord2s (:name "glTexCoord2s") (:return-type NIL) (:arguments (s GLshort) (t GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); (ffi:def-call-out glTexCoord3d (:name "glTexCoord3d") (:return-type NIL) (:arguments (s GLdouble) (t GLdouble) (r GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); (ffi:def-call-out glTexCoord3f (:name "glTexCoord3f") (:return-type NIL) (:arguments (s GLfloat) (t GLfloat) (r GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3i( GLint s, GLint t, GLint r ); (ffi:def-call-out glTexCoord3i (:name "glTexCoord3i") (:return-type NIL) (:arguments (s GLint) (t GLint) (r GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3s( GLshort s, GLshort t, GLshort r ); (ffi:def-call-out glTexCoord3s (:name "glTexCoord3s") (:return-type NIL) (:arguments (s GLshort) (t GLshort) (r GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); (ffi:def-call-out glTexCoord4d (:name "glTexCoord4d") (:return-type NIL) (:arguments (s GLdouble) (t GLdouble) (r GLdouble) (q GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); (ffi:def-call-out glTexCoord4f (:name "glTexCoord4f") (:return-type NIL) (:arguments (s GLfloat) (t GLfloat) (r GLfloat) (q GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); (ffi:def-call-out glTexCoord4i (:name "glTexCoord4i") (:return-type NIL) (:arguments (s GLint) (t GLint) (r GLint) (q GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); (ffi:def-call-out glTexCoord4s (:name "glTexCoord4s") (:return-type NIL) (:arguments (s GLshort) (t GLshort) (r GLshort) (q GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1dv( GLdouble *v ); (ffi:def-call-out glTexCoord1dv (:name "glTexCoord1dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1fv( GLfloat *v ); (ffi:def-call-out glTexCoord1fv (:name "glTexCoord1fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1iv( GLint *v ); (ffi:def-call-out glTexCoord1iv (:name "glTexCoord1iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord1sv( GLshort *v ); (ffi:def-call-out glTexCoord1sv (:name "glTexCoord1sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2dv( GLdouble *v ); (ffi:def-call-out glTexCoord2dv (:name "glTexCoord2dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2fv( GLfloat *v ); (ffi:def-call-out glTexCoord2fv (:name "glTexCoord2fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2iv( GLint *v ); (ffi:def-call-out glTexCoord2iv (:name "glTexCoord2iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord2sv( GLshort *v ); (ffi:def-call-out glTexCoord2sv (:name "glTexCoord2sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3dv( GLdouble *v ); (ffi:def-call-out glTexCoord3dv (:name "glTexCoord3dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3fv( GLfloat *v ); (ffi:def-call-out glTexCoord3fv (:name "glTexCoord3fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3iv( GLint *v ); (ffi:def-call-out glTexCoord3iv (:name "glTexCoord3iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord3sv( GLshort *v ); (ffi:def-call-out glTexCoord3sv (:name "glTexCoord3sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4dv( GLdouble *v ); (ffi:def-call-out glTexCoord4dv (:name "glTexCoord4dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4fv( GLfloat *v ); (ffi:def-call-out glTexCoord4fv (:name "glTexCoord4fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4iv( GLint *v ); (ffi:def-call-out glTexCoord4iv (:name "glTexCoord4iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoord4sv( GLshort *v ); (ffi:def-call-out glTexCoord4sv (:name "glTexCoord4sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2d( GLdouble x, GLdouble y ); (ffi:def-call-out glRasterPos2d (:name "glRasterPos2d") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2f( GLfloat x, GLfloat y ); (ffi:def-call-out glRasterPos2f (:name "glRasterPos2f") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2i( GLint x, GLint y ); (ffi:def-call-out glRasterPos2i (:name "glRasterPos2i") (:return-type NIL) (:arguments (x GLint) (y GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2s( GLshort x, GLshort y ); (ffi:def-call-out glRasterPos2s (:name "glRasterPos2s") (:return-type NIL) (:arguments (x GLshort) (y GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); (ffi:def-call-out glRasterPos3d (:name "glRasterPos3d") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); (ffi:def-call-out glRasterPos3f (:name "glRasterPos3f") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3i( GLint x, GLint y, GLint z ); (ffi:def-call-out glRasterPos3i (:name "glRasterPos3i") (:return-type NIL) (:arguments (x GLint) (y GLint) (z GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3s( GLshort x, GLshort y, GLshort z ); (ffi:def-call-out glRasterPos3s (:name "glRasterPos3s") (:return-type NIL) (:arguments (x GLshort) (y GLshort) (z GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); (ffi:def-call-out glRasterPos4d (:name "glRasterPos4d") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble) (w GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); (ffi:def-call-out glRasterPos4f (:name "glRasterPos4f") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat) (w GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); (ffi:def-call-out glRasterPos4i (:name "glRasterPos4i") (:return-type NIL) (:arguments (x GLint) (y GLint) (z GLint) (w GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); (ffi:def-call-out glRasterPos4s (:name "glRasterPos4s") (:return-type NIL) (:arguments (x GLshort) (y GLshort) (z GLshort) (w GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2dv( GLdouble *v ); (ffi:def-call-out glRasterPos2dv (:name "glRasterPos2dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2fv( GLfloat *v ); (ffi:def-call-out glRasterPos2fv (:name "glRasterPos2fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2iv( GLint *v ); (ffi:def-call-out glRasterPos2iv (:name "glRasterPos2iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos2sv( GLshort *v ); (ffi:def-call-out glRasterPos2sv (:name "glRasterPos2sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3dv( GLdouble *v ); (ffi:def-call-out glRasterPos3dv (:name "glRasterPos3dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3fv( GLfloat *v ); (ffi:def-call-out glRasterPos3fv (:name "glRasterPos3fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3iv( GLint *v ); (ffi:def-call-out glRasterPos3iv (:name "glRasterPos3iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos3sv( GLshort *v ); (ffi:def-call-out glRasterPos3sv (:name "glRasterPos3sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4dv( GLdouble *v ); (ffi:def-call-out glRasterPos4dv (:name "glRasterPos4dv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4fv( GLfloat *v ); (ffi:def-call-out glRasterPos4fv (:name "glRasterPos4fv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4iv( GLint *v ); (ffi:def-call-out glRasterPos4iv (:name "glRasterPos4iv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRasterPos4sv( GLshort *v ); (ffi:def-call-out glRasterPos4sv (:name "glRasterPos4sv") (:return-type NIL) (:arguments (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); (ffi:def-call-out glRectd (:name "glRectd") (:return-type NIL) (:arguments (x1 GLdouble) (y1 GLdouble) (x2 GLdouble) (y2 GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); (ffi:def-call-out glRectf (:name "glRectf") (:return-type NIL) (:arguments (x1 GLfloat) (y1 GLfloat) (x2 GLfloat) (y2 GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); (ffi:def-call-out glRecti (:name "glRecti") (:return-type NIL) (:arguments (x1 GLint) (y1 GLint) (x2 GLint) (y2 GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); (ffi:def-call-out glRects (:name "glRects") (:return-type NIL) (:arguments (x1 GLshort) (y1 GLshort) (x2 GLshort) (y2 GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRectdv( GLdouble *v1, GLdouble *v2 ); (ffi:def-call-out glRectdv (:name "glRectdv") (:return-type NIL) (:arguments (v1 (ffi:c-array-ptr GLdouble)) (v2 (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRectfv( GLfloat *v1, GLfloat *v2 ); (ffi:def-call-out glRectfv (:name "glRectfv") (:return-type NIL) (:arguments (v1 (ffi:c-array-ptr GLfloat)) (v2 (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRectiv( GLint *v1, GLint *v2 ); (ffi:def-call-out glRectiv (:name "glRectiv") (:return-type NIL) (:arguments (v1 (ffi:c-array-ptr GLint)) (v2 (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glRectsv( GLshort *v1, GLshort *v2 ); (ffi:def-call-out glRectsv (:name "glRectsv") (:return-type NIL) (:arguments (v1 (ffi:c-array-ptr GLshort)) (v2 (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Vertex Arrays (1.1) */ ;;; CODE: void glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid *ptr ); (ffi:def-call-out glVertexPointer (:name "glVertexPointer") (:return-type NIL) (:arguments (size GLint) (type GLenum) (stride GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormalPointer( GLenum type, GLsizei stride, GLvoid *ptr ); (ffi:def-call-out glNormalPointer (:name "glNormalPointer") (:return-type NIL) (:arguments (type GLenum) (stride GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid *ptr ); (ffi:def-call-out glColorPointer (:name "glColorPointer") (:return-type NIL) (:arguments (size GLint) (type GLenum) (stride GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexPointer( GLenum type, GLsizei stride, GLvoid *ptr ); (ffi:def-call-out glIndexPointer (:name "glIndexPointer") (:return-type NIL) (:arguments (type GLenum) (stride GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid *ptr ); (ffi:def-call-out glTexCoordPointer (:name "glTexCoordPointer") (:return-type NIL) (:arguments (size GLint) (type GLenum) (stride GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEdgeFlagPointer( GLsizei stride, GLvoid *ptr ); (ffi:def-call-out glEdgeFlagPointer (:name "glEdgeFlagPointer") (:return-type NIL) (:arguments (stride GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetPointerv( GLenum pname, GLvoid **params ); (ffi:def-call-out glGetPointerv (:name "glGetPointerv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glArrayElement( GLint i ); (ffi:def-call-out glArrayElement (:name "glArrayElement") (:return-type NIL) (:arguments (i GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDrawArrays( GLenum mode, GLint first, GLsizei count ); (ffi:def-call-out glDrawArrays (:name "glDrawArrays") (:return-type NIL) (:arguments (mode GLenum) (first GLint) (count GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid *indices ); (ffi:def-call-out glDrawElements (:name "glDrawElements") (:return-type NIL) (:arguments (mode GLenum) (count GLsizei) (type GLenum) (indices (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glInterleavedArrays( GLenum format, GLsizei stride, GLvoid *pointer ); (ffi:def-call-out glInterleavedArrays (:name "glInterleavedArrays") (:return-type NIL) (:arguments (format GLenum) (stride GLsizei) (pointer (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Lighting */ ;;; CODE: void glShadeModel( GLenum mode ); (ffi:def-call-out glShadeModel (:name "glShadeModel") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightf( GLenum light, GLenum pname, GLfloat param ); (ffi:def-call-out glLightf (:name "glLightf") (:return-type NIL) (:arguments (light GLenum) (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLighti( GLenum light, GLenum pname, GLint param ); (ffi:def-call-out glLighti (:name "glLighti") (:return-type NIL) (:arguments (light GLenum) (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightfv( GLenum light, GLenum pname, GLfloat *params ); (ffi:def-call-out glLightfv (:name "glLightfv") (:return-type NIL) (:arguments (light GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightiv( GLenum light, GLenum pname, GLint *params ); (ffi:def-call-out glLightiv (:name "glLightiv") (:return-type NIL) (:arguments (light GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); (ffi:def-call-out glGetLightfv (:name "glGetLightfv") (:return-type NIL) (:arguments (light GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetLightiv( GLenum light, GLenum pname, GLint *params ); (ffi:def-call-out glGetLightiv (:name "glGetLightiv") (:return-type NIL) (:arguments (light GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightModelf( GLenum pname, GLfloat param ); (ffi:def-call-out glLightModelf (:name "glLightModelf") (:return-type NIL) (:arguments (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightModeli( GLenum pname, GLint param ); (ffi:def-call-out glLightModeli (:name "glLightModeli") (:return-type NIL) (:arguments (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightModelfv( GLenum pname, GLfloat *params ); (ffi:def-call-out glLightModelfv (:name "glLightModelfv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLightModeliv( GLenum pname, GLint *params ); (ffi:def-call-out glLightModeliv (:name "glLightModeliv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMaterialf( GLenum face, GLenum pname, GLfloat param ); (ffi:def-call-out glMaterialf (:name "glMaterialf") (:return-type NIL) (:arguments (face GLenum) (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMateriali( GLenum face, GLenum pname, GLint param ); (ffi:def-call-out glMateriali (:name "glMateriali") (:return-type NIL) (:arguments (face GLenum) (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMaterialfv( GLenum face, GLenum pname, GLfloat *params ); (ffi:def-call-out glMaterialfv (:name "glMaterialfv") (:return-type NIL) (:arguments (face GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMaterialiv( GLenum face, GLenum pname, GLint *params ); (ffi:def-call-out glMaterialiv (:name "glMaterialiv") (:return-type NIL) (:arguments (face GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); (ffi:def-call-out glGetMaterialfv (:name "glGetMaterialfv") (:return-type NIL) (:arguments (face GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); (ffi:def-call-out glGetMaterialiv (:name "glGetMaterialiv") (:return-type NIL) (:arguments (face GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorMaterial( GLenum face, GLenum mode ); (ffi:def-call-out glColorMaterial (:name "glColorMaterial") (:return-type NIL) (:arguments (face GLenum) (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Raster functions */ ;;; CODE: void glPixelZoom( GLfloat xfactor, GLfloat yfactor ); (ffi:def-call-out glPixelZoom (:name "glPixelZoom") (:return-type NIL) (:arguments (xfactor GLfloat) (yfactor GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelStoref( GLenum pname, GLfloat param ); (ffi:def-call-out glPixelStoref (:name "glPixelStoref") (:return-type NIL) (:arguments (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelStorei( GLenum pname, GLint param ); (ffi:def-call-out glPixelStorei (:name "glPixelStorei") (:return-type NIL) (:arguments (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelTransferf( GLenum pname, GLfloat param ); (ffi:def-call-out glPixelTransferf (:name "glPixelTransferf") (:return-type NIL) (:arguments (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelTransferi( GLenum pname, GLint param ); (ffi:def-call-out glPixelTransferi (:name "glPixelTransferi") (:return-type NIL) (:arguments (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelMapfv( GLenum map, GLint mapsize, GLfloat *values ); (ffi:def-call-out glPixelMapfv (:name "glPixelMapfv") (:return-type NIL) (:arguments (map GLenum) (mapsize GLint) (values (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelMapuiv( GLenum map, GLint mapsize, GLuint *values ); (ffi:def-call-out glPixelMapuiv (:name "glPixelMapuiv") (:return-type NIL) (:arguments (map GLenum) (mapsize GLint) (values (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPixelMapusv( GLenum map, GLint mapsize, GLushort *values ); (ffi:def-call-out glPixelMapusv (:name "glPixelMapusv") (:return-type NIL) (:arguments (map GLenum) (mapsize GLint) (values (ffi:c-array-ptr GLushort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetPixelMapfv( GLenum map, GLfloat *values ); (ffi:def-call-out glGetPixelMapfv (:name "glGetPixelMapfv") (:return-type NIL) (:arguments (map GLenum) (values (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetPixelMapuiv( GLenum map, GLuint *values ); (ffi:def-call-out glGetPixelMapuiv (:name "glGetPixelMapuiv") (:return-type NIL) (:arguments (map GLenum) (values (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetPixelMapusv( GLenum map, GLushort *values ); (ffi:def-call-out glGetPixelMapusv (:name "glGetPixelMapusv") (:return-type NIL) (:arguments (map GLenum) (values (ffi:c-array-ptr GLushort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ); (ffi:def-call-out glBitmap (:name "glBitmap") (:return-type NIL) (:arguments (width GLsizei) (height GLsizei) (xorig GLfloat) (yorig GLfloat) (xmove GLfloat) (ymove GLfloat) (bitmap (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glReadPixels (:name "glReadPixels") (:return-type NIL) (:arguments (x GLint) (y GLint) (width GLsizei) (height GLsizei) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glDrawPixels (:name "glDrawPixels") (:return-type NIL) (:arguments (width GLsizei) (height GLsizei) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLubyte))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); (ffi:def-call-out glCopyPixels (:name "glCopyPixels") (:return-type NIL) (:arguments (x GLint) (y GLint) (width GLsizei) (height GLsizei) (type GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Stenciling */ ;;; CODE: void glStencilFunc( GLenum func, GLint ref, GLuint mask ); (ffi:def-call-out glStencilFunc (:name "glStencilFunc") (:return-type NIL) (:arguments (func GLenum) (ref GLint) (mask GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glStencilMask( GLuint mask ); (ffi:def-call-out glStencilMask (:name "glStencilMask") (:return-type NIL) (:arguments (mask GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); (ffi:def-call-out glStencilOp (:name "glStencilOp") (:return-type NIL) (:arguments (fail GLenum) (zfail GLenum) (zpass GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glClearStencil( GLint s ); (ffi:def-call-out glClearStencil (:name "glClearStencil") (:return-type NIL) (:arguments (s GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Texture mapping */ ;;; CODE: void glTexGend( GLenum coord, GLenum pname, GLdouble param ); (ffi:def-call-out glTexGend (:name "glTexGend") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (param GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexGenf( GLenum coord, GLenum pname, GLfloat param ); (ffi:def-call-out glTexGenf (:name "glTexGenf") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexGeni( GLenum coord, GLenum pname, GLint param ); (ffi:def-call-out glTexGeni (:name "glTexGeni") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexGendv( GLenum coord, GLenum pname, GLdouble *params ); (ffi:def-call-out glTexGendv (:name "glTexGendv") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (params (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); (ffi:def-call-out glTexGenfv (:name "glTexGenfv") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexGeniv( GLenum coord, GLenum pname, GLint *params ); (ffi:def-call-out glTexGeniv (:name "glTexGeniv") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); (ffi:def-call-out glGetTexGendv (:name "glGetTexGendv") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (params (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); (ffi:def-call-out glGetTexGenfv (:name "glGetTexGenfv") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); (ffi:def-call-out glGetTexGeniv (:name "glGetTexGeniv") (:return-type NIL) (:arguments (coord GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexEnvf( GLenum target, GLenum pname, GLfloat param ); (ffi:def-call-out glTexEnvf (:name "glTexEnvf") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexEnvi( GLenum target, GLenum pname, GLint param ); (ffi:def-call-out glTexEnvi (:name "glTexEnvi") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); (ffi:def-call-out glTexEnvfv (:name "glTexEnvfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexEnviv( GLenum target, GLenum pname, GLint *params ); (ffi:def-call-out glTexEnviv (:name "glTexEnviv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); (ffi:def-call-out glGetTexEnvfv (:name "glGetTexEnvfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); (ffi:def-call-out glGetTexEnviv (:name "glGetTexEnviv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexParameterf( GLenum target, GLenum pname, GLfloat param ); (ffi:def-call-out glTexParameterf (:name "glTexParameterf") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexParameteri( GLenum target, GLenum pname, GLint param ); (ffi:def-call-out glTexParameteri (:name "glTexParameteri") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexParameterfv( GLenum target, GLenum pname, GLfloat *params ); (ffi:def-call-out glTexParameterfv (:name "glTexParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexParameteriv( GLenum target, GLenum pname, GLint *params ); (ffi:def-call-out glTexParameteriv (:name "glTexParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params); (ffi:def-call-out glGetTexParameterfv (:name "glGetTexParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); (ffi:def-call-out glGetTexParameteriv (:name "glGetTexParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); (ffi:def-call-out glGetTexLevelParameterfv (:name "glGetTexLevelParameterfv") (:return-type NIL) (:arguments (target GLenum) (level GLint) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); (ffi:def-call-out glGetTexLevelParameteriv (:name "glGetTexLevelParameteriv") (:return-type NIL) (:arguments (target GLenum) (level GLint) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glTexImage1D (:name "glTexImage1D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalFormat GLint) (width GLsizei) (border GLint) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glTexImage2D (:name "glTexImage2D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalFormat GLint) (width GLsizei) (height GLsizei) (border GLint) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glGetTexImage (:name "glGetTexImage") (:return-type NIL) (:arguments (target GLenum) (level GLint) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.1 functions */ ;;; CODE: void glGenTextures( GLsizei n, GLuint *textures ); (ffi:def-call-out glGenTextures (:name "glGenTextures") (:return-type NIL) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDeleteTextures( GLsizei n, GLuint *textures); (ffi:def-call-out glDeleteTextures (:name "glDeleteTextures") (:return-type NIL) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glBindTexture( GLenum target, GLuint texture ); (ffi:def-call-out glBindTexture (:name "glBindTexture") (:return-type NIL) (:arguments (target GLenum) (texture GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPrioritizeTextures( GLsizei n, GLuint *textures, GLclampf *priorities ); (ffi:def-call-out glPrioritizeTextures (:name "glPrioritizeTextures") (:return-type NIL) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint)) (priorities (ffi:c-array-ptr GLclampf))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLboolean glAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ); (ffi:def-call-out glAreTexturesResident (:name "glAreTexturesResident") (:return-type GLboolean) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint)) (residences (ffi:c-array-ptr GLboolean))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLboolean glIsTexture( GLuint texture ); (ffi:def-call-out glIsTexture (:name "glIsTexture") (:return-type GLboolean) (:arguments (texture GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glTexSubImage1D (:name "glTexSubImage1D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (width GLsizei) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); (ffi:def-call-out glTexSubImage2D (:name "glTexSubImage2D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (width GLsizei) (height GLsizei) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); (ffi:def-call-out glCopyTexImage1D (:name "glCopyTexImage1D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalformat GLenum) (x GLint) (y GLint) (width GLsizei) (border GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); (ffi:def-call-out glCopyTexImage2D (:name "glCopyTexImage2D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalformat GLenum) (x GLint) (y GLint) (width GLsizei) (height GLsizei) (border GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); (ffi:def-call-out glCopyTexSubImage1D (:name "glCopyTexSubImage1D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (x GLint) (y GLint) (width GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); (ffi:def-call-out glCopyTexSubImage2D (:name "glCopyTexSubImage2D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (x GLint) (y GLint) (width GLsizei) (height GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Evaluators */ ;;; CODE: void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ); (ffi:def-call-out glMap1d (:name "glMap1d") (:return-type NIL) (:arguments (target GLenum) (u1 GLdouble) (u2 GLdouble) (stride GLint) (order GLint) (points (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ); (ffi:def-call-out glMap1f (:name "glMap1f") (:return-type NIL) (:arguments (target GLenum) (u1 GLfloat) (u2 GLfloat) (stride GLint) (order GLint) (points (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ); (ffi:def-call-out glMap2d (:name "glMap2d") (:return-type NIL) (:arguments (target GLenum) (u1 GLdouble) (u2 GLdouble) (ustride GLint) (uorder GLint) (v1 GLdouble) (v2 GLdouble) (vstride GLint) (vorder GLint) (points (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ); (ffi:def-call-out glMap2f (:name "glMap2f") (:return-type NIL) (:arguments (target GLenum) (u1 GLfloat) (u2 GLfloat) (ustride GLint) (uorder GLint) (v1 GLfloat) (v2 GLfloat) (vstride GLint) (vorder GLint) (points (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMapdv( GLenum target, GLenum query, GLdouble *v ); (ffi:def-call-out glGetMapdv (:name "glGetMapdv") (:return-type NIL) (:arguments (target GLenum) (query GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMapfv( GLenum target, GLenum query, GLfloat *v ); (ffi:def-call-out glGetMapfv (:name "glGetMapfv") (:return-type NIL) (:arguments (target GLenum) (query GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMapiv( GLenum target, GLenum query, GLint *v ); (ffi:def-call-out glGetMapiv (:name "glGetMapiv") (:return-type NIL) (:arguments (target GLenum) (query GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord1d( GLdouble u ); (ffi:def-call-out glEvalCoord1d (:name "glEvalCoord1d") (:return-type NIL) (:arguments (u GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord1f( GLfloat u ); (ffi:def-call-out glEvalCoord1f (:name "glEvalCoord1f") (:return-type NIL) (:arguments (u GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord1dv( GLdouble *u ); (ffi:def-call-out glEvalCoord1dv (:name "glEvalCoord1dv") (:return-type NIL) (:arguments (u (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord1fv( GLfloat *u ); (ffi:def-call-out glEvalCoord1fv (:name "glEvalCoord1fv") (:return-type NIL) (:arguments (u (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord2d( GLdouble u, GLdouble v ); (ffi:def-call-out glEvalCoord2d (:name "glEvalCoord2d") (:return-type NIL) (:arguments (u GLdouble) (v GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord2f( GLfloat u, GLfloat v ); (ffi:def-call-out glEvalCoord2f (:name "glEvalCoord2f") (:return-type NIL) (:arguments (u GLfloat) (v GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord2dv( GLdouble *u ); (ffi:def-call-out glEvalCoord2dv (:name "glEvalCoord2dv") (:return-type NIL) (:arguments (u (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalCoord2fv( GLfloat *u ); (ffi:def-call-out glEvalCoord2fv (:name "glEvalCoord2fv") (:return-type NIL) (:arguments (u (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); (ffi:def-call-out glMapGrid1d (:name "glMapGrid1d") (:return-type NIL) (:arguments (un GLint) (u1 GLdouble) (u2 GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); (ffi:def-call-out glMapGrid1f (:name "glMapGrid1f") (:return-type NIL) (:arguments (un GLint) (u1 GLfloat) (u2 GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); (ffi:def-call-out glMapGrid2d (:name "glMapGrid2d") (:return-type NIL) (:arguments (un GLint) (u1 GLdouble) (u2 GLdouble) (vn GLint) (v1 GLdouble) (v2 GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); (ffi:def-call-out glMapGrid2f (:name "glMapGrid2f") (:return-type NIL) (:arguments (un GLint) (u1 GLfloat) (u2 GLfloat) (vn GLint) (v1 GLfloat) (v2 GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalPoint1( GLint i ); (ffi:def-call-out glEvalPoint1 (:name "glEvalPoint1") (:return-type NIL) (:arguments (i GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalPoint2( GLint i, GLint j ); (ffi:def-call-out glEvalPoint2 (:name "glEvalPoint2") (:return-type NIL) (:arguments (i GLint) (j GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); (ffi:def-call-out glEvalMesh1 (:name "glEvalMesh1") (:return-type NIL) (:arguments (mode GLenum) (i1 GLint) (i2 GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); (ffi:def-call-out glEvalMesh2 (:name "glEvalMesh2") (:return-type NIL) (:arguments (mode GLenum) (i1 GLint) (i2 GLint) (j1 GLint) (j2 GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Fog */ ;;; CODE: void glFogf( GLenum pname, GLfloat param ); (ffi:def-call-out glFogf (:name "glFogf") (:return-type NIL) (:arguments (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFogi( GLenum pname, GLint param ); (ffi:def-call-out glFogi (:name "glFogi") (:return-type NIL) (:arguments (pname GLenum) (param GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFogfv( GLenum pname, GLfloat *params ); (ffi:def-call-out glFogfv (:name "glFogfv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glFogiv( GLenum pname, GLint *params ); (ffi:def-call-out glFogiv (:name "glFogiv") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* * Selection and Feedback */ ;;; CODE: void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); (ffi:def-call-out glFeedbackBuffer (:name "glFeedbackBuffer") (:return-type NIL) (:arguments (size GLsizei) (type GLenum) (buffer (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPassThrough( GLfloat token ); (ffi:def-call-out glPassThrough (:name "glPassThrough") (:return-type NIL) (:arguments (token GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glSelectBuffer( GLsizei size, GLuint *buffer ); (ffi:def-call-out glSelectBuffer (:name "glSelectBuffer") (:return-type NIL) (:arguments (size GLsizei) (buffer (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glInitNames( void ); (ffi:def-call-out glInitNames (:name "glInitNames") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLoadName( GLuint name ); (ffi:def-call-out glLoadName (:name "glLoadName") (:return-type NIL) (:arguments (name GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPushName( GLuint name ); (ffi:def-call-out glPushName (:name "glPushName") (:return-type NIL) (:arguments (name GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPopName( void ); (ffi:def-call-out glPopName (:name "glPopName") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.2 functions */ ;;; CODE: void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices ); #-win32 (ffi:def-call-out glDrawRangeElements (:name "glDrawRangeElements") (:return-type NIL) (:arguments (mode GLenum) (start GLuint) (end GLuint) (count GLsizei) (type GLenum) (indices (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels ); #-win32 (ffi:def-call-out glTexImage3D (:name "glTexImage3D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalFormat GLenum) (width GLsizei) (height GLsizei) (depth GLsizei) (border GLint) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels); #-win32 (ffi:def-call-out glTexSubImage3D (:name "glTexSubImage3D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (zoffset GLint) (width GLsizei) (height GLsizei) (depth GLsizei) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); #-win32 (ffi:def-call-out glCopyTexSubImage3D (:name "glCopyTexSubImage3D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (zoffset GLint) (x GLint) (y GLint) (width GLsizei) (height GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.2 imaging extension functions */ ;;; CODE: void glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *table ); #-win32 (ffi:def-call-out glColorTable (:name "glColorTable") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (width GLsizei) (format GLenum) (type GLenum) (table (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid *data ); #-win32 (ffi:def-call-out glColorSubTable (:name "glColorSubTable") (:return-type NIL) (:arguments (target GLenum) (start GLsizei) (count GLsizei) (format GLenum) (type GLenum) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorTableParameteriv(GLenum target, GLenum pname, GLint *params); #-win32 (ffi:def-call-out glColorTableParameteriv (:name "glColorTableParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); #-win32 (ffi:def-call-out glColorTableParameterfv (:name "glColorTableParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); #-win32 (ffi:def-call-out glCopyColorSubTable (:name "glCopyColorSubTable") (:return-type NIL) (:arguments (target GLenum) (start GLsizei) (x GLint) (y GLint) (width GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); #-win32 (ffi:def-call-out glCopyColorTable (:name "glCopyColorTable") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (x GLint) (y GLint) (width GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table ); #-win32 (ffi:def-call-out glGetColorTable (:name "glGetColorTable") (:return-type NIL) (:arguments (target GLenum) (format GLenum) (type GLenum) (table (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glGetColorTableParameterfv (:name "glGetColorTableParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ); #-win32 (ffi:def-call-out glGetColorTableParameteriv (:name "glGetColorTableParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glBlendEquation( GLenum mode ); #-win32 (ffi:def-call-out glBlendEquation (:name "glBlendEquation") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); #-win32 (ffi:def-call-out glBlendColor (:name "glBlendColor") (:return-type NIL) (:arguments (red GLclampf) (green GLclampf) (blue GLclampf) (alpha GLclampf)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); #-win32 (ffi:def-call-out glHistogram (:name "glHistogram") (:return-type NIL) (:arguments (target GLenum) (width GLsizei) (internalformat GLenum) (sink GLboolean)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glResetHistogram( GLenum target ); #-win32 (ffi:def-call-out glResetHistogram (:name "glResetHistogram") (:return-type NIL) (:arguments (target GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); #-win32 (ffi:def-call-out glGetHistogram (:name "glGetHistogram") (:return-type NIL) (:arguments (target GLenum) (reset GLboolean) (format GLenum) (type GLenum) (values (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glGetHistogramParameterfv (:name "glGetHistogramParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params ); #-win32 (ffi:def-call-out glGetHistogramParameteriv (:name "glGetHistogramParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMinmax( GLenum target, GLenum internalformat, GLboolean sink ); #-win32 (ffi:def-call-out glMinmax (:name "glMinmax") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (sink GLboolean)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glResetMinmax( GLenum target ); #-win32 (ffi:def-call-out glResetMinmax (:name "glResetMinmax") (:return-type NIL) (:arguments (target GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); #-win32 (ffi:def-call-out glGetMinmax (:name "glGetMinmax") (:return-type NIL) (:arguments (target GLenum) (reset GLboolean) (format GLenum) (types GLenum) (values (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glGetMinmaxParameterfv (:name "glGetMinmaxParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params ); #-win32 (ffi:def-call-out glGetMinmaxParameteriv (:name "glGetMinmaxParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *image ); #-win32 (ffi:def-call-out glConvolutionFilter1D (:name "glConvolutionFilter1D") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (width GLsizei) (format GLenum) (type GLenum) (image (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *image ); #-win32 (ffi:def-call-out glConvolutionFilter2D (:name "glConvolutionFilter2D") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (width GLsizei) (height GLsizei) (format GLenum) (type GLenum) (image (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ); #-win32 (ffi:def-call-out glConvolutionParameterf (:name "glConvolutionParameterf") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glConvolutionParameterfv (:name "glConvolutionParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glConvolutionParameteri( GLenum target, GLenum pname, GLint params ); #-win32 (ffi:def-call-out glConvolutionParameteri (:name "glConvolutionParameteri") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); #-win32 (ffi:def-call-out glConvolutionParameteriv (:name "glConvolutionParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); #-win32 (ffi:def-call-out glCopyConvolutionFilter1D (:name "glCopyConvolutionFilter1D") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (x GLint) (y GLint) (width GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); #-win32 (ffi:def-call-out glCopyConvolutionFilter2D (:name "glCopyConvolutionFilter2D") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (x GLint) (y GLint) (width GLsizei) (height GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image ); #-win32 (ffi:def-call-out glGetConvolutionFilter (:name "glGetConvolutionFilter") (:return-type NIL) (:arguments (target GLenum) (format GLenum) (type GLenum) (image (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glGetConvolutionParameterfv (:name "glGetConvolutionParameterfv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); #-win32 (ffi:def-call-out glGetConvolutionParameteriv (:name "glGetConvolutionParameteriv") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *row, GLvoid *column ); #-win32 (ffi:def-call-out glSeparableFilter2D (:name "glSeparableFilter2D") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (width GLsizei) (height GLsizei) (format GLenum) (type GLenum) (row (ffi:c-array-ptr GLvoid)) (column (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); #-win32 (ffi:def-call-out glGetSeparableFilter (:name "glGetSeparableFilter") (:return-type NIL) (:arguments (target GLenum) (format GLenum) (type GLenum) (row (ffi:c-array-ptr GLvoid)) (column (ffi:c-array-ptr GLvoid)) (span (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* 1.3 functions */ ;;; CODE: void glActiveTexture( GLenum texture ); #-win32 (ffi:def-call-out glActiveTexture (:name "glActiveTexture") (:return-type NIL) (:arguments (texture GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glClientActiveTexture( GLenum texture ); #-win32 (ffi:def-call-out glClientActiveTexture (:name "glClientActiveTexture") (:return-type NIL) (:arguments (texture GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid *data ); #-win32 (ffi:def-call-out glCompressedTexImage1D (:name "glCompressedTexImage1D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalformat GLenum) (width GLsizei) (border GLint) (imageSize GLsizei) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid *data ); #-win32 (ffi:def-call-out glCompressedTexImage2D (:name "glCompressedTexImage2D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalformat GLenum) (width GLsizei) (height GLsizei) (border GLint) (imageSize GLsizei) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data ); #-win32 (ffi:def-call-out glCompressedTexImage3D (:name "glCompressedTexImage3D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalformat GLenum) (width GLsizei) (height GLsizei) (depth GLsizei) (border GLint) (imageSize GLsizei) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid *data ); #-win32 (ffi:def-call-out glCompressedTexSubImage1D (:name "glCompressedTexSubImage1D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (width GLsizei) (format GLenum) (imageSize GLsizei) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid *data ); #-win32 (ffi:def-call-out glCompressedTexSubImage2D (:name "glCompressedTexSubImage2D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (width GLsizei) (height GLsizei) (format GLenum) (imageSize GLsizei) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid *data ); #-win32 (ffi:def-call-out glCompressedTexSubImage3D (:name "glCompressedTexSubImage3D") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (zoffset GLint) (width GLsizei) (height GLsizei) (depth GLsizei) (format GLenum) (imageSize GLsizei) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); #-win32 (ffi:def-call-out glGetCompressedTexImage (:name "glGetCompressedTexImage") (:return-type NIL) (:arguments (target GLenum) (lod GLint) (img (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1d( GLenum target, GLdouble s ); #-win32 (ffi:def-call-out glMultiTexCoord1d (:name "glMultiTexCoord1d") (:return-type NIL) (:arguments (target GLenum) (s GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1dv( GLenum target, GLdouble *v ); #-win32 (ffi:def-call-out glMultiTexCoord1dv (:name "glMultiTexCoord1dv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1f( GLenum target, GLfloat s ); #-win32 (ffi:def-call-out glMultiTexCoord1f (:name "glMultiTexCoord1f") (:return-type NIL) (:arguments (target GLenum) (s GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1fv( GLenum target, GLfloat *v ); #-win32 (ffi:def-call-out glMultiTexCoord1fv (:name "glMultiTexCoord1fv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1i( GLenum target, GLint s ); #-win32 (ffi:def-call-out glMultiTexCoord1i (:name "glMultiTexCoord1i") (:return-type NIL) (:arguments (target GLenum) (s GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1iv( GLenum target, GLint *v ); #-win32 (ffi:def-call-out glMultiTexCoord1iv (:name "glMultiTexCoord1iv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1s( GLenum target, GLshort s ); #-win32 (ffi:def-call-out glMultiTexCoord1s (:name "glMultiTexCoord1s") (:return-type NIL) (:arguments (target GLenum) (s GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1sv( GLenum target, GLshort *v ); #-win32 (ffi:def-call-out glMultiTexCoord1sv (:name "glMultiTexCoord1sv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); #-win32 (ffi:def-call-out glMultiTexCoord2d (:name "glMultiTexCoord2d") (:return-type NIL) (:arguments (target GLenum) (s GLdouble) (t GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2dv( GLenum target, GLdouble *v ); #-win32 (ffi:def-call-out glMultiTexCoord2dv (:name "glMultiTexCoord2dv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); #-win32 (ffi:def-call-out glMultiTexCoord2f (:name "glMultiTexCoord2f") (:return-type NIL) (:arguments (target GLenum) (s GLfloat) (t GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2fv( GLenum target, GLfloat *v ); #-win32 (ffi:def-call-out glMultiTexCoord2fv (:name "glMultiTexCoord2fv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2i( GLenum target, GLint s, GLint t ); #-win32 (ffi:def-call-out glMultiTexCoord2i (:name "glMultiTexCoord2i") (:return-type NIL) (:arguments (target GLenum) (s GLint) (t GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2iv( GLenum target, GLint *v ); #-win32 (ffi:def-call-out glMultiTexCoord2iv (:name "glMultiTexCoord2iv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); #-win32 (ffi:def-call-out glMultiTexCoord2s (:name "glMultiTexCoord2s") (:return-type NIL) (:arguments (target GLenum) (s GLshort) (t GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2sv( GLenum target, GLshort *v ); #-win32 (ffi:def-call-out glMultiTexCoord2sv (:name "glMultiTexCoord2sv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); #-win32 (ffi:def-call-out glMultiTexCoord3d (:name "glMultiTexCoord3d") (:return-type NIL) (:arguments (target GLenum) (s GLdouble) (t GLdouble) (r GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3dv( GLenum target, GLdouble *v ); #-win32 (ffi:def-call-out glMultiTexCoord3dv (:name "glMultiTexCoord3dv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); #-win32 (ffi:def-call-out glMultiTexCoord3f (:name "glMultiTexCoord3f") (:return-type NIL) (:arguments (target GLenum) (s GLfloat) (t GLfloat) (r GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3fv( GLenum target, GLfloat *v ); #-win32 (ffi:def-call-out glMultiTexCoord3fv (:name "glMultiTexCoord3fv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); #-win32 (ffi:def-call-out glMultiTexCoord3i (:name "glMultiTexCoord3i") (:return-type NIL) (:arguments (target GLenum) (s GLint) (t GLint) (r GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3iv( GLenum target, GLint *v ); #-win32 (ffi:def-call-out glMultiTexCoord3iv (:name "glMultiTexCoord3iv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); #-win32 (ffi:def-call-out glMultiTexCoord3s (:name "glMultiTexCoord3s") (:return-type NIL) (:arguments (target GLenum) (s GLshort) (t GLshort) (r GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3sv( GLenum target, GLshort *v ); #-win32 (ffi:def-call-out glMultiTexCoord3sv (:name "glMultiTexCoord3sv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); #-win32 (ffi:def-call-out glMultiTexCoord4d (:name "glMultiTexCoord4d") (:return-type NIL) (:arguments (target GLenum) (s GLdouble) (t GLdouble) (r GLdouble) (q GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4dv( GLenum target, GLdouble *v ); #-win32 (ffi:def-call-out glMultiTexCoord4dv (:name "glMultiTexCoord4dv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); #-win32 (ffi:def-call-out glMultiTexCoord4f (:name "glMultiTexCoord4f") (:return-type NIL) (:arguments (target GLenum) (s GLfloat) (t GLfloat) (r GLfloat) (q GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4fv( GLenum target, GLfloat *v ); #-win32 (ffi:def-call-out glMultiTexCoord4fv (:name "glMultiTexCoord4fv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); #-win32 (ffi:def-call-out glMultiTexCoord4i (:name "glMultiTexCoord4i") (:return-type NIL) (:arguments (target GLenum) (s GLint) (t GLint) (r GLint) (q GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4iv( GLenum target, GLint *v ); #-win32 (ffi:def-call-out glMultiTexCoord4iv (:name "glMultiTexCoord4iv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); #-win32 (ffi:def-call-out glMultiTexCoord4s (:name "glMultiTexCoord4s") (:return-type NIL) (:arguments (target GLenum) (s GLshort) (t GLshort) (r GLshort) (q GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4sv( GLenum target, GLshort *v ); #-win32 (ffi:def-call-out glMultiTexCoord4sv (:name "glMultiTexCoord4sv") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLoadTransposeMatrixd( GLdouble m[16] ); #-win32 (ffi:def-call-out glLoadTransposeMatrixd (:name "glLoadTransposeMatrixd") (:return-type NIL) (:arguments (m[16] GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glLoadTransposeMatrixf( GLfloat m[16] ); #-win32 (ffi:def-call-out glLoadTransposeMatrixf (:name "glLoadTransposeMatrixf") (:return-type NIL) (:arguments (m[16] GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultTransposeMatrixd( GLdouble m[16] ); #-win32 (ffi:def-call-out glMultTransposeMatrixd (:name "glMultTransposeMatrixd") (:return-type NIL) (:arguments (m[16] GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultTransposeMatrixf( GLfloat m[16] ); #-win32 (ffi:def-call-out glMultTransposeMatrixf (:name "glMultTransposeMatrixf") (:return-type NIL) (:arguments (m[16] GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glSampleCoverage( GLclampf value, GLboolean invert ); #-win32 (ffi:def-call-out glSampleCoverage (:name "glSampleCoverage") (:return-type NIL) (:arguments (value GLclampf) (invert GLboolean)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; DEFINE: #if defined(GL_GLEXT_LEGACY) ;; **IGNORED**: #if defined(GL_GLEXT_LEGACY) ;;; COMMENT: /* * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) */ #-win32 ;;; DEFINE: #ifndef GL_ARB_multitexture ;; **IGNORED**: #ifndef GL_ARB_multitexture ;;; DEFINE: #define GL_ARB_multitexture 1 (defconstant GL_ARB_multitexture 1) ;;; DEFINE: #define GL_TEXTURE0_ARB 0x84C0 (defconstant GL_TEXTURE0_ARB #x84C0) ;;; DEFINE: #define GL_TEXTURE1_ARB 0x84C1 (defconstant GL_TEXTURE1_ARB #x84C1) ;;; DEFINE: #define GL_TEXTURE2_ARB 0x84C2 (defconstant GL_TEXTURE2_ARB #x84C2) ;;; DEFINE: #define GL_TEXTURE3_ARB 0x84C3 (defconstant GL_TEXTURE3_ARB #x84C3) ;;; DEFINE: #define GL_TEXTURE4_ARB 0x84C4 (defconstant GL_TEXTURE4_ARB #x84C4) ;;; DEFINE: #define GL_TEXTURE5_ARB 0x84C5 (defconstant GL_TEXTURE5_ARB #x84C5) ;;; DEFINE: #define GL_TEXTURE6_ARB 0x84C6 (defconstant GL_TEXTURE6_ARB #x84C6) ;;; DEFINE: #define GL_TEXTURE7_ARB 0x84C7 (defconstant GL_TEXTURE7_ARB #x84C7) ;;; DEFINE: #define GL_TEXTURE8_ARB 0x84C8 (defconstant GL_TEXTURE8_ARB #x84C8) ;;; DEFINE: #define GL_TEXTURE9_ARB 0x84C9 (defconstant GL_TEXTURE9_ARB #x84C9) ;;; DEFINE: #define GL_TEXTURE10_ARB 0x84CA (defconstant GL_TEXTURE10_ARB #x84CA) ;;; DEFINE: #define GL_TEXTURE11_ARB 0x84CB (defconstant GL_TEXTURE11_ARB #x84CB) ;;; DEFINE: #define GL_TEXTURE12_ARB 0x84CC (defconstant GL_TEXTURE12_ARB #x84CC) ;;; DEFINE: #define GL_TEXTURE13_ARB 0x84CD (defconstant GL_TEXTURE13_ARB #x84CD) ;;; DEFINE: #define GL_TEXTURE14_ARB 0x84CE (defconstant GL_TEXTURE14_ARB #x84CE) ;;; DEFINE: #define GL_TEXTURE15_ARB 0x84CF (defconstant GL_TEXTURE15_ARB #x84CF) ;;; DEFINE: #define GL_TEXTURE16_ARB 0x84D0 (defconstant GL_TEXTURE16_ARB #x84D0) ;;; DEFINE: #define GL_TEXTURE17_ARB 0x84D1 (defconstant GL_TEXTURE17_ARB #x84D1) ;;; DEFINE: #define GL_TEXTURE18_ARB 0x84D2 (defconstant GL_TEXTURE18_ARB #x84D2) ;;; DEFINE: #define GL_TEXTURE19_ARB 0x84D3 (defconstant GL_TEXTURE19_ARB #x84D3) ;;; DEFINE: #define GL_TEXTURE20_ARB 0x84D4 (defconstant GL_TEXTURE20_ARB #x84D4) ;;; DEFINE: #define GL_TEXTURE21_ARB 0x84D5 (defconstant GL_TEXTURE21_ARB #x84D5) ;;; DEFINE: #define GL_TEXTURE22_ARB 0x84D6 (defconstant GL_TEXTURE22_ARB #x84D6) ;;; DEFINE: #define GL_TEXTURE23_ARB 0x84D7 (defconstant GL_TEXTURE23_ARB #x84D7) ;;; DEFINE: #define GL_TEXTURE24_ARB 0x84D8 (defconstant GL_TEXTURE24_ARB #x84D8) ;;; DEFINE: #define GL_TEXTURE25_ARB 0x84D9 (defconstant GL_TEXTURE25_ARB #x84D9) ;;; DEFINE: #define GL_TEXTURE26_ARB 0x84DA (defconstant GL_TEXTURE26_ARB #x84DA) ;;; DEFINE: #define GL_TEXTURE27_ARB 0x84DB (defconstant GL_TEXTURE27_ARB #x84DB) ;;; DEFINE: #define GL_TEXTURE28_ARB 0x84DC (defconstant GL_TEXTURE28_ARB #x84DC) ;;; DEFINE: #define GL_TEXTURE29_ARB 0x84DD (defconstant GL_TEXTURE29_ARB #x84DD) ;;; DEFINE: #define GL_TEXTURE30_ARB 0x84DE (defconstant GL_TEXTURE30_ARB #x84DE) ;;; DEFINE: #define GL_TEXTURE31_ARB 0x84DF (defconstant GL_TEXTURE31_ARB #x84DF) ;;; DEFINE: #define GL_ACTIVE_TEXTURE_ARB 0x84E0 (defconstant GL_ACTIVE_TEXTURE_ARB #x84E0) ;;; DEFINE: #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 (defconstant GL_CLIENT_ACTIVE_TEXTURE_ARB #x84E1) ;;; DEFINE: #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 (defconstant GL_MAX_TEXTURE_UNITS_ARB #x84E2) ;;; CODE: void glActiveTextureARB(GLenum texture); #-win32 (ffi:def-call-out glActiveTextureARB (:name "glActiveTextureARB") (:return-type NIL) (:arguments (texture GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glClientActiveTextureARB(GLenum texture); #-win32 (ffi:def-call-out glClientActiveTextureARB (:name "glClientActiveTextureARB") (:return-type NIL) (:arguments (texture GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1dARB(GLenum target, GLdouble s); #-win32 (ffi:def-call-out glMultiTexCoord1dARB (:name "glMultiTexCoord1dARB") (:return-type NIL) (:arguments (target GLenum) (s GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1dvARB(GLenum target, GLdouble *v); #-win32 (ffi:def-call-out glMultiTexCoord1dvARB (:name "glMultiTexCoord1dvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1fARB(GLenum target, GLfloat s); #-win32 (ffi:def-call-out glMultiTexCoord1fARB (:name "glMultiTexCoord1fARB") (:return-type NIL) (:arguments (target GLenum) (s GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1fvARB(GLenum target, GLfloat *v); #-win32 (ffi:def-call-out glMultiTexCoord1fvARB (:name "glMultiTexCoord1fvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1iARB(GLenum target, GLint s); #-win32 (ffi:def-call-out glMultiTexCoord1iARB (:name "glMultiTexCoord1iARB") (:return-type NIL) (:arguments (target GLenum) (s GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1ivARB(GLenum target, GLint *v); #-win32 (ffi:def-call-out glMultiTexCoord1ivARB (:name "glMultiTexCoord1ivARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1sARB(GLenum target, GLshort s); #-win32 (ffi:def-call-out glMultiTexCoord1sARB (:name "glMultiTexCoord1sARB") (:return-type NIL) (:arguments (target GLenum) (s GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord1svARB(GLenum target, GLshort *v); #-win32 (ffi:def-call-out glMultiTexCoord1svARB (:name "glMultiTexCoord1svARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); #-win32 (ffi:def-call-out glMultiTexCoord2dARB (:name "glMultiTexCoord2dARB") (:return-type NIL) (:arguments (target GLenum) (s GLdouble) (t GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2dvARB(GLenum target, GLdouble *v); #-win32 (ffi:def-call-out glMultiTexCoord2dvARB (:name "glMultiTexCoord2dvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); #-win32 (ffi:def-call-out glMultiTexCoord2fARB (:name "glMultiTexCoord2fARB") (:return-type NIL) (:arguments (target GLenum) (s GLfloat) (t GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2fvARB(GLenum target, GLfloat *v); #-win32 (ffi:def-call-out glMultiTexCoord2fvARB (:name "glMultiTexCoord2fvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); #-win32 (ffi:def-call-out glMultiTexCoord2iARB (:name "glMultiTexCoord2iARB") (:return-type NIL) (:arguments (target GLenum) (s GLint) (t GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2ivARB(GLenum target, GLint *v); #-win32 (ffi:def-call-out glMultiTexCoord2ivARB (:name "glMultiTexCoord2ivARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); #-win32 (ffi:def-call-out glMultiTexCoord2sARB (:name "glMultiTexCoord2sARB") (:return-type NIL) (:arguments (target GLenum) (s GLshort) (t GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord2svARB(GLenum target, GLshort *v); #-win32 (ffi:def-call-out glMultiTexCoord2svARB (:name "glMultiTexCoord2svARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); #-win32 (ffi:def-call-out glMultiTexCoord3dARB (:name "glMultiTexCoord3dARB") (:return-type NIL) (:arguments (target GLenum) (s GLdouble) (t GLdouble) (r GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3dvARB(GLenum target, GLdouble *v); #-win32 (ffi:def-call-out glMultiTexCoord3dvARB (:name "glMultiTexCoord3dvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); #-win32 (ffi:def-call-out glMultiTexCoord3fARB (:name "glMultiTexCoord3fARB") (:return-type NIL) (:arguments (target GLenum) (s GLfloat) (t GLfloat) (r GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3fvARB(GLenum target, GLfloat *v); #-win32 (ffi:def-call-out glMultiTexCoord3fvARB (:name "glMultiTexCoord3fvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); #-win32 (ffi:def-call-out glMultiTexCoord3iARB (:name "glMultiTexCoord3iARB") (:return-type NIL) (:arguments (target GLenum) (s GLint) (t GLint) (r GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3ivARB(GLenum target, GLint *v); #-win32 (ffi:def-call-out glMultiTexCoord3ivARB (:name "glMultiTexCoord3ivARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); #-win32 (ffi:def-call-out glMultiTexCoord3sARB (:name "glMultiTexCoord3sARB") (:return-type NIL) (:arguments (target GLenum) (s GLshort) (t GLshort) (r GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord3svARB(GLenum target, GLshort *v); #-win32 (ffi:def-call-out glMultiTexCoord3svARB (:name "glMultiTexCoord3svARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); #-win32 (ffi:def-call-out glMultiTexCoord4dARB (:name "glMultiTexCoord4dARB") (:return-type NIL) (:arguments (target GLenum) (s GLdouble) (t GLdouble) (r GLdouble) (q GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4dvARB(GLenum target, GLdouble *v); #-win32 (ffi:def-call-out glMultiTexCoord4dvARB (:name "glMultiTexCoord4dvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); #-win32 (ffi:def-call-out glMultiTexCoord4fARB (:name "glMultiTexCoord4fARB") (:return-type NIL) (:arguments (target GLenum) (s GLfloat) (t GLfloat) (r GLfloat) (q GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4fvARB(GLenum target, GLfloat *v); #-win32 (ffi:def-call-out glMultiTexCoord4fvARB (:name "glMultiTexCoord4fvARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); #-win32 (ffi:def-call-out glMultiTexCoord4iARB (:name "glMultiTexCoord4iARB") (:return-type NIL) (:arguments (target GLenum) (s GLint) (t GLint) (r GLint) (q GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4ivARB(GLenum target, GLint *v); #-win32 (ffi:def-call-out glMultiTexCoord4ivARB (:name "glMultiTexCoord4ivARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); #-win32 (ffi:def-call-out glMultiTexCoord4sARB (:name "glMultiTexCoord4sARB") (:return-type NIL) (:arguments (target GLenum) (s GLshort) (t GLshort) (r GLshort) (q GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glMultiTexCoord4svARB(GLenum target, GLshort *v); #-win32 (ffi:def-call-out glMultiTexCoord4svARB (:name "glMultiTexCoord4svARB") (:return-type NIL) (:arguments (target GLenum) (v (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: typedef void ( * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); #-win32 (ffi:def-c-type PFNGLACTIVETEXTUREARBPROC (ffi:c-function (:return-type NIL) (:arguments(texture GLenum)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); #-win32 (ffi:def-c-type PFNGLCLIENTACTIVETEXTUREARBPROC (ffi:c-function (:return-type NIL) (:arguments(texture GLenum)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1DARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLdouble)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, GLdouble *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1DVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLdouble))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1FARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLfloat)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, GLfloat *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1FVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLfloat))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1IARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLint)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, GLint *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1IVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLint))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1SARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLshort)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, GLshort *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD1SVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLshort))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2DARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLdouble)(t GLdouble)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, GLdouble *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2DVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLdouble))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2FARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLfloat)(t GLfloat)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, GLfloat *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2FVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLfloat))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2IARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLint)(t GLint)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, GLint *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2IVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLint))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2SARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLshort)(t GLshort)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, GLshort *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD2SVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLshort))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3DARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLdouble)(t GLdouble)(r GLdouble)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, GLdouble *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3DVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLdouble))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3FARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLfloat)(t GLfloat)(r GLfloat)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, GLfloat *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3FVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLfloat))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3IARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLint)(t GLint)(r GLint)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, GLint *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3IVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLint))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3SARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLshort)(t GLshort)(r GLshort)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, GLshort *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD3SVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLshort))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4DARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLdouble)(t GLdouble)(r GLdouble)(q GLdouble)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, GLdouble *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4DVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLdouble))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4FARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLfloat)(t GLfloat)(r GLfloat)(q GLfloat)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, GLfloat *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4FVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLfloat))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4IARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLint)(t GLint)(r GLint)(q GLint)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, GLint *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4IVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLint))) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4SARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(s GLshort)(t GLshort)(r GLshort)(q GLshort)) (:language :STDC))) ;;; CODE: typedef void ( * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, GLshort *v); #-win32 (ffi:def-c-type PFNGLMULTITEXCOORD4SVARBPROC (ffi:c-function (:return-type NIL) (:arguments(target GLenum)(v (ffi:c-array-ptr GLshort))) (:language :STDC))) ;;; COMMENT: /* GL_ARB_multitexture */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 1. GL_EXT_abgr */ #-win32 ;;; DEFINE: #ifndef GL_EXT_abgr ;; **IGNORED**: #ifndef GL_EXT_abgr ;;; DEFINE: #define GL_EXT_abgr 1 (defconstant GL_EXT_abgr 1) ;;; DEFINE: #define GL_ABGR_EXT 0x8000 (defconstant GL_ABGR_EXT #x8000) ;;; COMMENT: /* GL_EXT_abgr */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 2. GL_EXT_blend_color */ #-win32 ;;; DEFINE: #ifndef GL_EXT_blend_color ;; **IGNORED**: #ifndef GL_EXT_blend_color ;;; DEFINE: #define GL_EXT_blend_color 1 (defconstant GL_EXT_blend_color 1) ;;; DEFINE: #define GL_CONSTANT_COLOR_EXT 0x8001 (defconstant GL_CONSTANT_COLOR_EXT #x8001) ;;; DEFINE: #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 (defconstant GL_ONE_MINUS_CONSTANT_COLOR_EXT #x8002) ;;; DEFINE: #define GL_CONSTANT_ALPHA_EXT 0x8003 (defconstant GL_CONSTANT_ALPHA_EXT #x8003) ;;; DEFINE: #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 (defconstant GL_ONE_MINUS_CONSTANT_ALPHA_EXT #x8004) ;;; DEFINE: #define GL_BLEND_COLOR_EXT 0x8005 (defconstant GL_BLEND_COLOR_EXT #x8005) ;;; CODE: void glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); #-win32 (ffi:def-call-out glBlendColorEXT (:name "glBlendColorEXT") (:return-type NIL) (:arguments (red GLclampf) (green GLclampf) (blue GLclampf) (alpha GLclampf)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_blend_color */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 3. GL_EXT_polygon_offset */ #-win32 ;;; DEFINE: #ifndef GL_EXT_polygon_offset ;; **IGNORED**: #ifndef GL_EXT_polygon_offset ;;; DEFINE: #define GL_EXT_polygon_offset 1 (defconstant GL_EXT_polygon_offset 1) ;;; DEFINE: #define GL_POLYGON_OFFSET_EXT 0x8037 (defconstant GL_POLYGON_OFFSET_EXT #x8037) ;;; DEFINE: #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 (defconstant GL_POLYGON_OFFSET_FACTOR_EXT #x8038) ;;; DEFINE: #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 (defconstant GL_POLYGON_OFFSET_BIAS_EXT #x8039) ;;; CODE: void glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); #-win32 (ffi:def-call-out glPolygonOffsetEXT (:name "glPolygonOffsetEXT") (:return-type NIL) (:arguments (factor GLfloat) (bias GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_polygon_offset */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 6. GL_EXT_texture3D */ #-win32 ;;; DEFINE: #ifndef GL_EXT_texture3D ;; **IGNORED**: #ifndef GL_EXT_texture3D ;;; DEFINE: #define GL_EXT_texture3D 1 (defconstant GL_EXT_texture3D 1) ;;; DEFINE: #define GL_PACK_SKIP_IMAGES_EXT 0x806B (defconstant GL_PACK_SKIP_IMAGES_EXT #x806B) ;;; DEFINE: #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C (defconstant GL_PACK_IMAGE_HEIGHT_EXT #x806C) ;;; DEFINE: #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D (defconstant GL_UNPACK_SKIP_IMAGES_EXT #x806D) ;;; DEFINE: #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E (defconstant GL_UNPACK_IMAGE_HEIGHT_EXT #x806E) ;;; DEFINE: #define GL_TEXTURE_3D_EXT 0x806F (defconstant GL_TEXTURE_3D_EXT #x806F) ;;; DEFINE: #define GL_PROXY_TEXTURE_3D_EXT 0x8070 (defconstant GL_PROXY_TEXTURE_3D_EXT #x8070) ;;; DEFINE: #define GL_TEXTURE_DEPTH_EXT 0x8071 (defconstant GL_TEXTURE_DEPTH_EXT #x8071) ;;; DEFINE: #define GL_TEXTURE_WRAP_R_EXT 0x8072 (defconstant GL_TEXTURE_WRAP_R_EXT #x8072) ;;; DEFINE: #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 (defconstant GL_MAX_3D_TEXTURE_SIZE_EXT #x8073) ;;; DEFINE: #define GL_TEXTURE_3D_BINDING_EXT 0x806A (defconstant GL_TEXTURE_3D_BINDING_EXT #x806A) ;;; CODE: void glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid *pixels ); #-win32 (ffi:def-call-out glTexImage3DEXT (:name "glTexImage3DEXT") (:return-type NIL) (:arguments (target GLenum) (level GLint) (internalFormat GLenum) (width GLsizei) (height GLsizei) (depth GLsizei) (border GLint) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *pixels); #-win32 (ffi:def-call-out glTexSubImage3DEXT (:name "glTexSubImage3DEXT") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (zoffset GLint) (width GLsizei) (height GLsizei) (depth GLsizei) (format GLenum) (type GLenum) (pixels (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); #-win32 (ffi:def-call-out glCopyTexSubImage3DEXT (:name "glCopyTexSubImage3DEXT") (:return-type NIL) (:arguments (target GLenum) (level GLint) (xoffset GLint) (yoffset GLint) (zoffset GLint) (x GLint) (y GLint) (width GLsizei) (height GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_texture3D */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 20. GL_EXT_texture_object */ #-win32 ;;; DEFINE: #ifndef GL_EXT_texture_object ;; **IGNORED**: #ifndef GL_EXT_texture_object ;;; DEFINE: #define GL_EXT_texture_object 1 (defconstant GL_EXT_texture_object 1) ;;; DEFINE: #define GL_TEXTURE_PRIORITY_EXT 0x8066 (defconstant GL_TEXTURE_PRIORITY_EXT #x8066) ;;; DEFINE: #define GL_TEXTURE_RESIDENT_EXT 0x8067 (defconstant GL_TEXTURE_RESIDENT_EXT #x8067) ;;; DEFINE: #define GL_TEXTURE_1D_BINDING_EXT 0x8068 (defconstant GL_TEXTURE_1D_BINDING_EXT #x8068) ;;; DEFINE: #define GL_TEXTURE_2D_BINDING_EXT 0x8069 (defconstant GL_TEXTURE_2D_BINDING_EXT #x8069) ;;; CODE: void glGenTexturesEXT( GLsizei n, GLuint *textures ); #-win32 (ffi:def-call-out glGenTexturesEXT (:name "glGenTexturesEXT") (:return-type NIL) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDeleteTexturesEXT( GLsizei n, GLuint *textures); #-win32 (ffi:def-call-out glDeleteTexturesEXT (:name "glDeleteTexturesEXT") (:return-type NIL) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glBindTextureEXT( GLenum target, GLuint texture ); #-win32 (ffi:def-call-out glBindTextureEXT (:name "glBindTextureEXT") (:return-type NIL) (:arguments (target GLenum) (texture GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPrioritizeTexturesEXT( GLsizei n, GLuint *textures, GLclampf *priorities ); #-win32 (ffi:def-call-out glPrioritizeTexturesEXT (:name "glPrioritizeTexturesEXT") (:return-type NIL) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint)) (priorities (ffi:c-array-ptr GLclampf))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLboolean glAreTexturesResidentEXT( GLsizei n, GLuint *textures, GLboolean *residences ); #-win32 (ffi:def-call-out glAreTexturesResidentEXT (:name "glAreTexturesResidentEXT") (:return-type GLboolean) (:arguments (n GLsizei) (textures (ffi:c-array-ptr GLuint)) (residences (ffi:c-array-ptr GLboolean))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: GLboolean glIsTextureEXT( GLuint texture ); #-win32 (ffi:def-call-out glIsTextureEXT (:name "glIsTextureEXT") (:return-type GLboolean) (:arguments (texture GLuint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_texture_object */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 27. GL_EXT_rescale_normal */ #-win32 ;;; DEFINE: #ifndef GL_EXT_rescale_normal ;; **IGNORED**: #ifndef GL_EXT_rescale_normal ;;; DEFINE: #define GL_EXT_rescale_normal 1 (defconstant GL_EXT_rescale_normal 1) ;;; DEFINE: #define GL_RESCALE_NORMAL_EXT 0x803A (defconstant GL_RESCALE_NORMAL_EXT #x803A) ;;; COMMENT: /* GL_EXT_rescale_normal */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 30. GL_EXT_vertex_array */ #-win32 ;;; DEFINE: #ifndef GL_EXT_vertex_array ;; **IGNORED**: #ifndef GL_EXT_vertex_array ;;; DEFINE: #define GL_EXT_vertex_array 1 (defconstant GL_EXT_vertex_array 1) ;;; DEFINE: #define GL_VERTEX_ARRAY_EXT 0x8074 (defconstant GL_VERTEX_ARRAY_EXT #x8074) ;;; DEFINE: #define GL_NORMAL_ARRAY_EXT 0x8075 (defconstant GL_NORMAL_ARRAY_EXT #x8075) ;;; DEFINE: #define GL_COLOR_ARRAY_EXT 0x8076 (defconstant GL_COLOR_ARRAY_EXT #x8076) ;;; DEFINE: #define GL_INDEX_ARRAY_EXT 0x8077 (defconstant GL_INDEX_ARRAY_EXT #x8077) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 (defconstant GL_TEXTURE_COORD_ARRAY_EXT #x8078) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 (defconstant GL_EDGE_FLAG_ARRAY_EXT #x8079) ;;; DEFINE: #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A (defconstant GL_VERTEX_ARRAY_SIZE_EXT #x807A) ;;; DEFINE: #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B (defconstant GL_VERTEX_ARRAY_TYPE_EXT #x807B) ;;; DEFINE: #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C (defconstant GL_VERTEX_ARRAY_STRIDE_EXT #x807C) ;;; DEFINE: #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D (defconstant GL_VERTEX_ARRAY_COUNT_EXT #x807D) ;;; DEFINE: #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E (defconstant GL_NORMAL_ARRAY_TYPE_EXT #x807E) ;;; DEFINE: #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F (defconstant GL_NORMAL_ARRAY_STRIDE_EXT #x807F) ;;; DEFINE: #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 (defconstant GL_NORMAL_ARRAY_COUNT_EXT #x8080) ;;; DEFINE: #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 (defconstant GL_COLOR_ARRAY_SIZE_EXT #x8081) ;;; DEFINE: #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 (defconstant GL_COLOR_ARRAY_TYPE_EXT #x8082) ;;; DEFINE: #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 (defconstant GL_COLOR_ARRAY_STRIDE_EXT #x8083) ;;; DEFINE: #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 (defconstant GL_COLOR_ARRAY_COUNT_EXT #x8084) ;;; DEFINE: #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 (defconstant GL_INDEX_ARRAY_TYPE_EXT #x8085) ;;; DEFINE: #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 (defconstant GL_INDEX_ARRAY_STRIDE_EXT #x8086) ;;; DEFINE: #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 (defconstant GL_INDEX_ARRAY_COUNT_EXT #x8087) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 (defconstant GL_TEXTURE_COORD_ARRAY_SIZE_EXT #x8088) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 (defconstant GL_TEXTURE_COORD_ARRAY_TYPE_EXT #x8089) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A (defconstant GL_TEXTURE_COORD_ARRAY_STRIDE_EXT #x808A) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B (defconstant GL_TEXTURE_COORD_ARRAY_COUNT_EXT #x808B) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C (defconstant GL_EDGE_FLAG_ARRAY_STRIDE_EXT #x808C) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D (defconstant GL_EDGE_FLAG_ARRAY_COUNT_EXT #x808D) ;;; DEFINE: #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E (defconstant GL_VERTEX_ARRAY_POINTER_EXT #x808E) ;;; DEFINE: #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F (defconstant GL_NORMAL_ARRAY_POINTER_EXT #x808F) ;;; DEFINE: #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 (defconstant GL_COLOR_ARRAY_POINTER_EXT #x8090) ;;; DEFINE: #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 (defconstant GL_INDEX_ARRAY_POINTER_EXT #x8091) ;;; DEFINE: #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 (defconstant GL_TEXTURE_COORD_ARRAY_POINTER_EXT #x8092) ;;; DEFINE: #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 (defconstant GL_EDGE_FLAG_ARRAY_POINTER_EXT #x8093) ;;; CODE: void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *ptr ); #-win32 (ffi:def-call-out glVertexPointerEXT (:name "glVertexPointerEXT") (:return-type NIL) (:arguments (size GLint) (type GLenum) (stride GLsizei) (count GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid *ptr ); #-win32 (ffi:def-call-out glNormalPointerEXT (:name "glNormalPointerEXT") (:return-type NIL) (:arguments (type GLenum) (stride GLsizei) (count GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *ptr ); #-win32 (ffi:def-call-out glColorPointerEXT (:name "glColorPointerEXT") (:return-type NIL) (:arguments (size GLint) (type GLenum) (stride GLsizei) (count GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid *ptr ); #-win32 (ffi:def-call-out glIndexPointerEXT (:name "glIndexPointerEXT") (:return-type NIL) (:arguments (type GLenum) (stride GLsizei) (count GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *ptr ); #-win32 (ffi:def-call-out glTexCoordPointerEXT (:name "glTexCoordPointerEXT") (:return-type NIL) (:arguments (size GLint) (type GLenum) (stride GLsizei) (count GLsizei) (ptr (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ); #-win32 (ffi:def-call-out glEdgeFlagPointerEXT (:name "glEdgeFlagPointerEXT") (:return-type NIL) (:arguments (stride GLsizei) (count GLsizei) (ptr (ffi:c-array-ptr GLboolean))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetPointervEXT( GLenum pname, GLvoid **params ); #-win32 (ffi:def-call-out glGetPointervEXT (:name "glGetPointervEXT") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glArrayElementEXT( GLint i ); #-win32 (ffi:def-call-out glArrayElementEXT (:name "glArrayElementEXT") (:return-type NIL) (:arguments (i GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); #-win32 (ffi:def-call-out glDrawArraysEXT (:name "glDrawArraysEXT") (:return-type NIL) (:arguments (mode GLenum) (first GLint) (count GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_vertex_array */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 35. GL_SGIS_texture_edge_clamp */ #-win32 ;;; DEFINE: #ifndef GL_SGIS_texture_edge_clamp ;; **IGNORED**: #ifndef GL_SGIS_texture_edge_clamp ;;; DEFINE: #define GL_SGIS_texture_edge_clamp 1 (defconstant GL_SGIS_texture_edge_clamp 1) ;;; DEFINE: #define GL_CLAMP_TO_EDGE_SGIS 0x812F (defconstant GL_CLAMP_TO_EDGE_SGIS #x812F) ;;; COMMENT: /* GL_SGIS_texture_edge_clamp */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 37. GL_EXT_blend_minmax */ #-win32 ;;; DEFINE: #ifndef GL_EXT_blend_minmax ;; **IGNORED**: #ifndef GL_EXT_blend_minmax ;;; DEFINE: #define GL_EXT_blend_minmax 1 (defconstant GL_EXT_blend_minmax 1) ;;; DEFINE: #define GL_FUNC_ADD_EXT 0x8006 (defconstant GL_FUNC_ADD_EXT #x8006) ;;; DEFINE: #define GL_MIN_EXT 0x8007 (defconstant GL_MIN_EXT #x8007) ;;; DEFINE: #define GL_MAX_EXT 0x8008 (defconstant GL_MAX_EXT #x8008) ;;; DEFINE: #define GL_BLEND_EQUATION_EXT 0x8009 (defconstant GL_BLEND_EQUATION_EXT #x8009) ;;; CODE: void glBlendEquationEXT( GLenum mode ); #-win32 (ffi:def-call-out glBlendEquationEXT (:name "glBlendEquationEXT") (:return-type NIL) (:arguments (mode GLenum)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_blend_minmax */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max ) */ #-win32 ;;; DEFINE: #ifndef GL_EXT_blend_subtract ;; **IGNORED**: #ifndef GL_EXT_blend_subtract ;;; DEFINE: #define GL_EXT_blend_subtract 1 (defconstant GL_EXT_blend_subtract 1) ;;; DEFINE: #define GL_FUNC_SUBTRACT_EXT 0x800A (defconstant GL_FUNC_SUBTRACT_EXT #x800A) ;;; DEFINE: #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B (defconstant GL_FUNC_REVERSE_SUBTRACT_EXT #x800B) ;;; COMMENT: /* GL_EXT_blend_subtract */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 39. GL_EXT_blend_logic_op */ #-win32 ;;; DEFINE: #ifndef GL_EXT_blend_logic_op ;; **IGNORED**: #ifndef GL_EXT_blend_logic_op ;;; DEFINE: #define GL_EXT_blend_logic_op 1 (defconstant GL_EXT_blend_logic_op 1) ;;; COMMENT: /* No new tokens or functions */ #-win32 ;;; COMMENT: /* GL_EXT_blend_logic_op */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 54. GL_EXT_point_parameters */ #-win32 ;;; DEFINE: #ifndef GL_EXT_point_parameters ;; **IGNORED**: #ifndef GL_EXT_point_parameters ;;; DEFINE: #define GL_EXT_point_parameters 1 (defconstant GL_EXT_point_parameters 1) ;;; DEFINE: #define GL_POINT_SIZE_MIN_EXT 0x8126 (defconstant GL_POINT_SIZE_MIN_EXT #x8126) ;;; DEFINE: #define GL_POINT_SIZE_MAX_EXT 0x8127 (defconstant GL_POINT_SIZE_MAX_EXT #x8127) ;;; DEFINE: #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 (defconstant GL_POINT_FADE_THRESHOLD_SIZE_EXT #x8128) ;;; DEFINE: #define GL_DISTANCE_ATTENUATION_EXT 0x8129 (defconstant GL_DISTANCE_ATTENUATION_EXT #x8129) ;;; CODE: void glPointParameterfEXT( GLenum pname, GLfloat param ); #-win32 (ffi:def-call-out glPointParameterfEXT (:name "glPointParameterfEXT") (:return-type NIL) (:arguments (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPointParameterfvEXT( GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glPointParameterfvEXT (:name "glPointParameterfvEXT") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPointParameterfSGIS(GLenum pname, GLfloat param); #-win32 (ffi:def-call-out glPointParameterfSGIS (:name "glPointParameterfSGIS") (:return-type NIL) (:arguments (pname GLenum) (param GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glPointParameterfvSGIS(GLenum pname, GLfloat *params); #-win32 (ffi:def-call-out glPointParameterfvSGIS (:name "glPointParameterfvSGIS") (:return-type NIL) (:arguments (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_point_parameters */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 78. GL_EXT_paletted_texture */ #-win32 ;;; DEFINE: #ifndef GL_EXT_paletted_texture ;; **IGNORED**: #ifndef GL_EXT_paletted_texture ;;; DEFINE: #define GL_EXT_paletted_texture 1 (defconstant GL_EXT_paletted_texture 1) ;;; DEFINE: #define GL_TABLE_TOO_LARGE_EXT 0x8031 (defconstant GL_TABLE_TOO_LARGE_EXT #x8031) ;;; DEFINE: #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 (defconstant GL_COLOR_TABLE_FORMAT_EXT #x80D8) ;;; DEFINE: #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 (defconstant GL_COLOR_TABLE_WIDTH_EXT #x80D9) ;;; DEFINE: #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA (defconstant GL_COLOR_TABLE_RED_SIZE_EXT #x80DA) ;;; DEFINE: #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB (defconstant GL_COLOR_TABLE_GREEN_SIZE_EXT #x80DB) ;;; DEFINE: #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC (defconstant GL_COLOR_TABLE_BLUE_SIZE_EXT #x80DC) ;;; DEFINE: #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD (defconstant GL_COLOR_TABLE_ALPHA_SIZE_EXT #x80DD) ;;; DEFINE: #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE (defconstant GL_COLOR_TABLE_LUMINANCE_SIZE_EXT #x80DE) ;;; DEFINE: #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF (defconstant GL_COLOR_TABLE_INTENSITY_SIZE_EXT #x80DF) ;;; DEFINE: #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED (defconstant GL_TEXTURE_INDEX_SIZE_EXT #x80ED) ;;; DEFINE: #define GL_COLOR_INDEX1_EXT 0x80E2 (defconstant GL_COLOR_INDEX1_EXT #x80E2) ;;; DEFINE: #define GL_COLOR_INDEX2_EXT 0x80E3 (defconstant GL_COLOR_INDEX2_EXT #x80E3) ;;; DEFINE: #define GL_COLOR_INDEX4_EXT 0x80E4 (defconstant GL_COLOR_INDEX4_EXT #x80E4) ;;; DEFINE: #define GL_COLOR_INDEX8_EXT 0x80E5 (defconstant GL_COLOR_INDEX8_EXT #x80E5) ;;; DEFINE: #define GL_COLOR_INDEX12_EXT 0x80E6 (defconstant GL_COLOR_INDEX12_EXT #x80E6) ;;; DEFINE: #define GL_COLOR_INDEX16_EXT 0x80E7 (defconstant GL_COLOR_INDEX16_EXT #x80E7) ;;; CODE: void glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid *table ); #-win32 (ffi:def-call-out glColorTableEXT (:name "glColorTableEXT") (:return-type NIL) (:arguments (target GLenum) (internalformat GLenum) (width GLsizei) (format GLenum) (type GLenum) (table (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid *data ); #-win32 (ffi:def-call-out glColorSubTableEXT (:name "glColorSubTableEXT") (:return-type NIL) (:arguments (target GLenum) (start GLsizei) (count GLsizei) (format GLenum) (type GLenum) (data (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); #-win32 (ffi:def-call-out glGetColorTableEXT (:name "glGetColorTableEXT") (:return-type NIL) (:arguments (target GLenum) (format GLenum) (type GLenum) (table (ffi:c-array-ptr GLvoid))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); #-win32 (ffi:def-call-out glGetColorTableParameterfvEXT (:name "glGetColorTableParameterfvEXT") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); #-win32 (ffi:def-call-out glGetColorTableParameterivEXT (:name "glGetColorTableParameterivEXT") (:return-type NIL) (:arguments (target GLenum) (pname GLenum) (params (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_paletted_texture */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 79. GL_EXT_clip_volume_hint */ #-win32 ;;; DEFINE: #ifndef GL_EXT_clip_volume_hint ;; **IGNORED**: #ifndef GL_EXT_clip_volume_hint ;;; DEFINE: #define GL_EXT_clip_volume_hint 1 (defconstant GL_EXT_clip_volume_hint 1) ;;; DEFINE: #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 (defconstant GL_CLIP_VOLUME_CLIPPING_HINT_EXT #x80F0) ;;; COMMENT: /* GL_EXT_clip_volume_hint */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 97. GL_EXT_compiled_vertex_array */ #-win32 ;;; DEFINE: #ifndef GL_EXT_compiled_vertex_array ;; **IGNORED**: #ifndef GL_EXT_compiled_vertex_array ;;; DEFINE: #define GL_EXT_compiled_vertex_array 1 (defconstant GL_EXT_compiled_vertex_array 1) ;;; DEFINE: #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 (defconstant GL_ARRAY_ELEMENT_LOCK_FIRST_EXT #x81A8) ;;; DEFINE: #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 (defconstant GL_ARRAY_ELEMENT_LOCK_COUNT_EXT #x81A9) ;;; CODE: void glLockArraysEXT( GLint first, GLsizei count ); #-win32 (ffi:def-call-out glLockArraysEXT (:name "glLockArraysEXT") (:return-type NIL) (:arguments (first GLint) (count GLsizei)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glUnlockArraysEXT( void ); #-win32 (ffi:def-call-out glUnlockArraysEXT (:name "glUnlockArraysEXT") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_EXT_compiled_vertex_array */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 137. GL_HP_occlusion_test */ #-win32 ;;; DEFINE: #ifndef GL_HP_occlusion_test ;; **IGNORED**: #ifndef GL_HP_occlusion_test ;;; DEFINE: #define GL_HP_occlusion_test 1 (defconstant GL_HP_occlusion_test 1) ;;; DEFINE: #define GL_OCCLUSION_TEST_HP 0x8165 (defconstant GL_OCCLUSION_TEST_HP #x8165) ;;; DEFINE: #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 (defconstant GL_OCCLUSION_TEST_RESULT_HP #x8166) ;;; COMMENT: /* GL_HP_occlusion_test */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture) */ #-win32 ;;; DEFINE: #ifndef GL_EXT_shared_texture_palette ;; **IGNORED**: #ifndef GL_EXT_shared_texture_palette ;;; DEFINE: #define GL_EXT_shared_texture_palette 1 (defconstant GL_EXT_shared_texture_palette 1) ;;; DEFINE: #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB (defconstant GL_SHARED_TEXTURE_PALETTE_EXT #x81FB) ;;; COMMENT: /* GL_EXT_shared_texture_palette */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 176. GL_EXT_stencil_wrap */ #-win32 ;;; DEFINE: #ifndef GL_EXT_stencil_wrap ;; **IGNORED**: #ifndef GL_EXT_stencil_wrap ;;; DEFINE: #define GL_EXT_stencil_wrap 1 (defconstant GL_EXT_stencil_wrap 1) ;;; DEFINE: #define GL_INCR_WRAP_EXT 0x8507 (defconstant GL_INCR_WRAP_EXT #x8507) ;;; DEFINE: #define GL_DECR_WRAP_EXT 0x8508 (defconstant GL_DECR_WRAP_EXT #x8508) ;;; COMMENT: /* GL_EXT_stencil_wrap */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 179. GL_NV_texgen_reflection */ #-win32 ;;; DEFINE: #ifndef GL_NV_texgen_reflection ;; **IGNORED**: #ifndef GL_NV_texgen_reflection ;;; DEFINE: #define GL_NV_texgen_reflection 1 (defconstant GL_NV_texgen_reflection 1) ;;; DEFINE: #define GL_NORMAL_MAP_NV 0x8511 (defconstant GL_NORMAL_MAP_NV #x8511) ;;; DEFINE: #define GL_REFLECTION_MAP_NV 0x8512 (defconstant GL_REFLECTION_MAP_NV #x8512) ;;; COMMENT: /* GL_NV_texgen_reflection */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 185. GL_EXT_texture_env_add */ #-win32 ;;; DEFINE: #ifndef GL_EXT_texture_env_add ;; **IGNORED**: #ifndef GL_EXT_texture_env_add ;;; DEFINE: #define GL_EXT_texture_env_add 1 (defconstant GL_EXT_texture_env_add 1) ;;; COMMENT: /* No new tokens or functions */ #-win32 ;;; COMMENT: /* GL_EXT_texture_env_add */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 197. GL_MESA_window_pos */ #-win32 ;;; DEFINE: #ifndef GL_MESA_window_pos ;; **IGNORED**: #ifndef GL_MESA_window_pos ;;; DEFINE: #define GL_MESA_window_pos 1 (defconstant GL_MESA_window_pos 1) ;;; CODE: void glWindowPos2iMESA( GLint x, GLint y ); #-win32 (ffi:def-call-out glWindowPos2iMESA (:name "glWindowPos2iMESA") (:return-type NIL) (:arguments (x GLint) (y GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2sMESA( GLshort x, GLshort y ); #-win32 (ffi:def-call-out glWindowPos2sMESA (:name "glWindowPos2sMESA") (:return-type NIL) (:arguments (x GLshort) (y GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2fMESA( GLfloat x, GLfloat y ); #-win32 (ffi:def-call-out glWindowPos2fMESA (:name "glWindowPos2fMESA") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2dMESA( GLdouble x, GLdouble y ); #-win32 (ffi:def-call-out glWindowPos2dMESA (:name "glWindowPos2dMESA") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2ivMESA( GLint *p ); #-win32 (ffi:def-call-out glWindowPos2ivMESA (:name "glWindowPos2ivMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2svMESA( GLshort *p ); #-win32 (ffi:def-call-out glWindowPos2svMESA (:name "glWindowPos2svMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2fvMESA( GLfloat *p ); #-win32 (ffi:def-call-out glWindowPos2fvMESA (:name "glWindowPos2fvMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos2dvMESA( GLdouble *p ); #-win32 (ffi:def-call-out glWindowPos2dvMESA (:name "glWindowPos2dvMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3iMESA( GLint x, GLint y, GLint z ); #-win32 (ffi:def-call-out glWindowPos3iMESA (:name "glWindowPos3iMESA") (:return-type NIL) (:arguments (x GLint) (y GLint) (z GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); #-win32 (ffi:def-call-out glWindowPos3sMESA (:name "glWindowPos3sMESA") (:return-type NIL) (:arguments (x GLshort) (y GLshort) (z GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); #-win32 (ffi:def-call-out glWindowPos3fMESA (:name "glWindowPos3fMESA") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); #-win32 (ffi:def-call-out glWindowPos3dMESA (:name "glWindowPos3dMESA") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3ivMESA( GLint *p ); #-win32 (ffi:def-call-out glWindowPos3ivMESA (:name "glWindowPos3ivMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3svMESA( GLshort *p ); #-win32 (ffi:def-call-out glWindowPos3svMESA (:name "glWindowPos3svMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3fvMESA( GLfloat *p ); #-win32 (ffi:def-call-out glWindowPos3fvMESA (:name "glWindowPos3fvMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos3dvMESA( GLdouble *p ); #-win32 (ffi:def-call-out glWindowPos3dvMESA (:name "glWindowPos3dvMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); #-win32 (ffi:def-call-out glWindowPos4iMESA (:name "glWindowPos4iMESA") (:return-type NIL) (:arguments (x GLint) (y GLint) (z GLint) (w GLint)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); #-win32 (ffi:def-call-out glWindowPos4sMESA (:name "glWindowPos4sMESA") (:return-type NIL) (:arguments (x GLshort) (y GLshort) (z GLshort) (w GLshort)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); #-win32 (ffi:def-call-out glWindowPos4fMESA (:name "glWindowPos4fMESA") (:return-type NIL) (:arguments (x GLfloat) (y GLfloat) (z GLfloat) (w GLfloat)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); #-win32 (ffi:def-call-out glWindowPos4dMESA (:name "glWindowPos4dMESA") (:return-type NIL) (:arguments (x GLdouble) (y GLdouble) (z GLdouble) (w GLdouble)) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4ivMESA( GLint *p ); #-win32 (ffi:def-call-out glWindowPos4ivMESA (:name "glWindowPos4ivMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLint))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4svMESA( GLshort *p ); #-win32 (ffi:def-call-out glWindowPos4svMESA (:name "glWindowPos4svMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLshort))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4fvMESA( GLfloat *p ); #-win32 (ffi:def-call-out glWindowPos4fvMESA (:name "glWindowPos4fvMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLfloat))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; CODE: void glWindowPos4dvMESA( GLdouble *p ); #-win32 (ffi:def-call-out glWindowPos4dvMESA (:name "glWindowPos4dvMESA") (:return-type NIL) (:arguments (p (ffi:c-array-ptr GLdouble))) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_MESA_window_pos */ #-win32 ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 196. GL_MESA_resize_bufffers */ #-win32 ;;; DEFINE: #ifndef GL_MESA_resize_bufffers ;; **IGNORED**: #ifndef GL_MESA_resize_bufffers ;;; DEFINE: #define GL_MESA_resize_buffers 1 (defconstant GL_MESA_resize_buffers 1) ;;; CODE: void glResizeBuffersMESA( void ); #-win32 (ffi:def-call-out glResizeBuffersMESA (:name "glResizeBuffersMESA") (:return-type NIL) (:arguments) (:language :STDC) (:library #+UNIX "libGL.so" #+WIN32 "lib/opengl32.dll")) ;;; COMMENT: /* GL_MESA_resize_bufffers */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * 220. GL_EXT_texture_env_dot3 */ ;;; DEFINE: #ifndef GL_EXT_texture_env_dot3 ;; **IGNORED**: #ifndef GL_EXT_texture_env_dot3 ;;; DEFINE: #define GL_EXT_texture_env_dot3 1 (defconstant GL_EXT_texture_env_dot3 1) ;;; DEFINE: #define GL_DOT3_RGB_EXT 0x8740 (defconstant GL_DOT3_RGB_EXT #x8740) ;;; DEFINE: #define GL_DOT3_RGBA_EXT 0x8741 (defconstant GL_DOT3_RGBA_EXT #x8741) ;;; COMMENT: /* GL_EXT_texture_env_dot3 */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* GL_GLEXT_LEGACY */ ;;; DEFINE: #else ;; **IGNORED**: #else ;;; DEFINE: #include ;; **IGNORED**: #include ;;; COMMENT: //* GL_GLEXT_LEGACY */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * ???. GL_MESA_trace * XXX this should go into glext.h at some point */ ;;; DEFINE: #ifndef GL_MESA_trace ;; **IGNORED**: #ifndef GL_MESA_trace ;;; DEFINE: #define GL_MESA_trace 1 (defconstant GL_MESA_trace 1) ;;; DEFINE: #define GL_TRACE_ALL_BITS_MESA 0xFFFF (defconstant GL_TRACE_ALL_BITS_MESA #xFFFF) ;;; DEFINE: #define GL_TRACE_OPERATIONS_BIT_MESA 0x0001 (defconstant GL_TRACE_OPERATIONS_BIT_MESA #x0001) ;;; DEFINE: #define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002 (defconstant GL_TRACE_PRIMITIVES_BIT_MESA #x0002) ;;; DEFINE: #define GL_TRACE_ARRAYS_BIT_MESA 0x0004 (defconstant GL_TRACE_ARRAYS_BIT_MESA #x0004) ;;; DEFINE: #define GL_TRACE_TEXTURES_BIT_MESA 0x0008 (defconstant GL_TRACE_TEXTURES_BIT_MESA #x0008) ;;; DEFINE: #define GL_TRACE_PIXELS_BIT_MESA 0x0010 (defconstant GL_TRACE_PIXELS_BIT_MESA #x0010) ;;; DEFINE: #define GL_TRACE_ERRORS_BIT_MESA 0x0020 (defconstant GL_TRACE_ERRORS_BIT_MESA #x0020) ;;; DEFINE: #define GL_TRACE_MASK_MESA 0x8755 (defconstant GL_TRACE_MASK_MESA #x8755) ;;; DEFINE: #define GL_TRACE_NAME_MESA 0x8756 (defconstant GL_TRACE_NAME_MESA #x8756) ;;; CODE: void glEnableTraceMESA( GLbitfield mask ); ;; **IGNORED**: void glEnableTraceMESA( GLbitfield mask ); ;;; CODE: void glDisableTraceMESA( GLbitfield mask ); ;; **IGNORED**: void glDisableTraceMESA( GLbitfield mask ); ;;; CODE: void glNewTraceMESA( GLbitfield mask, GLubyte * traceName ); ;; **IGNORED**: void glNewTraceMESA( GLbitfield mask, GLubyte * traceName ); ;;; CODE: void glEndTraceMESA( void ); ;; **IGNORED**: void glEndTraceMESA( void ); ;;; CODE: void glTraceAssertAttribMESA( GLbitfield attribMask ); ;; **IGNORED**: void glTraceAssertAttribMESA( GLbitfield attribMask ); ;;; CODE: void glTraceCommentMESA( GLubyte * comment ); ;; **IGNORED**: void glTraceCommentMESA( GLubyte * comment ); ;;; CODE: void glTraceTextureMESA( GLuint name, GLubyte* comment ); ;; **IGNORED**: void glTraceTextureMESA( GLuint name, GLubyte* comment ); ;;; CODE: void glTraceListMESA( GLuint name, GLubyte* comment ); ;; **IGNORED**: void glTraceListMESA( GLuint name, GLubyte* comment ); ;;; CODE: void glTracePointerMESA( GLvoid* pointer, GLubyte* comment ); ;; **IGNORED**: void glTracePointerMESA( GLvoid* pointer, GLubyte* comment ); ;;; CODE: void glTracePointerRangeMESA( GLvoid* first, GLvoid* last, GLubyte* comment ); ;; **IGNORED**: void glTracePointerRangeMESA( GLvoid* first, GLvoid* last, GLubyte* comment ); ;;; COMMENT: /* GL_MESA_trace */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * ???. GL_MESA_packed_depth_stencil * XXX this will be in glext.h someday */ ;;; DEFINE: #ifndef GL_MESA_packed_depth_stencil ;; **IGNORED**: #ifndef GL_MESA_packed_depth_stencil ;;; DEFINE: #define GL_MESA_packed_depth_stencil 1 (defconstant GL_MESA_packed_depth_stencil 1) ;;; DEFINE: #define GL_DEPTH_STENCIL_MESA 0x8750 (defconstant GL_DEPTH_STENCIL_MESA #x8750) ;;; DEFINE: #define GL_UNSIGNED_INT_24_8_MESA 0x8751 (defconstant GL_UNSIGNED_INT_24_8_MESA #x8751) ;;; DEFINE: #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 (defconstant GL_UNSIGNED_INT_8_24_REV_MESA #x8752) ;;; DEFINE: #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 (defconstant GL_UNSIGNED_SHORT_15_1_MESA #x8753) ;;; DEFINE: #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 (defconstant GL_UNSIGNED_SHORT_1_15_REV_MESA #x8754) ;;; COMMENT: /* GL_MESA_packed_depth_stencil */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #ifndef GL_MESA_ycbcr_texture ;; **IGNORED**: #ifndef GL_MESA_ycbcr_texture ;;; DEFINE: #define GL_MESA_ycbcr_texture 1 (defconstant GL_MESA_ycbcr_texture 1) ;;; DEFINE: #define GL_YCBCR_MESA 0x8757 (defconstant GL_YCBCR_MESA #x8757) ;;; COMMENT: /* same as Apple */ ;;; DEFINE: #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA (defconstant GL_UNSIGNED_SHORT_8_8_MESA #x85BA) ;;; COMMENT: /* same as Apple */ ;;; DEFINE: #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB (defconstant GL_UNSIGNED_SHORT_8_8_REV_MESA #x85BB) ;;; COMMENT: /* GL_MESA_texture_ycbcr */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #ifndef GL_MESA_pack_invert ;; **IGNORED**: #ifndef GL_MESA_pack_invert ;;; DEFINE: #define GL_MESA_pack_invert 1 (defconstant GL_MESA_pack_invert 1) ;;; DEFINE: #define GL_PACK_INVERT_MESA 0x8758 (defconstant GL_PACK_INVERT_MESA #x8758) ;;; COMMENT: /* GL_MESA_pack_invert */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #ifndef GL_APPLE_client_storage ;; **IGNORED**: #ifndef GL_APPLE_client_storage ;;; DEFINE: #define GL_APPLE_client_storage 1 (defconstant GL_APPLE_client_storage 1) ;;; DEFINE: #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 (defconstant GL_UNPACK_CLIENT_STORAGE_APPLE #x85B2) ;;; COMMENT: /* GL_APPLE_client_storage */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #ifndef GL_APPLE_ycbcr_422 ;; **IGNORED**: #ifndef GL_APPLE_ycbcr_422 ;;; DEFINE: #define GL_APPLE_ycbcr_422 1 (defconstant GL_APPLE_ycbcr_422 1) ;;; DEFINE: #define GL_YCBCR_422_APPLE 0x85B9 (defconstant GL_YCBCR_422_APPLE #x85B9) ;;; DEFINE: #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA (defconstant GL_UNSIGNED_SHORT_8_8_APPLE #x85BA) ;;; DEFINE: #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB (defconstant GL_UNSIGNED_SHORT_8_8_REV_APPLE #x85BB) ;;; COMMENT: /* GL_APPLE_ycbcr_422 */ ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /********************************************************************** * Begin system-specific stuff */ ;;; DEFINE: #if defined(PRAGMA_EXPORT_SUPPORTED) ;; **IGNORED**: #if defined(PRAGMA_EXPORT_SUPPORTED) ;;; DEFINE: #pragma export off ;; **IGNORED**: #pragma export off ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; DEFINE: #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED ;; **IGNORED**: #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED ;;; DEFINE: #pragma import off ;; **IGNORED**: #pragma import off ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* * End system-specific stuff **********************************************************************/ ;;; DEFINE: #ifdef __cplusplus ;; **IGNORED**: #ifdef __cplusplus ;;; CODE: } ;; **IGNORED**: } ;;; DEFINE: #endif ;; **IGNORED**: #endif ;;; COMMENT: /* __gl_h_ */ ;;; DEFINE: #endif ;; **IGNORED**: #endif